Val CHA Cost Roll Notes 25 STR 15 14- Lift 800 kg; 5d6 HTH Damage  23 DEX 39 14- OCV: 8/DCV: 8 25 CON 30 14- 15 BODY 10 12- 18 INT 8 13- PER Roll 13- 21 EGO 22 13- ECV: 7 20 PRE 10 13- PRE Attack: 4d6 10 COM 0 11- 9 PD 4 Total: 9 PD (6 rPD) 9 ED 4 Total: 9 ED (0 rED) 5 SPD 17 Phases: 3, 5, 8, 10, 12 10 REC 0 50 END 0 41 STUN 0 Total Characteristic Cost: 159 Movement: Running: 6"/12" Leaping: 5"/10" Swimming: 2"/4" Teleportation: 10"/20" Cost Powers & Skills 7 Regenerator: +10 BODY; Only To Stave Off Point Of Death (-2) 25 Holy Writs: Elemental Control, 74-point powers, all slots OIF (pages and pages of writs; -1/2) 37 1) Restrain Evil: Entangle 8d6, 8 DEF, Cannot Be Escaped With Teleportation (+1/4), Takes No Damage From Attacks (+1/2); Vulnerable (fire; -1), OIF (pages and pages of writs; -1/2), Cannot Form Barriers (-1/4), END 14 62 2) Sanctify Area: Suppress Vampire Magic 10d6, all vampiric magic powers simultaneously (+2), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), Area Of Effect (25" Radius; +1), Continuous (+1); Requires The Use Of All 60 Throwing Knives (-1), Extra Time (Full Phase, -1/2), Gestures (Requires both hands; must hurl knives and holy writs; -1/2), No Range (-1/2), OIF (pages and pages of writs; -1/2), Requires A Surface To Attach The Writs To (-1/4) 8 3) I'll Be Back: Teleportation 10", No Relative Velocity, Safe Blind Teleport (+1/4), MegaScale (1" = 10,000 km (anywhere on Earth); +1 1/4); 1 Charge (-2), Can Only Teleport To The Vatican (-1), Extra Time (Full Phase, -1/2), OIF (pages and pages of writs; -1/2), END  15 Blessed Bayonet: HKA 1d6 (2d6 w/STR), Affects Desolidified (vampiric and spirit forms only; +1/4), Reduced Endurance (0 END; +1/2); OAF (-1) plus Range Based On STR (+1/4) for up to 26 Active Points of HKA; 1 Recoverable Charge (-1 1/4), OAF (-1), [1 rc] 25 Blessed Bayonets: 19 more Bayonets 8 Throwing Knife: HKA 1d6-1 (1d6+1 w/STR), Reduced Endurance (0 END; +1/2); OAF (-1) plus Range Based On STR (+1/4) for up to 15 Active Points of HKA; 1 Recoverable Charge (-1 1/4), OAF (-1), [1 rc] 30 Throwing Knives: 59 more Knives 78 Cloud Of Blades: Autofire (10 shots; +1) for up to 52 Active Points of HKA (with Affects Desolidification and Reduced Endurance), Range Based On STR (+1/4), 60 Recoverable Charges (up to 60 recoverable Knives or 20 Blessed Bayonets; +1); OIF (numerous bladed weapons; -1/2), [60 rc] 20 Regenerator: Physical Damage Reduction, Resistant, 50%; STUN Only (-1/2) 4 Regenerator: Damage Resistance (6 PD), Hardened (+1/4) 22 Regenerator: Healing 3 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) Perks 5 Fringe Benefit: Paladin Of Iscariot Organization/Section 13 Skills 20 +4 with HTH Combat 5 Accurate Sprayfire 2 CK: London 11- 2 CK: The Vatican 11- 5 Deadly Sprayfire 0 Language: English (idiomatic; literate) 2 Language: Latin (basic conversation; literate) 2 PS: Priest 11- 5 Precise Sprayfire I 5 Rapid Attack (HTH) 10 Two-Weapon Fighting (HTH) 2 WF: Blades, Thrown Knives 3 Scholar 2 1) KS: Catholic Church History And Customs 13- 2 2) KS: Iscariot Organization/Section 13 History And Customs 13- 2 3) KS: Magical Ritual 13- 2 4) KS: Vampire Legends And Lore 13- 2 5) KS: Vampires And Other Non-Human Beings 13- 419 Total Powers & Skills Cost 578 Total Character Cost 200+ Disadvantages 10 Distinctive Features: Scarred Face (Concealable; Noticed and Recognizable; Detectable By Commonly- Used Senses) 5 Hunted: Hellsing Organization 11- (As Pow, NCI, Limited Geographical Area, Watching) 10 Physical Limitation: Nearsighted (Infrequently, Greatly Impairing) 20 Psychological Limitation: Utterly Despises Vampires And Those That Work With Them (Common, Total) 20 Psychological Limitation: Utterly Loyal To the Iscariot Organization/Section 13 (Common, Total) 15 Rivalry: Professional (Arucard; Rival is More Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry) 20 Social Limitation: Subject To Orders (Very Frequently, Major) 278 Kicks Ass For The Lord! Bonus 504 Total Disadvantage Points
Background/History: Alexander Anderson is a Catholic priest and a member of the Vatican's super secret Iscariot Organization (which is part of, or also known as, Section 13). Like Arucard, Seras, and the rest, he is a vampire hunter, using blessed bayonets and Catholic rituals instead of guns and vampiric powers. Hellsing the anime reveals next to nothing about his origins, although a flashback in Episode 7, Duel, shows Alexander kneeling on a sidewalk facing a tall shadowy figure dressed in archaic clothing of roughly the 18th Century. He is carrying a gun in the flashback and goes from pointing at the figure (who one presumes is a vampire) to placing the gun barrel in his mouth. The flashback ends before we can see what happened next.
