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Website by Dustin Evermore with artwork by Sandy Spilker. Individual submissions copyright
the respective authors.
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browser.
Dawn of Legends is a fantasy roleplaying game designed with the
Fuzion game system. Here you'll find information on the upcoming
campaign book and a freely distributed version of the game


This game is Fuzion Ready!

All library material is presented in PDF form. Please use Adobe
Acrobat (freeware) or compatible viewer to see this material.
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Instant Dawn of Legends
By Dustin Evermore
Version 1.0, February 2000
A PDF is of Instant Dawn of Legends available HERE.
Finally, you can find a character sheet HERE.
NEW OPTIONAL PLUGIN: Weapon Mastery.
New spells in: Spell Additions
This expansion, using the Wildblades Instant Fuzion system,
presents a subset of rules based on the full Dawn of Legends rules
and setting. This system is fully compatible with Dawn of Legends,
Wildblades, the Fantasy Bestiary available at http://www.thefuze.com,
and most other forms of Fuzion.
These rules are designed to be used along side the Wildblades
rules available free from Obsidian Studios at http://www.thefuze.com,
so you might like to have a copy at hand when creating your first
character or planning your first adventure.
The following indicates modification or replacement of section
of Part 1: Create a Character. Part 2: Play the Game, and Part
3: Things to Fight from the Wildblades rulebook is perfectly
compatible with Instant Dawn of Legends.
Characteristics
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These are treated exactly as in Wildblades. The four basic Characteristics,
Mental (MEN), Combat (COM), Physical (PHY) and Move (MOV) are
treated precisely the same way.
Stats
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All the Stats that are included with the base Wildblades game
are used here. In addition, one more Stat is used in the case
of spell casting Characters. For these Characters, also calculate
the following Stat.
Endurance (END): This a measure of the how much energy a character
has. Normally, we dont keep track of this in an Instant Fuzion
game. However because the casting of magic spells can be so physically
taxing or even dangerous to the spell caster, we need a Stat to
reflect the current stat of vigor. Endurance is calculated by
taking your Physical Characteristic and multiplying it by ten.
Endurance = PHY x 10
Character Races
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Use the following racial descriptions for characters in the Dark
Age Britain setting that is Dawn of Legends. For the Standard
Dawn of Legends game, no more than 7 points should be put in any
single Characteristic, before racial modifiers.
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Humans [0]
British, Irish, and the group known as Saxons all have a racial
maximum of 7 for all Characteristics. Saxons were named by the
British after the Seax, a single edged knife for which these Germanic
people were famous. In fact, they were comprised of Angles, Frisians
and Jutes.
Picts are the exception. They have a -1 to MEN, but gain +1 to
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Half Fey [12]
These beings are at least partly human, but fairy blood runs strong
in them. They are the descendants of legendary men and Fey. Their
physical appearance may vary enormously.
- Longevity or Rapid Healing (choose one)
- Magically Gifted or Animal Empathy (choose one)
- Beautiful/Handsome or Cats Eyes (choose one)
- +1 MEN, +1 COM, -1 PHY
- Racial Maximum of 8 MEN, 8 COM, 6 PHY, and 7 MOV.
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Dwarf [3]
Dwarves are rumored to exist in wild places and deep underground.
Hairy and short, they appear very strange to the common folk and
often unwittingly become the focus of fear.
- +1 PHY
- Cats Eyes
- +8 Stun Defense versus heat and cold
- -1 MOVE
- Distinctive - Short and Burly
- Racial Maximum of 7 MEN, 7 COM, 8 PHY, and 6 MOV.
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Half Giant [-1]
Huge men, these immense people are believed to be related to actual
Giants.
- Acute Sense of Smell
- Large Size and Weight. All armor costs three times as much!
- -1 MEN, -1COM, +3 PHY, +1 MOVE
- Racial Maximum of 6 MEN, 6 COM, 10 PHY, and 8 MOV.
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Forest Goblin [-10]
Forest Goblins are thought to be men and women cursed by the gods.
Now they run wild in the woods, or pay homage to a mystical being
called the Erl King. They are suspected of stealing children for
their Erl King to be transformed into more Goblins.
- Direction Sense
- Infravision
- Distinctive - Mottled, greenish skin
- -1 MEN
- Racial Maximum of 6 MEN, 7 COM, 7 PHY, and 7MOV.
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More Points: Geasa
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A Character may, at the player's option, select a geas. Doing
so will produce more Option Points for a player to spend on creating
the Character. Obtaining a geas during game play will not provide
the character with points. The geas (pronounced GESH) is a mystical
condition set upon a character as a form of settling the balance
with the Otherworld. A geas may be placed on a child at birth,
or later by the Otherworld. In addition, very famous and powerful
people sometimes also may place a geas on a person. When these
are broken, terrible misfortune and even death often follows!
Game Masters should plan for the geas to come up at some point
in his campaign. The character should be faced with a very hard
decision or breaking his geas. Such is the nature of the heroic
epics of Dawn of Legends.
The following are sample geasa that fit the flavor of Dawn of
Legends. The GM may certainly make any number of additional geasa.
A character may start the game with one geas. Half Fey characters
are allowed to take up to 25 total points of various geasa and
they must choose a minimum of ten points. This reflects the balancing
of debts to the Otherworld for the Half Feys many special abilities.
The following are examples, and the GM may feel free to add to
them as she wishes.
- Never refuse a gift. 5 pts.
- Always accept a call for aid. 5 pts.
- You may never kill (insert animal). 5 pts.
- You shall not be away from (Ireland/Britain) for seven nights
in succession. 5 pts.
- You must always accept an invitation to hospitality. 5 pts.
- You must never put out a fire. 5 pts.
- You must never cut down an oak tree. 5 pts.
- You never eat cooked meat in winter (this is six months of the
year!) 5 pts.
- You may never eat a certain kind of meat. 5 pts.
- You never use a shield. 5 pts.
- You may never take plunder of any kind. 10 pts.
- You never refuse a challenge. 10 pts.
- You may not refuse protection to a (man/woman). 13 pts.
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