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Dawn of Legends is a fantasy roleplaying game designed with the
Fuzion game system. Here you'll find information on the upcoming
campaign book and a freely distributed version of the game


This game is Fuzion Ready!

All library material is presented in PDF form. Please use Adobe
Acrobat (freeware) or compatible viewer to see this material.
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Talents
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The following list of Talents described in Wildblades may also
be purchased for use in Dawn of Legends.
ACUTE HEARING [3]
ACUTE SENSE OF SMELL [3]
ACUTE VISION [3]
AMBIDEXTERITY [3]
BEAUTIFUL/HANDSOME [3]*
COMBAT SENSE [3]*
FAST RUNNER [3]*
HARD TO KILL [3]*
RAPID HEALING [3]
SOLID [3]
The following Talents have been modified.
AUTHORITY/MEMBERSHIP: The Character can call upon the resources of the government or
powerful group. She also has responsibilities. Generally, the
greater the Authority, the greater the importance of the duty.
Use the following as a guide for the costs.
Memberships:
Celtic Religion - Apprentice [1], Bard [3], Poet [5], Druid [7],
Archdruid [9].
Saxon Religion - Rune Quester [1], Rune Priest [3], Rune Master
[6], Rune Lord [9].
Celtic Church and Roman Catholic Church - Acolyte [1], Monk [2],
Missionary Priest [3],
Priest [5], Bishop [7], Archbishop [9].
Authority (British/Saxon):
Warrior/Coerl [1], Horse Lord/Thegn [3], Champion [5], Prince(ss)/Ealdorman
[7],
King [9], High King/Bretwalda [10].
FAST DRAW: The Character is able to draw a weapon and ready it or draw an
arrow and ready it for use in the same Round. [3]
The following Talents are new.
ANIMAL EMPATHY: Animals like the Character and will never harm or attack him unless
severely provoked. Animals common to the area will naturally gravitate
to the Character although they may not be inclined to follow commands.
The Character would do well to note that these benefits do not
extend to magical, mythic or enraged animals, however. [3]
CATS EYES: The Character can see in all but absolute darkness. [3]
CASH: The Character can spend up to 10 points for Cash with which to
purchase weapons and armor. [1]*
DOUBLE JOINTED: The Character is capable of bending her limbs and joints in impossible
ways. She can never be held by a single piece of rope. The Character
can only be restrained by shackles or nets. [3]
HIGH PAIN THRESHOLD: The character is especially resistant to pain and shock. Reduce
the mount of Knockout Damage taken in an attack by 2 points. [3]
IMMUNITY: The Character is immune to one specific poison or disease group.
Disease groupings include fevers, consumptions (diseases of the
lungs), gripes (diseases of the stomach), fits (seizures), and
murrains (open sores). [3]
LONGEVITY: The Character is very long-lived. [3]
MAGICALLY GIFTED: The Character is capable of casting magic spells. This talent
is necessary if the Character wishes to learn and cast druid spells
or Saxon rune magic. [3]
WEALTH: Wealth can give the Character a bigger starting sum of money
with which to equip himself. In Dawn of Legends, Characters receive
100 silver per Option Point. Wealth acts as a multiplier for this
value. Thus, if a character spends 3 Option Points on Cash and
2 Option Points on Wealth, then we can reference the Wealth Chart
and come up with the following:
3 (cash) x 100 silver x 4 (from 2 wealth) = 1200 silver.
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Wealth |
Level Multiplier |
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1 |
x2 (Warrior/Freeman Coerl) |
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2 |
x4 |
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3 |
x6 (Horse Lord/Thegn or Champion) |
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4 |
x8 |
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5 |
x10 |
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6 |
x15 (Prince or Princess/Ealdorman) |
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7 |
x20 |
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8 |
x25 |
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9 |
x30 (King or Queen) |
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10 |
x40 (High King/Bretwalda) |
Skill Sets
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Most of the skill sets included in the Wildblades rules also
apply in Instant Dawn of Legends. The following skills are used
in the same way:
ATHLETICS (COM)
ARCHERY (COM)
HAND TO HAND (COM)
INTERACTION (MEN)
LORE (MEN)
MECHANICAL (MEN)
MELEE (COM)
MIND (MEN)
PERCEPTION (MEN)
RANGER (MEN)
SCOUNDREL (MEN)
SNEAK (COM)
THROWING (COM)
The following are new or modified skill sets specifically for
use with Instant Dawn of Legends.
LANGUAGE (MEN): This skill set usually requires no rolls. Each extra Option
Point spent on Languages allows your Character to speak an additional
language in addition to your native tongue. Choose from the following
list of languages: Cymric (British), Pictish, Gaelic (Irish),
English, Frisian or Jute. The Celtic tongues (British, Pictish,
and Gaelic) are related and if the Character knows one of them,
she may be able to decipher another with a successful MEN + LANGUAGE
roll vs. 14. A similar roll may be made if the Character knows
one Saxon tongue (English, Frisian or Jute) and is attempting
to understand a related one.
MUSIC (MEN): The Character can play musical instruments, sing, and
compose poetry.
OGHAM SIGN (MEN): This skill set allows the Character to speak with only
her fingers, write in the Ogham (Ow-ahm) script and also write
in the old styles often used upon monuments which mark boundaries
of kingdoms. This skill is typically only taught to bards, poets,
and druids of the Celtic religion.
STYLE (MEN): This skill set is used by warriors and the nobility to
look their best. It includes both art in body painting and clothing.
To the Celtic warrior especially, it is better to look good in
battle, as a Hero should, than it is to concern oneself overmuch
with limiting, bulky, and ugly armor. However, the warrior who
excels most in STYLE may manage to make quite ornate armor and
even keep it rust free. This is a true feat in the damp, cool
British weather.
WAR (MEN): The Character is skilled in war and warlike activities
such as tactics, spying, leadership, conspiracy, and diplomacy.
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