Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage  10 DEX 0 11- OCV: 3/DCV: 3 10 CON 0 11- 10 BODY 0 11- 14 INT 4 12- PER Roll 12- 14 EGO 8 12- ECV: 5 10 PRE 0 11- PRE Attack: 2d6 10 COM 0 11- 2 PD 0 Total: 2 PD (0 rPD) 2 ED 0 Total: 2 ED (0 rED) 2 SPD 0 Phases: 6, 12 4 REC 0 20 END 0 20 STUN 0 Total Characteristic Cost: 12 Movement: Running: 7"/14" Leaping: 2"/4" Swimming: 2"/4" Cost Powers & Skills 750 A New Body Every Time He Wakes: Variable Power Pool, 500 base + 250 control cost, No Skill Roll Required (+1); VPP Powers Can Be Changed Only In Given Circumstance (The Sleeper must fall asleep in order for this powers to change; -1/2), Character Has No Choice Regarding How Powers Change (The Sleeper will wake up with a different set of powers each time ; -1/2) Notes: Sleeper's powers vary from waking cycle to waking cycle. The Sleeper is often very strong (STR 30-50) and resistant to damage (usually Damage Resistance). His other powers (if he has any) vary greatly. 2 Increased Speed: Running +1" (7" total), END 1 5 Doesn't Age: LS (Longevity: Immortal) 2 Rarely Sleeps: LS (Sleeping: Character only has to sleep 8 hours per year) Notes: Technically, the Sleeper can remain awake for weeks before he needs to sleep. But when he does, he will sleep for weeks. However, this cycle isn't a constant one. Perks 10 Money: Wealthy Skills 15 +3 with HTH Combat 5 CK: New York City 14- 4 Gambling (Card Games) 13- 5 High Society 12- 0 Language: English (idiomatic; literate) 9 Lockpicking 14- 5 Security Systems 13- 7 Shadowing 14- 3 Sleight Of Hand 11- 3 Stealth 11- 13 Streetwise 16- Total Powers & Skill Cost: 838 Total Cost: 850 200+ Disadvantages 15 Physical Limitation: Addicted to Amphetamines (Frequently, Greatly Impairing) 15 Psychological Limitation: Addicted to Amphetamines (Common, Strong) 15 Psychological Limitation: Reckless (Common, Strong) 15 Psychological Limitation: Terrified of Sleeping (Common, Strong) 15 Reputation: The Sleeper, a violent freelance criminal and plague spreader, 11- (Extreme) 575 Experience Points 850 Total Disadvantage Points
Description: The Sleeper is so named due to the nature of his power; whenever he falls asleep, his body changes into a new form. Usually, he sleeps for several weeks, and then awakens, remaining awake for several weeks. The Sleeper has a new body each time he wakes, often with a few joker features, and is usually a powerful ace. His typical powers are great strength, enhanced dexterity, and speed. Due to the nature of his powers, the Sleeper fears sleep. He is terrified of eventually waking up in a hideous joker body that will either die before he sleeps again, or that won't need to sleep at all. He pops pills constantly, and will usually turn into a ravening, paranoid maniac before crashing at the end of his waking period.
At one point, Sleeper’s “power” was to infect people with the wild card virus. He became known as “Typhoid Croyd” and ended up pursued by numerous aces and government officials. This did little to help his end of cycle paranoia. However, he eventually ended up in a containment room at the Jokertown Clinic, but not after infecting Dr. Tachyon.
Campaign Use and Designer’s Notes: I’d like to think I built his power(s) correctly. You could make it Multiform, but then he’d have a virtually infinite number of forms, some of who are built on hundreds and hundreds of points (he once awoke in a form that seemed to have any power he needed!) You might also want to add in Shape Shift, with the No Conscious Control limitation (he only changes shape when he sleeps). In addition, his Skills should stay at the levels they are at, although Lockpicking and Sleight of Hand could go higher if his DEX is elevated.
(The Sleeper created by Roger Zelazny, character sheet created by Michael Surbrook)
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