ANIME AND MANGA CHARACTER ADAPTATIONS

M-66

ANTIPERSONNEL AUTOMATIC INFANTRY ROBOT

Val	CHA	Cost	Roll	Notes
40	STR	30	17-	Lift 6400 kg; 8d6 HTH Damage [4]
26	DEX	48	14-	OCV:  9/DCV:  9
10	CON	0	11-
15	BODY	10	12-
18	INT	8	13-	PER Roll 15-
0	EGO	0	9-	ECV:  0
20	PRE	10	13-	PRE Attack:  4d6
10	COM	0	11-

13	PD	30		Total:  13 PD (13 rPD)
13	ED	36		Total:  13 ED (13 rED)
6	SPD	24		Phases:  2, 4, 6, 8, 10, 12
10	REC	0
0	END	-10
--	STUN	--		Total Characteristics Cost: 186


Movement:	Running:	13"/26"
		Leaping:	14"/28"
		Swimming:	0"
		Tunneling:	2"/2"

Cost	Powers & Skills
24	Internal Power Supply:  Endurance Reserve  (120 END, 12 REC)

	Martial Arts:  Hard-Wired Combat Skills
	weapons
	Maneuver		OCV	DCV	Damage
5	Block			+1	+3	Block, Abort
4	Dodge			--	+5	Dodge, Affects All Attacks, Abort
5	Kick			-2	+1	12d6 Strike
4	Punch			+2	+0	10d6 Strike
5	Snap Kick /Punch	+1	+3	8d6 Strike
2	Weapon Element:  Claws, Clubs, Staffs

96	Eye Laser:  Multipower, 120-point reserve, all slots No Knockback (-1/4)
9u	1)  Single Shot:  RKA 3 1/2d6, Armor Piercing (+1/2), No Range Modifier (+1/2); 
	No Knockback (-1/4), END 11
7u	2)  Constant Burn:  RKA 2 1/2d6, Penetrating (+1/2), No Range Modifier (+1/2), 
	Continuous (+1); Extra Time (Full Phase, -1/2), No Knockback (-1/4), END 12
8u	3)  Sweep:  RKA 3d6, No Range Modifier (+1/2), Area Of Effect Nonselective (26" 
	Line; +3/4); No Knockback (-1/4), END 10

23	Claws:  HKA 2 1/2d6 (5d6+1 w/STR); Restrainable (-1/2), Reduced Penetration (-1/4), END 4
17	Self-Destruct Charge:  RKA 5d6, Trigger (Activating the Trigger is an Action that takes 
	no time, Trigger requires a Turn or more to reset, Character does not control activation of 
	personal Trigger; Body = 0; +1/4), Explosion (+1/2); 1 Charge which Never Recovers (-4), 
	Side Effects (M-66 Takes Full Damage From Attack; -1), Activation Roll 11- (Trigger 
	Has An Activation Roll Based On Negative BODY; -1), No Range (-1/2), Reduced 
	Penetration (-1/4), [1 nr]
45	Robotic Body:  Automaton (Takes No STUN (loses abilities when takes BODY))
15	Robotic Body:  Does Not Bleed
39	Armored Body:  Damage Resistance (13 PD/13 ED)
12	Heavy:  Knockback Resistance -2"
45	Robotic Body:  LS  (Eating: Character does not eat; Immunity All terrestrial poisons and 
	chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe in 
	High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in 
	Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)
11	Robotic Legs:  Leaping +6" (14" forward, 7" upward) (Accurate)	1
14	Robotic Legs:  Running +7" (13" total)	1
15	Claws:  Tunneling 2" through 5 DEF material; No Noncombat movement (-1/4)	2
6	Audio/Visual Sensors:  +2 PER with all Sense Groups
12	Internal Radio:  HRRP (Radio Group)
5	IR Filters:  IR Perception (Sight Group)


	Talents
9	Computer Brain:  Ambidexterity (no Off Hand penalty)
4	Universal Joints:  Double Jointed

