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Dawn of Legends is a fantasy roleplaying game designed with the Fuzion game system. Here you'll find information on the upcoming campaign book and a freely distributed version of the game


 

 

This game is Fuzion Ready!

 

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This site is Copyright 2000 Dustin Evermore, Paul Comstock & Sandra Spilker.

 


Talents

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The following list of Talents described in Wildblades may also be purchased for use in Dawn of Legends.

ACUTE HEARING [3]

ACUTE SENSE OF SMELL [3]

ACUTE VISION [3]

AMBIDEXTERITY [3]

BEAUTIFUL/HANDSOME [3]*

COMBAT SENSE [3]*

FAST RUNNER [3]*

HARD TO KILL [3]*

RAPID HEALING [3]

SOLID [3]

The following Talents have been modified.

AUTHORITY/MEMBERSHIP: The Character can call upon the resources of the government or powerful group. She also has responsibilities. Generally, the greater the Authority, the greater the importance of the duty. Use the following as a guide for the costs.

Memberships:
Celtic Religion - Apprentice [1], Bard [3], Poet [5], Druid [7], Archdruid [9].
Saxon Religion - Rune Quester [1], Rune Priest [3], Rune Master [6], Rune Lord [9].
Celtic Church and Roman Catholic Church - Acolyte [1], Monk [2], Missionary Priest [3],
Priest [5], Bishop [7], Archbishop [9].

Authority (British/Saxon):
Warrior/Coerl [1], Horse Lord/Thegn [3], Champion [5], Prince(ss)/Ealdorman [7],
King [9], High King/Bretwalda [10].

FAST DRAW: The Character is able to draw a weapon and ready it or draw an arrow and ready it for use in the same Round. [3]

The following Talents are new.

ANIMAL EMPATHY: Animals like the Character and will never harm or attack him unless severely provoked. Animals common to the area will naturally gravitate to the Character although they may not be inclined to follow commands. The Character would do well to note that these benefits do not extend to magical, mythic or enraged animals, however. [3]

CAT’S EYES: The Character can see in all but absolute darkness. [3]

CASH: The Character can spend up to 10 points for Cash with which to purchase weapons and armor. [1]*

DOUBLE JOINTED: The Character is capable of bending her limbs and joints in impossible ways. She can never be held by a single piece of rope. The Character can only be restrained by shackles or nets. [3]

HIGH PAIN THRESHOLD: The character is especially resistant to pain and shock. Reduce the mount of Knockout Damage taken in an attack by 2 points. [3]

IMMUNITY: The Character is immune to one specific poison or disease group. Disease groupings include fevers, consumptions (diseases of the lungs), gripes (diseases of the stomach), fits (seizures), and murrains (open sores). [3]

LONGEVITY: The Character is very long-lived. [3]

MAGICALLY GIFTED: The Character is capable of casting magic spells. This talent is necessary if the Character wishes to learn and cast druid spells or Saxon rune magic. [3]

WEALTH: Wealth can give the Character a bigger starting sum of money with which to equip himself. In Dawn of Legends, Characters receive 100 silver per Option Point. Wealth acts as a multiplier for this value. Thus, if a character spends 3 Option Points on Cash and 2 Option Points on Wealth, then we can reference the Wealth Chart and come up with the following:

3 (cash) x 100 silver x 4 (from 2 wealth) = 1200 silver.

Wealth

Level Multiplier

1

x2 (Warrior/Freeman Coerl)

2

x4

3

x6 (Horse Lord/Thegn or Champion)

4

x8

5

x10

6

x15 (Prince or Princess/Ealdorman)

7

x20

8

x25

9

x30 (King or Queen)

10

x40 (High King/Bretwalda)



Skill Sets

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Most of the skill sets included in the Wildblades™ rules also apply in Instant Dawn of Legends. The following skills are used in the same way:

ATHLETICS (COM)

ARCHERY (COM)

HAND TO HAND (COM)

INTERACTION (MEN)

LORE (MEN)

MECHANICAL (MEN)

MELEE (COM)

MIND (MEN)

PERCEPTION (MEN)

RANGER (MEN)

SCOUNDREL (MEN)

SNEAK (COM)

THROWING (COM)

The following are new or modified skill sets specifically for use with Instant Dawn of Legends.

LANGUAGE (MEN): This skill set usually requires no rolls. Each extra Option Point spent on Languages allows your Character to speak an additional language in addition to your native tongue. Choose from the following list of languages: Cymric (British), Pictish, Gaelic (Irish), English, Frisian or Jute. The Celtic tongues (British, Pictish, and Gaelic) are related and if the Character knows one of them, she may be able to decipher another with a successful MEN + LANGUAGE roll vs. 14. A similar roll may be made if the Character knows one Saxon tongue (English, Frisian or Jute) and is attempting to understand a related one.

MUSIC (MEN): The Character can play musical instruments, sing, and compose poetry.

OGHAM SIGN (MEN): This skill set allows the Character to speak with only her fingers, write in the Ogham (Ow-ahm) script and also write in the old styles often used upon monuments which mark boundaries of kingdoms. This skill is typically only taught to bards, poets, and druids of the Celtic religion.

STYLE (MEN): This skill set is used by warriors and the nobility to look their best. It includes both art in body painting and clothing. To the Celtic warrior especially, it is better to look good in battle, as a Hero should, than it is to concern oneself overmuch with limiting, bulky, and ugly armor. However, the warrior who excels most in STYLE may manage to make quite ornate armor and even keep it rust free. This is a true feat in the damp, cool British weather.

WAR (MEN): The Character is skilled in war and warlike activities such as tactics, spying, leadership, conspiracy, and diplomacy.