Val CHA Cost Roll Notes 40 STR 30 17- Lift 6400 kg; 8d6 HTH Damage  33 DEX 69 16- OCV: 11/DCV: 11 25 CON 30 14- 15 BODY 10 12- 13 INT 3 12- PER Roll 12- 18 EGO 16 13- ECV: 6 20 PRE 10 13- PRE Attack: 4d6 16 COM 3 12- 21 PD 1 Total: 21 PD (12 rPD) 21 ED 4 Total: 21 ED (12 rED) 7 SPD 27 Phases: 2, 4, 6, 7, 9, 11, 12 13 REC 0 50 END 0 50 STUN 2 Total Characteristic Cost: 205 Movement: Running: 20"/320" Leaping: 18"/36" Swimming: 2"/4" Cost Powers & Skills Martial Arts: Panzerkunst Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove 4 Fast Strike +2 +0 10d6 Strike 3 Legsweep +2 -1 9d6 Strike, Target Falls 5 Offensive Strike -2 +1 12d6 Strike 5 Passing Strike +1 +0 8d6 +v/5; FMove 1 Weapon Element: Blades 60 Plasma Jet: HKA 4d6, Reduced Endurance (1/2 END; +1/4), Armor Piercing (x2; +1); No STR Bonus (-1/2), Restrainable (-1/2), Power Does Not Work In Water (-1/4), END 6 8 Long Knife: HKA 1d6-1 (1d6+1 w/STR), Reduced Endurance (0 END; +1/2); OAF (-1) plus Naked Modifier: Range Based On STR (+1/4) for up to 1 Active Points; 1 Recoverable Charge (-1 1/4), OAF (-1), [1 rc] 10 Armored Cyberlimbs: HA +2d6, Reduced Endurance (0 END; +1/2); Hand-To-Hand Attack (-1/2) 29 Armored Cyborg Body: Armor (12 PD/12 ED); Activation Roll 15- (Locations 6-18; -1/4) 2 Heavy: Knockback Resistance -1" 10 Cyberlegs: Leaping +10" (18" forward, 9" upward), END 1 54 Cyberlegs: Running +14" (20" total), x16 Noncombat, Reduced Endurance (1/2 END; +1/4), END 2 20 Panzerkunst Training: Find Weakness 13- with with Panzerkunst; Only Versus Cyborgs (-1/2) Perks 7 Contact: Ido Diasuke (Contact has useful Skills or resources, Good relationship with Contact) 14- 1 Fringe Benefit: Registered Hunter-Warrior Talents 9 Coordinated Limbs: Ambidexterity (no Off Hand penalty) Skills 16 +2 with All Combat 3 Acrobatics 16- 3 Breakfall 16- 2 CK: Scrap Iron City 11- 3 Climbing 16- 5 Defense Maneuver I-II 2 KS: Scrap Iron City Underworld 11- 2 PS: Hunter-Warrior 11- 3 Stealth 16- 3 Streetwise 13- 2 WF: Knife, Thrown Knives 281 Total Powers & Skills Cost 486 Total Character Cost 200+ Disadvantages 10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group) 5 Physical Limitation: Amnesiac, suffers from flashbacks (Infrequently, Slightly Impairing) 5 Physical Limitation: Heavy, weighs 400 lbs (Infrequently, Slightly Impairing) 10 Physical Limitation: Requires Specialized Medical Attention—Does Not Heal Body, Must be Repaired (Infrequently, Greatly Impairing) 15 Psychological Limitation: Loves Ido (Common, Strong) 15 Psychological Limitation: No Tolerance Of Braggarts, Cowards, Or Fools (Common, Strong) 15 Psychological Limitation: Protective Of Those She Calls Her Friends (Common, Strong) 10 Reputation: tough/dangerous Hunter-Warrior who thinks she's better than everyone else, 11- 201 Hunter-Warrior Bonus 471 Total Disadvantage Points
Background/History: Battle Angel comes from a manga series created by Yukito Kishiro. The manga is available in America from Viz Graphics, the anime from AD Vision. Since names for characters and places varies between the two, I'll try and keep things simple.
The character's name is either Alita (manga) or Gally (anime), and she is a full body cyborg, possessing a fearsome "berserker" body that allows her to perform incredible feats of power. A Hunter-Warrior, she is a bounty hunter, living, and working in a place known as Scrap Iron City, a disreputable place that looks like what one would get if you crossed The Road Warrior with Blade Runner.
The character design is based upon what is presented in the first two manga collections from Viz (Rusty Angel and Tears of an Angel), as well as the anime. Attempting to reproduce her exact powers rapidly made me realize I was going to be creating an unplayable character, so I down scaled the power level, while trying to keep the same 'feel' for her abilities.
Personality/Motivation: The Psychological Limitations seemed to best sum up her attitude. If your going to use her in a game, feel free to adjust them to reflect the image of her you want. Of course, this has led to her rather bad reputation which means she is not well liked by other hunter-warriors, while her targets will often attempt to do anything to stop her.
Powers/Tactics: Panzerkunst (a.k.a. Armored Arts) is supposed to be the most powerful of the fighting arts developed for humanoid cyborgs. I selected a set of maneuvers that seemed to reflect her typical attacks. Note: all of the strikes seem to work as either punches of kicks. The damage values given do include the dice of Hand Attack she receives from her cybernetic limbs.
The plasma generator sucks air in through vents in the right shoulder and projects out of her index and middle fingers at ~15,000 degrees centigrade. In the manga she uses it to cut through a character's 40mm armored skin with ease.
The knife is worn on her belt, kept at the small of the back. Her body is armored everywhere but her head. Later, when running the motorball circuit, she added a helmet. The skills are selected based on the manga and what seemed to be appropriate for the character. Ido is a cyberdoctor and the one who gave her the berserker body. He's also a Hunter-Warrior himself.
Appearance: Battle Angel stands about five feet tall, weighs about 400 pounds and has black, shoulder-length, hair. She usually dresses in a black, armless, jumpsuit that covers her from neck to ankle. Over this, she wears a standard western styled duster. Black fingerless gloves, and tan, knee-high boots complete the outfit.
Designer's Notes: The war paint (in the anime it's blood) is either brown or dark red and goes from under the eye, across the cheek and down to the jaw. This feature came and went depending on her mood.
The " Requires Specialized Medical Attention" limitation reflects her mechanical body. Anyone attempting Paramedics will be at a hefty minus, while any physical damage (breaking an arm for example) is permanent until it's repaired.
(Battle Angel created by Yukito Kishiro, character sheet created by Michael Surbrook)
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