Val CHA Cost Roll Notes 13 STR 3 12- Lift 150 kg; 2 1/2 d6 HTH Damage 20 DEX 30 13- OCV: 7/DCV: 7 15 CON 10 12- 18 BODY 16 13- 13 INT 3 12- PER Roll 14- 20 EGO 20 13- ECV: 7 18 PRE 8 13- PRE Attack: 3 1/2d6 16 COM 3 12- 6 PD 3 Total: 9 PD (3 rPD) 5 ED 2 Total: 8 ED (3 rED) 4 SPD 10 Phases: 3, 6, 9, 12 6 REC 0 30 END 0 33 STUN 0 Total Characteristics Cost: 108 Movement: Running: 8"/16" Swimming: 2"/4" Cost Powers & Skills 7 Animate Dead: Summon 200 point Zombie, Specific Being (+1), Slavishly Loyal (+1), Arrives Under Own Power (-1/2), Must Inhabit Location (-1/2), OAF Focus, Bulky, Expendable but easily obtained (Animal to be sacrificed, must be of suitable size for the age of the dead to be raised. The older the dead, the larger the death required: -1 1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), Extra Time (Full Phase - Only for Activation; -1/4). The specific zombie raised will be whoever is buried in the grave. Zombie will have the knowledge of whoever was buried there. 12 Slaying the White Goat: Summon additional 63 zombies, Sacrifice Must Be "Human" (-1), Number Limited By Number Of Dead Bodies In The Area (-1/2). 7 Eyes Of The Killer: +10 Presence; Only To Intimidate (-1/2) 5 Ferocious Will: Mental Defense (9 points) 4 Running +2" (8" total) 25 Necromancer: Detect Dead, Discriminatory & Analyze, 360 Degrees, Ranged 6 +2 PER with all Sense Groups Martial Arts: Judo Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 5 Breaking Throw -2 -2 1d6 Killing Disable, One Limb, Target Falls 4 Choke Hold -2 +0 Grab, 2d6 NND, Automatically Targets Head 4 Escape +0 +0 28 STR versus Grabs 3 Takedown +1 +1 2 1/2d6 Strike, Target Falls Perks 3 Contact: Dolph Storr - Head of RPIT (11-) Useful Skills/Access to Police Records 5 Contact: Edward - Hitman (11-) Extremely Useful Skills (i.e. Vampires call him Death) 2 Contact: Evans - Psycometry (8-) Useful Power 3 Contact: Irving Griswold - Reporter (11-) Useful Skills/Contacts 8 Contact: Jean-Claude - Master Vampire of St. Louis(11-) Loves Anita, Extremely Useful Powers and Resources 6 Contact: Richard Zeeman - Alpha Werewolf (8-) Loves Anita, Useful Powers 7 Contact: Ronnie Sims - Private Investigator (14-) Useful Skills/Contacts, Good Relationship 2 Perk: Concealed Weapon Permit 1 Perk: Licensed Vampires Executioner 1 Perk: Reputation: Powerful Necromancer (14-) Small Group - Other Animators Talents 6 Combat Luck (3 PD/3 ED) 2 +2 Lighting Reflexes; Only With Handguns 3 Lightsleep Skills 16 Combat Skill Levels: +2 With All Combat 6 Combat Skill Levels: +2 With Handguns 12 Penalty Skill Levels: +4 versus Hit Locations 2 AK: St. Louis Area 11- 3 Breakfall 13- 3 Concealment 12- 3 Criminology 12- 3 Fast Draw 13- 3 Forensics 12- 1 Interrogation 8- 3 Paramedics 12- 2 PS: Animates the Dead 3 Slight of Hand 13- 1 Streetwise 8- 3 WF: Small Arms, Knives 3 Scholar 2 1) KS: Animators 13- 2 2) KS: Creatures of Legend 13- 1 3) KS: Judo 11- 2 4) KS: Preternatural Biology 13- 3 5) KS: Vampires 14- 212 Total Powers & Skills Cost 320 Total Character Cost 25+ Disadvantages 10 Distinctive Features: Badly scarred arm and shoulder (Easily Concealed, causes major reaction) 5 DNPC: Richard (11-) As powerful 15 Hunted: Marcus & Raina (11-) As Powerful, Harshly Punish 10 Hunted: Edward (8-) More Powerful, Anita is easy to find, Watching 10 Psych: Casual Killer 5 Psych: Smart Ass 10 Psych: Very Protective of Innocents and Friends 10 Reputation: The Executioner (11-) Vampire Hunting Zombie Queen 5 Reputation: Necromancer (11-) Limited Group - Occult World 10 Social: Dangerous Allure (11-) Major, Only with the Supernatural 5 Social: On Call with RPIT 150 Experience 320 Total Disadvantage Points
Background/History: The two defining moments of Anita Blake's childhood were the death of her mother and the first time she raised the dead. The death of her mother left Anita determined to protect innocents. When the family dog died and Anita raised it accidentally, she was sent to her grandmother to learn how to control her powers. And that was her life until she graduated from university with a degree in Preternatural Biology, with a minor in Creatures of Legend. Not very useful for earning a living. Anita might have gone on to get her masters degree if Bert Vaughn had not recruited her to work raising the dead for Animator's Inc.