At some point, Alexander was recruited into Section 13. I feel this must have happened after the flashback, and that Alexander may have even pulled the trigger before being taken in by Section 13. At any rate, the Vatican rebuilt Alexander, using technology to place him on equal footing with the vampires and other supernatural creatures he hunts down and destroys.
Alexander appears initially in Episode 3, Sword Dancer. He then returns in Episode 7, Duel, where he gets both arms shot off by Arucard. He leaves, and isn't seen again, until a brief shot of him in a London crowd is seen in Episode 13, Hellfire.
Personality/Motivation: Alexander has one mission in life: kill vampires. That's about it. And make no doubt about it, he will destroy any and all vampires he finds, even if they are nominally on the side of good (like Arucard and Seras). He will even go so far as to kill those who freely associate with vampires, as seen when he runs Captain Gareth Henderson through in Episode 3.
When he's not killing vampires, Alexander seems like a nice enough guy. He tells both a Channel Tunnel train attendant and a London prostitute "God bless you," and seems to mean it. But then, when it comes time for him to eliminate the undead the gloves (metaphorically speaking) come off. He will show no mercy for any vampire, even one such as Seras. His attitude is pretty well summed up by the quote: "Even if you serve humans, you are still a corrupted non-human!"
Quote: "I am a mediator of God! I am the instrument that delivers the punishment of heaven!"
Powers/Tactics: Although he doesn't look all that different from normal people (aside from being well over six feet in height), Alexander is very well-equipped to tackle your average vampire (such as Seras... even with the Haloconnen). He is extremely strong, and can slash through steel pipes with his blades, and in one scene runs the length of a subway car, dragging his blades through the walls of the car (causing the car to fall apart after he's done with his attack). He's also very fast, looking to be nearly as fast as Arucard.
Under his coat, Alexander carries a seemingly endless supply of blessed bayonets. He usually has one in each hand, and can hurl upwards of 10 in an eye blink, and is skilled enough to put four blades through the heads of four men in a single attack. Arucard states that Alexander's blessed blades can hurt a vampire. I've given them the Affects Desoildified to partially represent this.
Aside from his blades, Alexander also has a fairly unique style of "magic." It is based around the use of what look to be holy writs of some sort. He has used these writs to bind Arucard's arms to the inner posts of a subway car, to ward an area against vampiric magic, and to teleport away from the scene of a battle. My guess is that he really can't do the Entangle trick more than once, although you might want to let him do it a few times. In the anime, the Entangle was preceded by his hurling a book at Arucard. Arucard shot the book and it exploded into streams of pages that then entangled Arucard's arms. His teleportation consisted of him simply standing still for a few moment and then having sheets of writs surrounding his body, at which point he vanished. This leaves his warding power...
Alexander's warding power is pretty serious. As in 300 Active Points of serious. Originally I thought of making it a simple Change Environment (ground to sanctified ground), but then that brought up the problem of how to define a vampire's powers. Would it be a Physical Limitation (powerless on sanctified ground), or a -1/4 Limitation on the vampire's power? And which powers? So I ended up using Suppress instead. In order to set up the warded area, Alexander needs to hurl a cloud of writs and then stick them in place with a similar cloud of hurled knives. The one time he does it, he looks to toss out about 20 writs, with 3-4 knives per writ pinning them in place. Thus, I figured he has around 60 knives. There is no reason he can't use the knives as weapons, either, so I bought them as a separate attack power. However, if he does set up a warded area, he will have to use all the knives in his possession. If he's already used some of the knives (say, on another vampire), he might not be able to get full coverage of an area. He also needs vertical surfaces to stick the writs to, although he might be able to get away with sticking them into the ground (face up).
Appearance: Alexander Anderson is a tall man, standing around 6' 6" (he looks to be taller than Arucard). he has short blond hair, dark stubble along his chin and lower jaw, green eyes, glasses, and a wedge-shaped scar on the left side of his face. His clothing consists of white trousers and shirt, gray boots, an ankle-length gray trenchcoat with purple trim, and a large silver cross hung around his neck. Like all major characters in Hellsing, Alexander wears gloves. The back of his right glove reads "Jesus Christ is in Heaven," while his left reads "Speak with Dead."
Designer's Notes: A lot of Alexander's powers are pure guesswork. He never seems to run out of bayonets, for example, and uses something like 13 or so in Episode 3 (one in Seras's throat, 10 in Arucard, two still in his hands). Kourta Hirano has gone so far as to state that Alexander keeps all of his knives in "the 4th Dimension."
As I stated above, I made the smaller knives weapons, as well as the delivery system for his warded area spell. He might have other powers, mostly relating to his holy writs. You might even want to give him some sort of blades martial art, although in his case his bladework looks to be more of raw speed and fighting skill as opposed to any serious technique.
(Alexander Anderson created by Kourta Hirano and Studio Gonzo, character sheet created by Michael Surbrook)
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