Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage  24 DEX 54 14- OCV: 8/DCV: 8 20 CON 20 13- 13 BODY 6 12- 15 INT 5 12- PER Roll 12- 15 EGO 10 12- ECV: 5 15 PRE 10 12- PRE Attack: 3d6 20 COM 5 13- 6 PD 3 Total: 6 PD (0 rPD) 6 ED 2 Total: 6 ED (0 rED) 4 SPD 6 Phases: 3, 6, 9, 12 8 REC 2 40 END 0 31 STUN 0 Total Characteristic Cost: 123 Movement: Running: 8"/16" Leaping: 3"/6" Swimming: 2"/4" Cost Powers & Skills Martial Arts: Sword Techniques Maneuver OCV DCV Damage 4 Charge +0 -2 Weapon +2 DC +v/5 Strike, FMove 4 Counterstrike +2 +2 Weapon +2 DC Strike, Must Follow Block 5 Disarm -1 -1 Disarm, 25 STR to Disarm roll; FMove 5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove 4 Parry +2 +2 Block, Abort 5 Passing Strike +1 +0 Weapon +v/5; FMove 5 Slash +1 -2 Weapon +4 DC Strike 4 Strike +0 +2 Weapon +2 DC Strike 0 Weapon Element: Blades 11 Kukri: HKA 1d6 (2d6 w/STR), Reduced Endurance (0 END; +1/2); OAF (-1), Real Weapon (-1/4) plus Range Based On STR (+1/4) for up to 22 Active Points of HKA; 1 Recoverable Charge (-1 1/4), OAF (-1), Lockout (cannot use HKA at all until Charge is recovered; -1/2), [1 rc] 5 Kukri: a second Kukri 11 Line Connecting Kukri: Stretching 5", Reduced Endurance (0 END; +1/2); OAF (-1), Only To Cause Damage (-1/2), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) 11 Throwing Blades: HKA 1d6-1 (1d6+1 w/STR), Reduced Endurance (0 END; +1/2); OAF (-1), Real Weapon (-1/4) plus Autofire (3 shots; +1/4), Range Based On STR (+1/4) for up to 15 Active Points of HKA, 12 Recoverable Charges (+1/4); OAF (-1), [12 rc] 8 Springing About: Leaping +3" (6" forward, 3" upward) (Accurate), END 1 4 Fast On Her Feet: Running +2" (8" total), END 1 12 A Blur Of Motion: Running 8", Reduced Endurance (0 END; +1/2); Only To Make Half Moves In Combat (-1) 3 Excellent Sense Of Balance: Usable Flight (+1/4) for up to 16 Active Points of Running; Only Along Reasonable Horizontal Surfaces (-1/2), END 1 Perks 9 Contact: Boss Chan (Contact has significant Contacts of his own, Contact has useful skills or resources, Very Good relationship with Contact) 14- 2 Fringe Benefit: Important Member of Boss Chan's Triad Talents 9 Ambidexterity (no Off Hand penalty) 6 Combat Luck (3 PD/3 ED) 4 Deadly Blow: +1d6 (with Kukri) 3 Excellent Sense Of Balance: Environmental Movement (no penalties on narrow surfaces) Skills 32 +4 with All Combat 12 Penalty Skill Levels: +4 vs. Hit Location modifiers with All Attacks 8 Never Stands Still In Combat: +4 with DCV; Only if Character Makes A Half Move Or Full Move (-1), Costs Endurance (-1/2) 5 Accurate Sprayfire 3 Acrobatics 14- 3 Breakfall 14- 5 CK: Roanapura, Thailand 14- 3 Climbing 14- 10 Defense Maneuver I-IV 3 Fast Draw (Kukri) 14- 3 Fast Draw (Throwing Blades) 14- 5 KS: Roanapura Underworld 14- 2 Language: English (fluent conversation; literate) 0 Language: Taiwanese (idiomatic; literate) 3 Language: Mandarin (completely fluent; literate) 2 PS: Assassin/Enforcer 11- 5 Rapid Attack (HTH) 3 Sleight Of Hand 14- 3 Stealth 14- 3 Streetwise 12- 10 Two-Weapon Fighting (HTH) 4 WF: Blades, Off Hand, Thrown Knives, Axes, and Darts, Thrown Sword 261 Total Powers & Skills Cost 384 Total Character Cost 100+ Disadvantages 5 Distinctive Features: Singsong Speech Pattern (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group) 5 Hunted: Other Criminal Factions in Roanapura 8- (Mo Pow, NCI, Limited Geographical Area, Watching) 0 Normal Characteristic Maxima 10 Psychological Limitation: Vain About Her Appearance (Common, Moderate) 15 Psychological Limitation: Disdainful Of Firearms (Common, Strong) 239 Experience 384 Total Disadvantage Points
Background/History: Originally from Taiwan (and proud of it), Shenhua works for Mr. Chan and the Triads. She is one of Chan's assassins, who also does some freelance work on the side. Other than this, we know next to nothing about her, such as where she learned her fighting skills, or how she came to Roanapura. She certainly has some influence in Roanapura, and acts as the spokesman for the bounty hunters in Episode 17, The Roanapura Freakshow Circus. However, in Episode 18, Mr. Benny's Good Fortune, she meets her match in attempting to take on both Revy and Eda, and ends up getting shot. She survives, and is helped to the hospital by Rotton the Wizard.
