Val CHA Cost Roll Notes 8 STR -2 11- Lift 75.8 kg; 1 1/2d6 HTH Damage  15 DEX 15 12- OCV: 5/DCV: 5 11 CON 2 11- 8 BODY -4 11- 16 INT 6 12- PER Roll 12- 16 EGO 12 12- ECV: 5 13 PRE 3 12- PRE Attack: 2 1/2d6 14 COM 2 12- 4 PD 2 Total: 4 PD (0 rPD) 4 ED 2 Total: 4 ED (0 rED) 4 SPD 15 Phases: 3, 6, 9, 12 5 REC 2 22 END 0 21 STUN 3 Total Characteristic Cost: 58 Movement: Running: 6"/12" Leaping: 1"/2" Swimming: 2"/4" Cost Powers & Skills 5 Weapon Muscle: +10 STR, Reduced Endurance (0 END; +1/2); Only To Meet STR Modifier For Using Weapons (-2) 10 Nothing Fazes These Two: +20 PRE; Only To Protect Against Presence Attacks (-1) 19 Battle Axe: HKA 1 1/2d6 (2d6 w/STR), Reduced Endurance (0 END; +1/2); OAF (-1), Real Weapon (-1/4) plus Range Based On STR (+1/4) for up to 37 Active Points of HKA; 1 Recoverable Charge (-1 1/4), OAF (-1), [1 rc] 5 Battle Axe: A Second Axe 39 BAR M1918A2: RKA 2d6+1, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 16 clips of 20 Charges (+3/4); OAF (-1), Real Weapon (-1/4),  Perks 1 Fringe Benefit: Passport Talents 22 Wary: Danger Sense (immediate vicinity, out of combat, Function as a Sense, Intuitional) 12- 4 Deadly Blow: +1d6 (With Axe) 6 Lightning Reflexes: +4 DEX to act first with All Actions Skills 20 Frighteningly Capable: +2 Overall 16 Lethal Killers: +2 with All Combat 5 Small Size: +1 with DCV 3 Acting 12- 3 Climbing 12- 3 Concealment 12- 3 "Please Become Sister": Disguise 12- 3 Fast Draw (HTH) 12- 3 Fast Draw (Ranged) 12- 3 Interrogation 12- 3 KS: Anatomy 12- 3 Language: English (completely fluent; literate) 0 Language: Romanian (idiomatic; literate) 1 Mimicry 12-; Only To Switch Voices With Each Other (-1) 3 "Voice Of An Angel": PS: Singing 12- 5 Rapid Attack (Ranged) 3 Shadowing 12- 3 Stealth 12- 3 Streetwise 12- 1 TF: Small Motorized Ground Vehicles 4 WF: Small Arms, Axes, Maces, Hammers, and Picks, Thrown Knives, Axes, and Darts 202 Total Powers & Skills Cost 260 Total Character Cost 100+ Disadvantages 0 Normal Characteristic Maxima 20 Psychological Limitation: Casual Killer (Common, Total) 15 Psychological Limitation: MPD (Multiple Personality Disorder) (Common, Strong) 20 Psychological Limitation: Psycho-/-Socio-pathic (Common, Total) 15 Reputation: merciless killers, 14- (Extreme; Known Only People Of Roanapura) 10 Social Limitation: Youth (aged 10-12) (Frequently, Minor) 80 Experience 260 Total Disadvantage Points
Background/History: Identical twins, Hansel and Gretel come from the Carpathia mountains in Romania, where they were abandoned at a state-run orphanage at an early age. While there, they were forced to star in various pedophiliac films, often one in which they raped and/or killed other children. Eventually this rather brutal upbringing destroyed their minds, resulting in them becoming complete and utter psycho/sociopaths, who feel that by killing they extend their own lives, and as long as they kill, they will remain alive. Worse yet, "Hansel" and "Gretel" are adopted identities and personalities, exchanged as needed among the pair. In fact, although "Hansel" is nominally a male, and "Gretel" a girl, it is never made clear if this is really the case. The twins may be boy and girl, two boys, or two girls. Rock may know since Gretel offered herself to him (after a fashion), but we, the viewers can never be sure.
