Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage  18 DEX 16 13- 15 CON 5 12- 10 INT 0 11- PER Roll 11- 17 EGO 7 12- 15 PRE 5 12- PRE Attack: 3d6 6 OCV 15 6 DCV 15 6 OMCV 9 6 DMCV 9 4 SPD 20 Phases: 3, 6, 9, 12 6+15 PD 4 Total: 6/21 PD (0/15 rPD) 6+15 ED 4 Total: 6/21 ED (0/15 rED) 6 REC 2 30 END 2 15 BODY 5 35 STUN 8 Total Characteristic Cost: 131 Movement: Running: 12m/24m Leaping: 4m/30m/8m/60m Swimming: 4m/8m Cost Powers & Skills Lamp Of Fire, all slots OIF (-½) 77 1) Fire Blast: Blast 12d6, Reduced Endurance (½ END; +¼), Variable Advantage (+½ Advantages; +1); OIF (-½), Limited Range (50 meters; -¼), END 6 23 2) Flaming Kicks And Punches: HA +8d6; OIF (-½), Hand-To-Hand Attack (-¼), END 4 Notes: Affects ED 20 3) Fire Manipulation: Telekinesis (25 STR), Area Of Effect (2m Radius; +¼); Only Works On Fire (-1), OIF (-½), END 5 32 4) Wall Of Fire: Barrier 10 ED, 0 BODY (up to 4m long, 1m tall, and ½m thick), One-Way Transparent (Physical Attacks; +½); OIF (-½) plus RKA 1d6, Area Of Effect (Damage Shield; +¼), Constant (+½); Linked (Barrier; -½), OIF (-½), No Knockback (-¼), END 6 43 5) North Capital Technique: Resistant Protection (15 PD/15 ED); Costs Endurance (-½), OIF (-½), Perceivable (-0) plus Blast 6d6, Area Of Effect (1m Surface; +¼), Constant (+½); No Range (-½), OIF (-½), No Knockback (-¼), Linked (Resistant Protection; -¼), END 9 12 6) Fiery Leap: Leaping +26m (4m/30m forward, 2m/15m upward) (Accurate); OIF (-½), END 2 12 7) Sense Fire: Detect Fire 14- (no Sense Group), Increased Arc Of Perception (360 Degrees), Range, Telescopic: +4; OIF (-½) 19 8) Lamp Of Fire Reserve: Endurance Reserve (60 END, 60 REC) Reserve: OIF (-1/2); REC: Limited Recovery (only when when rip-cord is pulled; -2), Extra Time (Full Phase, -1/2), OIF (-1/2), Gestures (must pull rip-cord to active REC; -1/4) 2 Intimidating Aura: +5 PRE; Only To Intimidate (-1), Only When Lamp Is Active (-½) Perks 24 Contact: Priestesses of Mount Muldoon (Contact has useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) 14- 5 Fringe Benefit: Chief Priestess of Mount Muldoon Talents 6 +2/+2d6 Striking Appearance (vs. all characters) Skills 40 +4 with All Attacks 3 Acrobatics 13- 3 Breakfall 13- 3 Fast Draw: Lamp of Fire 13- 3 High Society 12- 3 KS: History Of El Hazard 12- 4 KS: Mount Muldoon Religious Doctrine 13- 5 Persuasion 13- Notes: Usually based on intimidation or presenting herself as a "tough guy." 7 Power: Lamp Of Fire Tricks 14- 2 PS: Mount Muldoon Priestess of Fire 11- 10 Rapid Attack 4 SS: Theology of Mount Muldoon 13- 3 Teamwork 13- 1 TF: Grav Vehicles/Hovercraft Total Powers & Skill Cost: 367 Total Cost: 497 400+ Matching Complications 15 Distinctive Features: Tends To Manifest Bursts Of Blue Fire When Angry Or Irritated (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Psychological Complication: Has A Crush On Makoto (Common; Moderate) 15 Psychological Complication: Hot-Headed (Common; Strong) 5 Rivalry: Romantic (with Nanami for Makoto's affections; Rival is Less Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 10 Rivalry: Professional (with Afura Mann; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 10 Social Complication: Subject To The Demands Of The Mount Muldoon Priesthood Frequently, Minor 97 Experience Points Total Complications Points: 497
Background/History: hayla-Shayla is one of the three Chief Priestess of Mount Muldoon. Aged 19, she’s fiery and temperamental, much like the element she commands.
Personality/Motivation: Shayla-Shayla is your classic anime red-head, right down to the tanned skin and passionate expression of her emotions. Hot-headed, she’s prone to acting first and thinking later, and will gleefully tackle any foe head on (including masses of Bugrom and Ifurita). However, she’s not totally a fool, and will listen to tactics and reason (at least until the fight starts) and knows when she’s out-matched (see her first fight with Ifurita).
Although her initial meeting with Makoto was less than stellar (he fell into her breasts, she blew up the hot springs), his willingness to sacrifice himself to protect her from Ifurita results in her falling in love with him. Of course, as Makoto is already smitten with Ifurita, this goes no where (other than to put her at odds with Nanami). Shayla-Shayla also ends up as one of Alielle’s objects of affection, much to her distaste and displeasure. Her usual response to this is to go drinking with Fujiswawa.
Quotes: "Hey! Hey! Hey! Hey! Get ready! Hey! Hey!"
"You think you can get away from me, Shayla-Shayla, you must be dreaming."
Powers/Tactics: Shayla-Shayla’s powers, as seen in El-Hazard, is why I abandoned any attempt at simulating how the Lamps appeared in the anime. In brief, at several points Shayla-Shayla exhibited fire powers without having her Lamp on or active. Since I have no idea exactly how the Lamps work, or how Shayla-Shayla’s powers (or any of the three Priestesses powers) work, I decided to create the Lamps in the fashion I’ve presented here, which I think captures the idea of their being relics rather nicely.
Shayla-Shayla carries the Lamp of Fire, which is normally kept in a pouch strapped to one thigh. Whens she needs to use it, she takes it out, attaches it to a bracket on one wrist and then pulls the rip-cord. This powers up the Lamp and allows Shayla-Shayla to manifest and control masses of fire.
When using the Lamp, Shayla-Shayla tends to active the North Capital Technique, which surrounds her body with a flaming aura. She then will leap at her foes, performing apparent Move-Bys and Move-Throughs. She can also project a wide variety of fire bolts (including multiple shot bursts, explosions, and cutting lines), produce flames around her hands (and presumably her feet) to assist her in hand-to-hand combat, create localized walls of fire, manipulate masses of fire, and detect local fires.
Appearance: The shortest of the Priestesses, is roughly Nanami’s height. As stated, she has the classic “anime redhead” look, with tanned skin, green eyes, and a wild mop of long red hair (kept out of her eyes with a headband and tied into a pony tail). Small white tattoos are on her cheeks.
Shayla-Shayla’s costume consists of low black boots, with a short-skirted, short-sleeved dress in various shades of red. She also wears elbow pads and fingerless gloves. Blue gems are set into her clothes in various spots, anchoring her energy flares when she activates her powers. They will also manifest bursts of blue flame when she’s angry or upset.
Designer's Notes: This write-up is derived from the El-Hazard resource book from Guardians of Order. The characteristic and powers were adapted from the resource book and then further modified by the author.
At 497 points, Shayla-Shayla is pretty middle-of the road with regards to the power level of the Priestesses. She might have more powers, however, such as an Explosive Blast Triggered by landing after a Leap (probably with Personal Immunity). It’s also possible she can generate fire of such intensity it qualifies as a Killing Attack.
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