Website by Dustin Evermore with artwork by Sandy Spilker. Individual submissions copyright the respective authors.

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Dawn of Legends is a fantasy roleplaying game designed with the Fuzion game system. Here you'll find information on the upcoming campaign book and a freely distributed version of the game


 

 

This game is Fuzion Ready!

 

All library material is presented in PDF form. Please use Adobe Acrobat (freeware) or compatible viewer to see this material.

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This site is Copyright 2000 Dustin Evermore, Paul Comstock & Sandra Spilker.

Instant Dawn of Legends


By Dustin Evermore
Version 1.0, February 2000

A PDF is of Instant Dawn of Legends available HERE.

Finally, you can find a character sheet HERE.

NEW OPTIONAL PLUGIN: Weapon Mastery.

New spells in: Spell Additions

 


This expansion, using the Wildblades™ Instant Fuzion™ system, presents a subset of rules based on the full Dawn of Legends rules and setting. This system is fully compatible with Dawn of Legends, Wildblades™, the Fantasy Bestiary available at http://www.thefuze.com, and most other forms of Fuzion™.

These rules are designed to be used along side the Wildblades™ rules available free from Obsidian Studios at http://www.thefuze.com, so you might like to have a copy at hand when creating your first character or planning your first adventure.

The following indicates modification or replacement of section of Part 1: Create a Character. Part 2: Play the Game, and Part 3: Things to Fight from the Wildblades™ rulebook is perfectly compatible with Instant Dawn of Legends.


Characteristics

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These are treated exactly as in Wildblades™. The four basic Characteristics, Mental (MEN), Combat (COM), Physical (PHY) and Move (MOV) are treated precisely the same way.


Stats

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All the Stats that are included with the base Wildblades™ game are used here. In addition, one more Stat is used in the case of spell casting Characters. For these Characters, also calculate the following Stat.

Endurance (END): This a measure of the how much energy a character has. Normally, we don’t keep track of this in an Instant Fuzion™ game. However because the casting of magic spells can be so physically taxing or even dangerous to the spell caster, we need a Stat to reflect the current stat of vigor. Endurance is calculated by taking your Physical Characteristic and multiplying it by ten.

Endurance = PHY x 10


Character Races

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Use the following racial descriptions for characters in the Dark Age Britain setting that is Dawn of Legends. For the Standard Dawn of Legends game, no more than 7 points should be put in any single Characteristic, before racial modifiers.

Humans [0]
British, Irish, and the group known as Saxons all have a racial maximum of 7 for all Characteristics. Saxons were named by the British after the Seax, a single edged knife for which these Germanic people were famous. In fact, they were comprised of Angles, Frisians and Jutes.

Picts are the exception. They have a -1 to MEN, but gain +1 to PHY.

Half Fey [12]
These beings are at least partly human, but fairy blood runs strong in them. They are the descendants of legendary men and Fey. Their physical appearance may vary enormously.

  • Longevity or Rapid Healing (choose one)
  • Magically Gifted or Animal Empathy (choose one)
  • Beautiful/Handsome or Cat’s Eyes (choose one)
  • +1 MEN, +1 COM, -1 PHY
  • Racial Maximum of 8 MEN, 8 COM, 6 PHY, and 7 MOV.

Dwarf [3]
Dwarves are rumored to exist in wild places and deep underground. Hairy and short, they appear very strange to the common folk and often unwittingly become the focus of fear.

  • +1 PHY
  • Cat’s Eyes
  • +8 Stun Defense versus heat and cold
  • -1 MOVE
  • Distinctive - Short and Burly
  • Racial Maximum of 7 MEN, 7 COM, 8 PHY, and 6 MOV.

Half Giant [-1]
Huge men, these immense people are believed to be related to actual Giants.

  • Acute Sense of Smell
  • Large Size and Weight. All armor costs three times as much!
  • -1 MEN, -1COM, +3 PHY, +1 MOVE
  • Racial Maximum of 6 MEN, 6 COM, 10 PHY, and 8 MOV.

Forest Goblin [-10]
Forest Goblins are thought to be men and women cursed by the gods. Now they run wild in the woods, or pay homage to a mystical being called the Erl King. They are suspected of stealing children for their Erl King to be transformed into more Goblins.

  • Direction Sense
  • Infravision
  • Distinctive - Mottled, greenish skin
  • -1 MEN
  • Racial Maximum of 6 MEN, 7 COM, 7 PHY, and 7MOV.


More Points: Geasa

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A Character may, at the player's option, select a geas. Doing so will produce more Option Points for a player to spend on creating the Character. Obtaining a geas during game play will not provide the character with points. The geas (pronounced GESH) is a mystical condition set upon a character as a form of settling the balance with the Otherworld. A geas may be placed on a child at birth, or later by the Otherworld. In addition, very famous and powerful people sometimes also may place a geas on a person. When these are broken, terrible misfortune and even death often follows!

Game Masters should plan for the geas to come up at some point in his campaign. The character should be faced with a very hard decision or breaking his geas. Such is the nature of the heroic epics of Dawn of Legends.

The following are sample geasa that fit the flavor of Dawn of Legends. The GM may certainly make any number of additional geasa. A character may start the game with one geas. Half Fey characters are allowed to take up to 25 total points of various geasa and they must choose a minimum of ten points. This reflects the balancing of debts to the Otherworld for the Half Fey’s many special abilities.

The following are examples, and the GM may feel free to add to them as she wishes.

  • Never refuse a gift. 5 pts.
  • Always accept a call for aid. 5 pts.
  • You may never kill (insert animal). 5 pts.
  • You shall not be away from (Ireland/Britain) for seven nights in succession. 5 pts.
  • You must always accept an invitation to hospitality. 5 pts.
  • You must never put out a fire. 5 pts.
  • You must never cut down an oak tree. 5 pts.
  • You never eat cooked meat in winter (this is six months of the year!) 5 pts.
  • You may never eat a certain kind of meat. 5 pts.
  • You never use a shield. 5 pts.
  • You may never take plunder of any kind. 10 pts.
  • You never refuse a challenge. 10 pts.
  • You may not refuse protection to a (man/woman). 13 pts.