Val CHA Cost Roll Notes 13 STR 3 12- Lift 151.6 kg; 2 1/2d6 HTH Damage 14 DEX 12 12- OCV: 5/DCV: 5 15 CON 10 12- 15 BODY 10 12- 13 INT 3 12- PER Roll 12- 20 EGO 20 13- ECV: 7 10 PRE 0 11- PRE Attack: 2d6 16 COM 3 12- 7 PD 4 Total: 7 PD (0 rPD) 6 ED 3 Total: 6 ED (0 rED) 3 SPD 6 Phases: 4, 8, 12 9 REC 6 30 END 0 30 STUN 0 Total Characteristics Cost: 82 Movement: Running: 7"/14" Leaping: 2"/4" Swimming: 2"/4" Cost Powers & Skills 5 Immunity To Most Vampiric Mind Games: Mental Defense (9 points total) 4 Regeneration: Healing Body 1d6 (standard effect: 3 points), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Hour, -3), Self Only (-1/2) 33 Detect Death Magics And Undead (A Large Class Of Things) 18- (Unusual Group), Discriminatory, Range, Sense, Tracking 20 Mental Link To Jean Claude: Mind Link , One Specific Mind-Jean Claude, Any Distance, No LOS Needed, Psychic Bond; Does Not Provide Mental Awareness (-1/4) 41 Raise Corpse As A Zombie: Summon 128 200-point Zombie, Weak-Willed, -4 on EGO Rolls (+1/2), Specific Being (+1); OAF Bulky Expendable (Easy to obtain new Focus; Animal Sacrifice (The older the Corpse is, the "higher" the order of animal sacrifice needs to be); -1 1/2), Arrives Under Own Power (-1/2), Summoned Being Must Inhabit Locale (-1/2), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), Incantations (-1/4, END 19 Notes: Raises one dead person as a zombie from their grave. Animator must be in same Graveyard as corpse being raised. Zombie will have same intelligence person had in live and can answer questions put to it. Martial Arts: Judo Maneuver OCV DCV Damage 5 Block +1 +3 Block, Abort 5 Breaking Throw -2 -2 Grab One Limb; HKA 0 1/2d6 , Disable; Target Falls 4 Disarm -1 +1 Disarm; 23 STR to Disarm roll 4 Escape +0 +0 28 STR vs. Grabs 3 Joint Lock +0 -1 Grab One Limb; 10 STR for holding on 4 Joint Lock/Throw +1 +0 Grab One Limb; 1d6 NND ; Target Falls Perks 3 Fringe Benefit: Concealed Weapon Permit (where appropriate), Licenced Vampire Executioner 6 Contact: Edward (AKA Death) (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own) 11- 11 Contact: Ronnie (her best friend and Private Investigator) (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 14- 18 Contact: Dolph and the RPIT Squad (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Good relationship with Contact), Organization Contact (x3) 8- Talents 6 Combat Luck (3 PD/3 ED) Skills 3 Pistols: +1 with any three maneuvers or a tight group of attacks 8 +1 with All Combat 3 Concealment 12- 3 Streetwise 11- 3 Fast Draw 12- 8 Penalty Skill Levels: +4 vs. Hit Location modifiers with Pistols 5 PS: Animator 14- 4 PS: Vampire Slayer 13- 3 SS: Biology 12- 3 SS: Supernatural 12- 3 Breakfall 12- 3 AK: St Louis Area 12- 3 Conversation 11- 3 Criminology 12- 3 Forensic Medicine 12- 3 Paramedics 12- 3 Persuasion 11- 4 WF: Small Arms, Blades, Thrown Knives, Axes, and Darts 3 Scholar 3 1) KS: Animators 13- 2 2) KS: Creatures of Legend 12- 1 3) KS: Jujutsu 11- 1 4) KS: Raising the Dead 11- 2 5) KS: Supernatural Creatures 12- 3 6) KS: Vampires 13- 255 Total Powers & Skills Cost 337 Total Character Cost 200+ Disadvantages 10 Dependent NPC: Catherine (Best Friend) 8- (Normal) 5 Distinctive Features: Scars on arms and Body (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 20 Watched: Jean Claude- Vampire Master of the City of St Louis 14- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Watching) 20 Psychological Limitation: Will do anything to help a friend (Common, Total) 15 Psychological Limitation: Protective of Innocents (Common, Strong) 5 Psychological Limitation: Hates being thought of as being less than capable (Uncommon, Moderate) 10 Psychological Limitation: Ruthless- Has no problem pulling the trigger and killing someone if she's in danger. (Common, Moderate) 10 Reputation: The Executioner, 11- (Extreme; Known Only To A Small Group- Vampires and folk tied to Vampire culture)) 5 Reputation: Animator, 8- 10 Social Limitation: On call with RIPT squad (Frequently, Minor) 5 Social Limitation: Short, Pretty and Feminine. (Occasionally, Minor) Notes: This tends to get her underestimated by people who don't know her or her reps. 150 Experience 337 Total Disadvantage Points
Background/History: This is Anita Blake after the Second Book Laughing Corpse. She has recieved 2 Vampire Marks from Jean Claude, but is still basically a well trained normal person.
Personality/Motivation: She actually has to raise the dead or her powers would get away from her and she would start to spontaneously raise dead things against her will. She is working for Animators Inc. though and that gets her powers more than enough workout to keep them quiet. Also she likes working with the police and solve murders involving Paranormal causes (ie Vampire Attacks). She always wants to prevent more deaths of innocents.
Quote: "I spend most of my waking hours confronting and destroying things I fear."
Guilty Pleasures, page 217
Powers/Tactics: She tends to pull out her gun and shoot anything that is directly threatening her. She fights dirty because at her size everyone outmasses her and getting maximum damage in keeps her alive. She will use her Judo on non-supernatural targets, but knows better to bother with paranormals. She also carries silvered knives in wrist holsters and ankle holsters. She uses a 9mm Browning HiPower as her main weapon, her 9mm Firestar for backup or for outfits that don't allow the Browing to be concealed. She also will sometimes carry a .38 2-shot Derringer. All loaded with Glazier Safety Rounds, silvered for maximum damage to Paranormal targets. She also has a sawed off shotgun that she can use as even more firepower and backup, but rarely carrys that around due to it being illegal.
Appearance: She is 5'3" tall 130lbs, Black curly haired, Eyes brown so dark that they look black. She is pale complected, She usually dresses very professionally when doing her Animation work (Silk blouse, short jacket, shirt, 3" heels)) She will wear a coverall while she acually animates the corpse because of the blood mess
Campaign Use: If the PCs are going up against the Supernatural, then Anita is the person to talk to. She doesn't put up with fools very well, but if you give her respect she will show the same back. She can look at a corpse and usually tell you what killed it. If you wait 3 days and the corpse is otherwise intact she can raise it as a zombie and let you ask it what killed it. She is a great friend and someone who you don't want as an enemy. If you are a Vampire or a Lycanthrope with a reputation for killing people, stay out of St Louis or you might find yourself going up against her. At this point in her career she sticks around St' Louis where she helps out the Fledgling Police RPIT program. He help has been intrumental for changing the way that police all over the country deal with paranormal threats
(Anita Blake created by Laurell K Hamilton., character sheet created by Tasha Greenbottle)