	Skills
20	+2 Overall
	 
3	Acrobatics 14-
3	Breakfall 14-
3	Climbing 14-
3	Concealment 13-
3	Disguise 13-
3	Shadowing 13-
3	Stealth 14-
3	Tracking 13-
1	WF:  Clubs, Staffs
2	Weaponsmith  (Boobytraps (design & placement)) 13-
488	Total Powers & Skills Cost
672	Total Character Cost

75+	Disadvantages
115	Hunted:  Government Forces 14- (Mo Pow, Watching)
5	Physical Limitation:  Heavy (weighs roughly 375-400 kg) (Infrequently, Slightly Impairing)
15	Physical Limitation:  Machine Intelligence (Frequently, Greatly Impairing)
15	Physical Limitation:  Mute (Infrequently, Fully Impairing)
10	Physical Limitation:  No Sense Of Smell, Taste, Touch (Frequently, Slightly Impairing)
15	Reputation:  dangerous killing machine, 11- (Extreme)
522	Killer Robot Bonus
672	Total Disadvantage Points

Background/History: M-66 comes from Masamune Shirow's manga Black Magic (originally released by Eclipse). There is also an anime by the same name (US Renditions put out a subtitled version, Manga Entertainment has produced a dubbed version). I based my design on the anime, since that is my only source.

As far as I can tell, M-66s are experimental combat machines quite capable of tackling a unit of about 20 soldiers (or more) and winning. One of these killed a large bear with out much trouble and another pitched a HUMVEE-like vehicle across a road with ease. The STR, DEX & SPD values were based on these actions (presuming that the soldiers were competent normals on par with VIPER & UNTIL agents). The Armor value was based on the fact that these things were almost totally immune to rifle fire. (13 too high? Drop it down to 10 or 11 DEF, but I don't feel it should go any lower.).

Personality/Motivation: The M-66 doesn't really have a personality, per se. Instead, it's "Machine Intelligence" Physical Limitation basically means the M-66 uses an advanced "fuzzy logic'' decision-making program when operating. Effectively, the M-66 acts almost like an AI. But, the M-66 doesn't have any everyman skills, can only do what it is programmed to do, ignores everything in order to achieve it's objective ,and has a set series of actions it will perform if it's mission fails or if it doesn't receive any new orders (such as burrowing into the ground to avoid detection). To best sum up the M-66, insert the speech from The Terminator here: "It can't be reasoned with!! It kills!! That's all it does!"

Powers/Tactics: An M-66 has pretty standard robot powers. It doesn't take any STUN, doesn't have an EGO, and so on The martial arts would seem to be hard-wired maneuvers programmed into the machine. The weapons elements were included because at one point, one of them picks up a length of pipe(?) and uses it like a staff. I tossed in clubs since it seemed to make sense. The laser built into it's left eye is powerful enough to shoot down a large aircraft, and can be swept across a series of targets.

If reduced to a certain damage level, the M-66 will self-destruct, detonating it's armored skin (which is comprised of several thousand "rifle darts"). If an attack reduces the M-66 to below 0 Body, then the Trigger has an activation roll. Reducing it to -1 gives on a 15- roll, -2 means 14- (and so on). Although this effect doesn't appear in the anime, I included because it seemed to make sense.

The skills are based on actions seen in the anime. The M-66s have no real joints and seem to be able to crawl as well as they walk, can climb trees with ease, and can sneak around in the dark really well! The Disguise skill means the M-66 will attempt to find and dress itself in some sort of concealing clothing to avoid detection if needed (in the anime, one wrapped itself in a cloak). Ambidexterity is included, since one had an arm shot off and it didn't seem to slow it down much. Although I didn't include it, an argument could be made for the M-66s having Defense Maneuver as well.

Appearance: An M-66 is about 6 feet tall and seems to weigh about 800 pounds (it's heavy enough to bend metal stair risers under it's own weight). The machines are white, with black sheathing covering the forearms. The hands are tipped with long (and sharp) claws. The head is topped with white "hair" that functions as a cooling aid. Two versions appeared in the Black Magic anime, one had short hair and generally looked male, while the other had hair to it's waist and generally looked female.

The M-66's Hero Designer File

(M-66 created by Masamune Shirow, character sheet created by Michael Surbrook)


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