Val CHA Cost Roll Notes 8 STR -2 11- Lift 75.8 kg; 1 ½d6 HTH Damage  9 DEX -2 11- 8 CON -2 11- 13 INT 3 12- PER Roll 12- 9 EGO -1 11- 13 PRE 3 12- PRE Attack: 2 ½d6 3 OCV 0 3 DCV 0 3 OMCV 0 3 DMCV 0 2 SPD 0 Phases: 6, 12 2 PD 0 Total: 2 PD (0 rPD) 2 ED 0 Total: 2 ED (0 rED) 4 REC 0 16 END 0 9 BODY -1 17 STUN -1 Total Characteristic Cost: -4 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 66 Control Bugrom: Mind Control 12d6 (Alien class of minds), Invisible Power Effects (Invisible to Mental Group; +¼), Reduced Endurance (0 END; +½), Area Of Effect (24m Radius; +1); Limited Class Of Minds Bugrom Only (-1), No Range (-½) Perks 65 Bugrom Army: Follower (up to 64 x 175 point Bugrom) 5 Commander of the Bugrom Army: Fringe Benefit: General Skills 5 Concealment 13- 2 Forgery (Papers) 12- 3 Interrogation 12- 2 KS: Student Government Law 11- 5 Language: Bugrom (idiomatic; literate) Notes: Can understand, but can't speak, Bugrom. 0 Language: Japanese (idiomatic; literate) 2 PS: Business Management 11- 5 SS: Politics 14- 9 Tactics 15- Total Powers & Skill Cost: 170 Total Cost: 165 175+ Matching Complications 10 Distinctive Features: Maniacal Laugh (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Hunted: Queen Diva Very Frequently (Mo Pow; NCI; Limited Geographical Area; Watching) 10 Physical Complication: Inept And A Klutz (Infrequently; Slightly Impairing) 20 Psychological Complication: Hates/Hunting Makoto (Common; Total) 25 Psychological Complication: Megalomania (Very Common; Total) 10 Unluck: 2d6 1Total Complications Points: 165
Background/History: Katsuhiko Jinnai is Shinonome High School's greatest student. Really. Just ask him, he'll tell you. He is a superb athlete, a skilled artist, academically brilliant, and president of the student government. He is also a liar, a cheat, and a scoundrel. Jinnai also suffers from the problem that he's just not as good as Makoto at, well, anything. Thus, he is convinced Makoto is to blame for all of his [Jinnai's] problems, totally ignoring the fact Makoto considers Jinnai a friend and has never done anything to harm Jinnai that he (Makoto) is aware of.
Threatened with losing the office of president of the student council due to fraud, Jinnai decides to eliminate Makoto by kidnapping him (if there is no one there to testify, Jinnai gets to keep his job). Luring Makoto after school with a forged love letter supposedly from Nanami, Jinnai tries to capture Makoto, but fails. Makoto runs off, and eventually is transported to El-Hazard by Ifurita. Jinnai is taken along as well, but ends up in the land of the Bugrom.
Once in the land of the Bugrom, Jinnai is captured by the Bugrom, and quickly discovers he can talk with and command them. Brought to Diva, Queen of the Bugrom, Jinnai is asked if he's the great leader destined to lead the Bugrom to victory. Jinnai responds with a loud "Yeah, that's right!" and promptly sets off to conquer all of El-Hazard for Queen Diva.
Personality/Motivation: Simply put, Jinnai is a legend in his own mind. He thinks he is destined for greatness, and his failures are the result of interference by other people (such as Makoto) in his affairs. He is fairly oblivious to his own failings, and is quick to blame others for his shortcomings. What makes Jinnai dangerous however, is his willingness to do anything, and I mean anything in order to win. He is sneaky, underhanded, and a cheat, and these are his good points.
Put in command of the Bugrom army, Jinnai is an unbridled success. He wins victory after victory, and wins the acclaim of Queen Diva. This only spurns Jinnai on to greater efforts, and he promises to conquer all of El-Hazard for her as proof of his greatness.
Quotes: "Well, this Jinnai is here, so things will go well."
"Victory and conquest, that's my kind of mission!"
Powers/Tactics: Although he's fairly intelligent (he places second to Makoto in either a major test or in overall GPA), Jinnai isn't much of anything else. He's not an athlete (we see him collapse gasping and green after a race that Makoto wins easily), or an artist (his drawings are fairly crude). What he is, however, is a tactical genius. It is uncertain if his tactical skill is due to his life in Japan or his being transported to El-Hazard (one suspects the latter), but make no mistake, Jinnai makes a highly effective commander of the Bugrom army. In addition, he can understand their language clearly, and can even mentally compel them to do as he wishes (although it is doubtful he recognizes this fact—Jinnai yells at the Bugrom, they do as he desires—it's that simple).
Appearance: Katsuhiko Jinnai is about the same height as Makoto (5'6"), with short black hair, dark eyes, and a face that reminds one of a weasel (and usually has a sly expression on it). Jinnai tends to grin or smile deviously at all times, and when really pleased will laugh maniacally and at great length. He wears his school uniform (blue trousers, blue blazer, white dress shirt, red tie), everywhere, even into environments where it would be wiser to wear something more suitable. On his jacket he wears several military decorations, including the Mushi-Pale medal and the Kinkan Cross medal.
Designer's Notes: This write-up is derived from the El-Hazard resource book from Guardians Of Order. The characteristic and powers were adapted from the resource book and then further modified by the author.
Jinnai is probably the character with the least amount of usefulness outside of the El-Hazard setting. However, he is a great example of a totally looney megalomanic, especially if one has watched the actual anime series. He also would make a great goofball supervillain, especially if one slapped a suit of low-grade power armor on him, and made the Bugrom his biological constructs (all of a sudden he screams Spider-Man villain...).
(Katsuhiko Jinnai created by Hiroki Hayashi and Ryoe Tsukimura, character sheet created by Michael Surbrook)
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