Shenhua first appears in Episode 11, Rock And Roll Revolution. She reappears for the Greenback Jane story arc and as stated above, is last seen staggering away from the battle in the company of Rotton and Sawyer.
Personality/Motivation: Shenhua is an attractive walking death machine, and knows it. Several times in the series (mostly in her first appearance) we see her applying make-up and the like between action scenes, and her manner of dress (a tight-fitting high-cut cheongsam and jacket) is far more flashy than practical. Shenhua also has a marked disdain for guns, using various bladed weapons instead, and doesn't think much of most gunmen. Actually, she doesn't think much of those who can't put their money where their mouth is, as seen in her comment about Revy: "Ah. All mouth she is not." She's also critical of Groovy Guy Russell, basically telling him that he's out of his depth in Roanapura and he'd better put up more money if he wants her (and the other mercs) to take on Revy and Eda in a gunfight.
Quotes: "English is not good because I am real Taiwanese."
"Cannons run out of ammo. Blade and body last forever. Best weapons in the world."
Powers/Tactics: Faster even then Revy, Shenhua puts her impressive speed to good use in a fight, dashing into the thick of things in order to attack with her twin kukri. She will often perform Multiple Move-bys, trying to hit as many targets as possible. If she comes under fire, she'll perform a Flying Dodge while getting as far away as possible, before turning around to come right back at you. Shenhua has been known to throw her kukri as well, using the roughly 30' of line attached to the hilts of each one to pull such stunts as swinging the blade across several foes, wrapping the weapon around a projection, and to quickly retrieve her sword at will. Shenhua also keeps a number of short throwing knives strapped to each thigh. She is quite adept a hurling them in groups of three, keeping the blades between her fingers, and can hit either single or multiple targets.
It is unknown if Shenhua has any unarmed hand-to-hand skills, although it seems likely. In the anime she fights only with blades, and never engages anyone in true hand-to-hand combat.
Appearance: Shenhua has one of the sexiest character designs in Black Lagoon. She's taller than Revy, with a curvaceously slender build and long legs. Her costume consists of an ankle-length reddish-purple cheongsam cut high over the thighs and a loose long-sleeved jacket in white. Unlike most anyone else in the series, her English is rather broken, giving her a rather distinctive manner of speaking.
Designer's Notes: Shenhua is yet another of Black Lagoon's walking death machines, as well as another of the series' strong and powerful warrior women. I built her to be faster (in DEX) than Revy, as she does seem to be the quickest of all the warrior-types in the series (i.e. Ginji, Revy, and Roberta). Her martial arts are pretty much made up whole cloth, although she does demonstrate some of the maneuvers in certain scenes. If you want to make her more powerful, give her Combat Luck, and some form of Revy's Never Stands Still In Combat ability. To weaken Shenhua, pare back her martial arts, Skill Levels, and combat-related Skills.
(Shenhua created by Rei Hiroe, character sheet created by Michael Surbrook)
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