THE LORD OF THE RINGS

PEREGRIN "PIPPIN" TOOK

Val	CHA	Cost	Roll	Notes
10	STR	0	11-	100kg; 2d6
14	DEX	12	12-	OCV:  4/DCV:  4
10	CON	0	11-	
8	BODY	-4	11-	
12	INT	2	12-	PER Roll 12-
12	EGO	4	12-	ECV:  4
6/16	PRE	-4	10-/12-	PRE Attack:  1d6
10	COM	0	11-	
4	PD	2		Total:  4 PD
3	ED	1		Total:  3 ED
3	SPD	7		Phases:  4, 8, 12
5	REC	2		
34	END	7		
28	STUN	10		Total Characteristics Cost:  39

Movement:	Running:  6"/12"
	Swimming:  2"/4"

Cost	Powers & Skills
Combat Training:
10	Combat Skill Levels:  +2  with Ranged Combat
	Martial Arts:  Wrestling
	Maneuver	OCV	DCV	Damage
3	Grab		-1	-	20 STR Grab
4	Reversal	-1	-2	25 STR Escape, Grab

Equipment:
16	Barrow-Blade:  HKA:  1 1/d6 (Total 2d6+1), +1 STUN (+1/2), STR Min 10,
	OAF (+1), END 4
4	Barrow-Blade:  +2 with all Combat, OAF (-1)

Hobbit Racial Powers:
7	Mental Defense:  12 DEF, Only vs Mind Control (-1/2)
7	PRE:  +10, Only for Defense (-1/2)

Background Skills:
10	Luck:  2d6
6	AK:  The Shire 15-
3	Animal Handler 11-
1	Hobbitish (Native Accent); Literacy
1	Navigation  8-
1	Stealth 8-
1	Survival 8-
3	Westron (Completely Fluent w/accent); Literacy; Similarity Cost:  -1
2	WF:  Bow, Sword
79	Total Powers & Skills Cost
118	Total Character Cost

75+	Disadvantages
	Psychological Limitation:
5	Brave (Uncommon, Moderate)
10	Curious (Common, Moderate)
10	Loyal to Frodo (Uncommon, Strong)
5	Unluck:  1d6
13	Troll-killer Bonus
118	Total Disadvantage Points

HISTORY

Peregrin Took, known universally as Pippin, was one of the hobbits who took part in the Fellowship of the Ring. He was born in The Shire in Third Age 2990 and was twenty-nine at the time of the War of the Ring. Adventurous and curious, Pippin was easily dismissed as the least of the Fellowship. But he was also uncommonly brave and lucky.

It is arguable that Pippin's curiosity led to the Balrog's discovery of the Fellowship in Moria, which resulted in Gandalf's "death." It is also arguable that this happenstance prevented Gollum from stealing the One Ring during that time.

After the breaking of the Fellowship at Parth Galen, Pippin and his cousin Merry were kidnapped by Saruman's orcs and taken toward Orthanc. They escaped during a raid by the Rohirrim, and fled into the forest of Fangorn, where they befriended Fangorn the ent. With Merry, Pippin drank of the ent-draught and eventually grew to be one of the two largest hobbits ever.

He accompanied the ents to Orthanc, and when Grìma tried to kill Gandalf by throwing the palantir at him, Pippin picked it up and looked into it. He immediately caught the attention of Sauron, and was questioned by him, but not harmed. From him, Sauron learned that the One Ring had gone south toward Gondor. Fearing some Gondorian rival would soon emerge powered by the Ring, Sauron launched his invasion of Gondor early.

Pippin later rode with Gandalf to Gondor, where he impressed Denethor with his bravery and was made a Guard of the Citadel in his service. He disobeyed Denethor's last order and warned Gandalf and Beregond of Denethor's mad plan of suicide and so saved Faramir's life. Later, he marched with the army to the Morannon and distinguished himself by killing an Olog-hai, a great troll.

After the War, Pippin was made a Knight of Gondor and King's Counsellor. He helped mobilize the hobbits against Saruman's control, and was later elected thirty-second Thain of the Shire. He maintained contact with the outside world for the rest of his life until in Fourth Age 64 (at the age of ninety-five), he resigned his post and travelled with Merry to see Gondor and Rohan once more. They both died in Gondor a few years later and were buried in the House of the Kings.

NOTES

1. This is an attempt to describe Pippin as he leaves Fangorn Forest. In later years (indeed, later that same year), he should be given at least one level in swords, and possibly more. Not just anyone kills an olog-hai.

2. Pippin has been given two wrestling maneuvers. In Gondor, he tells Barahir, son of Beregond, that he knows several wrestling tricks. Pippin doesn't seem to be the sort to bluff. He's no Hulk Hogan, but he has some small skill at wrestling.

3. Pippin's Curiosity, Luck and Unluck are the principle cause of most of his adventures and narrow escapes.


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