Brought into Roanapura by Italian mob boss Verrocchio, the so-called "vampire twins" cut a bloody swath through the Roanapura underworld, killing at least a dozen men, including Verrocchio himself. Two of those men worked for Hotel Moscow, causing Balalaika to go on the warpath. She had Hansel shot and left to die in a sunny Roanapura Park, while Gretel was killed leaving the Black Lagoon after taking the boat to another part of Thailand.
Hansel and Gretel first appear in Episode 13, The Vampire Twins Comen, and are killed in Episode 15, Swan Song At Dawn. Interestingly, the end credits for that episode doesn't show the usual scene of Revy walking along the beach, but shows the twins instead, with the final scene of them against the bright sun. There, they do appear to be male and female.
Personality/Motivation: The vampire twins are complete and utter sociopaths, with virtually no regard for the lives and well-being of others. They kill freely and willingly, seeing the death of others as a way to extend their own lives. As Gretel says, as long as they kill, "we can't die." More frightening still, they can switch on (and off) their preteen demeanor, acting fairly sweet, nice and innocent, until the time comes for the kill and they revert to their blood-thirsty and sadistic "normal" selves. Once they do, they will slaughter everyone one in sight, innocent of any wrongdoing or not, and have been known to drag off survivors for a later bout of torture.
Quotes: "Hey? Will you play with us? Come on mister, let's play."
"It can't be helped. It's kill or be killed. That's what this world is about. So let's kill. Let's kill even more."
"Because we want to [kill]. There's no other reason."
Powers/Tactics: The twins tend to use their age and appearance to get close to a potential victim or victims. Since they are preteens, most people consider them harmless, allowing them to get settled properly before attacking. Hansel carries two throwable battle axes under his coat, while Gretel carries a BAR M1918A2 machine-gun, wrapped in a blanket. They may have other weapons, but these two are their primary killing tools. In combat, Gretel will provide covering fire, emptying the BAR's magazine as quickly as she can, while Hansel closes to hand-to-hand range. If needed, Hansel will throw his axe and draw a second one.
If outnumbered and outgunned, the twins will retreat, and have been known to steal cars in order to get away. They will also use sewers, back alleys, and rooftops to move about, and have managed to disguise other young children to look like themselves as a diversion.
Appearance: Hansel and Gretel are nearly identical twins, with pale skin and hair so blond it looks white. They dress in semiformal traditional-looking Eastern European clothes, described as looking like "mourning clothes." Hansel has short hair (it falls to his lower jaw) while Gretel's falls to past her waist. However, there's a scene where Gretel asks Hansel to "Please become sister," and hands him her wig, thus showing that both have short hair and bringing into question which, if any, of the pair, are female (or male...).
Designer's Notes: Hansel and Gretel, the vampire twins, have to be two of the most disturbing characters I've ever encountered in any media. They are true sociopaths, having little to no compassion for others (as well as an unhealthy attraction to each other), and will gladly kill, dismember, and torture virtually anyone merely for the sheer joy of it. Thus, any GM really needs to carefully consider if introducing such characters is something his campaign and players can handle. This is partially due to the twins' sheer evilness, and partially due to the fact the twins aren't grown people, but roughly 10 year-old children. The twins aren't redeemable (not any more), and odds are, the only choice any PCs in a Dark Champions game will have when dealing with them will involve bullets and blood. By the same token, any GM who choses to use Hansel and Gretel in his game needs to resist any temptation to give the twins' a "lighter" side. They should be presented as the frightening, death-dealing monsters they really are, who combine almost angelic looks and manners with a virtually demonic thirst for blood and pain.
The character sheet for Hansel and Gretel was built around the small child character sheet in HERO System 5th Edition, Revised. I added in a few abilities from 5th Edition Dark Champions (such as Gun Muscle), and used stats from Fantasy Hero for the axe, and from Pulp Hero for the M1918A2 BAR.
(Hansel and Gretel created by Rei Hiroe, character sheet created by Michael Surbrook)
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