As part of a deal with the police's new Regional Preternatural Investigation Team, Anita became a special consultant in supernatural investigations. And that's when the trouble started. One her first investigations with the police got her involved in finding out who was killing vampires in St. Louis. It also led to her becoming involved with Jean-Claude, the new Master of the City. Soon after Anita met Richard Zeeman, 2nd Alpha of the local werewolf pack and the two of them started dating. Unwilling to accept this, Jean- Claude forced Anita to accept dating both him and Richard with the agreement that if he could not woo her in a suitable period of time, he would step aside.
Over the next couple of years Anita battled vampires, bloody thirsty fae, and perverted lycanthropes. Jean-Claude's elegant ruthlessness has slowly solidified his rule over the vampires of St. Louis while Richard's progressive ideas and inability to accept he is a monster have gotten him in deeper trouble with the local Alpha and his mate (Marcus and Raina). They now plan to kill Anita first before making their move to destroy Richard, but only when the time is right.
Personality/Motivation: Anita Blake is a hard as nails vampire executioner. She can be abrasive and blunt and even in the face of great danger remains a smartass. Over the last few years she's be in danger almost constantly. As a result she no longer thinks twice about killing someone in self defense. And sometimes self-defense means firing before the werewolf or vamp has the chance to attack. Her lack of feeling about killing has started to bother her a little but she accepts it as a price for survival. Anita is extremely protective of innocents in general and her friends in particular. She's willing to put herself in great danger to keep people safe, even to the point of surrendering herself if everyone else can go free, willing to take the chance she can survive where more innocent people would simply break or die.
Quote: "One thing I've learned about vampires - they keep pulling new rabbits out of their cloaks. Big, fanged, carnivorous bunnies that'll eat your eyeballs out if you're not paying attention."
Richard: The pack respects you.
Anita: Only because I killed a few of them.
Richard: Well, that does tend to impress them.
Powers/Tactics: Anita Blake is a necromancer, able to sense the presence of the dead and undead. She can walk through a graveyard and feel the dead in every grave as well as ghosts and other undead. She raises zombies for a living but under dire circumstances has used them as weapons (despite it being completely illegal). Because of her necromantic powers she has limited resistance to vampire powers, but it's her sheer force of will that impresses most vampires.
Despite her magical power, Anita prefers her guns and knives in combat. She's a black belt in Judo and can handle herself hand to hand, but she knows she needs weapons to take on monsters much stronger and faster than she is. Anita will not hesitate to draw her gun in a dangerous situation, even before she might need it. Better safe than sorry. Her knives she keeps hidden and uses for surprise attacks in close. Her favorite weapons are firearms. Sawed off shotguns, Mini-Uzis, and particularly her 9mms
Appearance: Anita Blake is 5'3" and roughly 110 lbs, a self described china doll with pale skin, long black hair and big brown eyes. She's in excellent physical shape, which only serves to highlight just how 'chesty' she is. Anita prefers casual black clothing, loose fitting to make it easy to hide weapons. Under normal circumstances, she carries a Browning Hi- Power 9mm, but when she expects trouble she also carries a Firestar 9mm and various throwing knives hidden in various places.
Campaign Use: Anita Blake is best used in supernatural campaigns. Her job is raising the dead, so if the PC's ever need information from the dead, she's a good choice. Her primary use would be for information about the supernatural world. Anita's reputation is pretty well established by now and she's helped police in multiple jurisdictions with high profile criminal cases. There is little she doesn't know or doesn't know someone who can find it it. Though the price sometimes can be high.
Edward: I gave Edward his own section because he's a special case. Edward is a human assassin so skilled he got bored hunting humans and now only goes after monsters. He helps Anita at times, is her primary source for illegal firearms and once even gets information for her. He also nearly tortures her twice and threatens her multiple times when he feels she's getting in the way of one of his missions. And by the time of The Killing Dance when Anita's skill and speed with firearms has gotten exceptional he starts talking about how it might be a good challenge for him to try to kill her, just to see if she's good enough to stop him.
The Marks: Vampires have a way of marking their chooses human servant, creating a bond between the vampire and the human that grows stronger with each mark. By the fourth mark, the human servant is as immortal as the vampire.
If you use her after the events in The Killing Dance Anita has the first three marks, giving her the following powers:
5 Life Support: Immunity To Animal Poisons 15 Vampiric Toughness: 25% Physical Damage Reduction, Resistant 10 Vampire Mind Tricks Don't Work on Me: +15 to Mental Defense; Only Versus Vampires (-1/4) 15 The Triumvirate: Mind Link Jean-Claude and Richard, Psychic Bond 7 Fast Healer: Regeneration, 1 Body per 5 Minutes, Reduced Endurance (0 END; +1/2), Persistent (+1/2) Self Only (-1/2)
Designer's Notes: This is Anita Blake just before Killing Dance, when her Hunteds and other plot complications all get resolved. I gave it a lot of thought before assigning Richard as a DNPC but it makes sense. For all his power, he's naive and more than once Anita has to take action to keep him safe. While Jean-Claude only gets into serious trouble while helping Anita. This is still very much a beta write up and all feedback is welcome. Dangerous Allure was the best way I could think of to represent that while she's good looking, human men rarely seem to hit on her while almost every vampire, lycanthrope, and fae attracted to women seem to find her utterly fascinating and sexy. Her Detect Dead power is simply a way to represent that not only can she tell the power levels and age of most vampires she meets, but she can walk through a graveyard and feel the age and placement of all the bodies buried there as well as other dead like ghosts.
(Anita Blake created by Laurell K Hamilton. Write up created by Mark Fentz.)