THE ANIMATED JUSTICE LEAGUE

AQUAMAN

Val  Char   Cost
55  STR45
23  DEX39
35  CON50
14  BODY8
10  INT0
18  EGO16
23/46  PRE13
14  COM2
 
15  PD4
8  ED1
5  SPD17
18  REC0
70  END0
60  STUN0
 
7"  RUN2
25"  SWIM0
11"  LEAP0
Characteristics Cost: 197

Cost   Power END
35   Aqua-Speed: Swimming +23" (25" total) (x4 Noncombat), Reduced Endurance (1/2 END; +1/4) (35 Active Points) [Notes: This is about 170mph at full non-combat speed.]  1
    
14   Strength of The Deep: Reduced Endurance (1/2 END; +1/4) (14 Active Points) applied to STR 
    
9   King of the Seven Seas: +23 PRE (23 Active Points); Only for Presence Attacks vs Sea Creatures and Amphibians (-1), Provides No Defense (-1/2) 
    
7   Acclimated to High Pressure: Physical Damage Reduction, 25% (10 Active Points); Only Underwater (-1/2)  0
15   Dense Body: Physical Damage Reduction, Resistant, 25% [Notes: This provides a total of 25% Resistant Physical Damage Reduction and 50% Non-Resistant Physical Damage Reduction when Underwater.]  0
15   Dense Body: Energy Damage Reduction, Resistant, 25%  0
8   Atlantean Physiology: Life Support (Expanded Breathing: Underwater; Safe in High Pressure; Safe in Intense Cold)  0
    
   Hook/Harpoon Hand, all slots OAF (-1) [Notes: When using either of these abilities, Aquaman's hand may be targeted as any other accessible focus.] 
15   1) Killing Attack - Hand-To-Hand 1 1/2d6 (3d6+1 w/STR), Reduced Endurance (1/2 END; +1/4) (31 Active Points)  1
12   2) Stretching 5", Reduced Endurance (1/2 END; +1/4) (31 Active Points); Always Direct (-1/4), Can only shoot out his hook hand and reel it back in (-1/4)  1
Powers Cost: 130

Cost   Martial Arts Maneuver
   Grappling and Wrestling 
4   1) +1 HTH Damage Class(es) 
3   2) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 70 STR for holding on 
4   3) Reversal: var Phase, -1 OCV, -2 DCV, 75 STR to Escape; Grab Two Limbs 
3   4) Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, 14d6 Strike; Target Falls; Must Follow Grab 
4   5) Crush: 1/2 Phase, +0 OCV, +0 DCV, 16d6 Crush, Must Follow Grab 
5   6) Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block 
2   7) Weapon Element: Javelins and Thrown Spears, Polearms and Spears 
Martial Arts Cost: 25

Cost   Skill
13   +2 Overall (20 Active Points); Only Underwater (-1/2) 
20   +4 with HTH Combat 
    
2   Animal Handler (Aquatic Animals) 14- (18-) 
3   Bureaucratics 14- (18-) 
3   Climbing 14- 
7   Defense Maneuver I-IV (10 Active Points); Only Underwater (-1/2)  
3   High Society 14- (18-) 
2   KS: Atlantean Mysticism 11- 
5   KS: The Seven Seas 14- 
2   AK: Atlantis 11- 
2   Navigation (Marine) 11- 
3   Oratory 14- (18-) 
2   PS: Absolute Sovereign 11- 
3   Riding 14- 
2   Survival (Marine) 11- 
3   Tracking 11- 
0   TF: Swimming Beasts 
2   WF: Common Atlantean Weapons 
Skills Cost: 77

Cost   Perk
15   Advanced Tech 
35   Fringe Benefit: Diplomatic Immunity, Head of State of a single nation, King, Member of the Aristocracy/Higher Nobility [Notes: This should include all the followers he can manage, plus super-submarines, access to data repositories, etc.] 
15   Money: Filthy Rich 
Perks Cost: 65

Cost   Talent
13   Animal Friendship (20 Active Points); Only Aquatic/Amphibious Animals (-1/2) 
10   Beast Speech (15 Active Points); Only Aquatic/Amphibious Animals (-1/2) 
2   Bump Of Direction (3 Active Points); Only Underwater (-1/2) 
3   Environmental Movement (no penalties Underwater) 
3   Rapid Healing (5 Active Points); Only Underwater (-1/2) 
Talents Cost: 31

Total Character Cost: 525

Val   Disadvantages
5   Dependence: Immersion in Water -10 Active Points from Strength (Very Common, 1 Hour) 
25   Dependent NPC: Wife and Child 11- (Incompetent; Group DNPC: x2 DNPCs) 
10   Enraged: When his decisions are countermanded or his authority is challenged (Common), go 8-, recover 14- 
15   Hunted: Atlantean Nobility 14- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 
10   Hunted: Brother and others who wish to usurp his throne 8- (Less Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 
10   Physical Limitation: Left hand has no fine manipulation (it's a hook/harpoon) (Frequently, Slightly Impairing) 
15   Psychological Limitation: Distrusts everyone from the surface world (Very Common, Moderate) 
20   Psychological Limitation: Fiercely protective of Atlantis (Very Common, Strong) 
15   Psychological Limitation: "I'd rather fight than switch!" (Common, Strong) 
10   Psychological Limitation: Self-Sacrificing (Uncommon, Strong) 
5   Reputation: Indomitable and xenophobic ruler of Atlantis, 8- 
25   Social Limitation: Public ID (Very Frequently, Severe) 

Disadvantage Points: 165
Base Points: 200
Experience Required: 160
Total Experience Available: 160
Experience Unspent: 0


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