THE ANIMATED JUSTICE LEAGUE

BOOSTER GOLD

Val  Char   Cost
15/30  STR5
15/17  DEX15
15  CON10
13  BODY6
10  INT0
10  EGO0
10/15  PRE0
18  COM4
 
7/20  PD4
5/15  ED2
3/4  SPD5
6/9  REC0
30/60  END0
30/50  STUN1
 
6"  RUN0
2"  SWIM0
3"/6"  LEAP0
Characteristics Cost: 52

Cost   Power END
   Battlesuit, all slots IIF (-1/4) 
24   1) Flight 10", Variable Advantage (+1/4 Advantages; +1/2) (30 Active Points)  3
24   2) Armor (10 PD/10 ED) (30 Active Points)  0
15   3) +15 STR, Reduced Endurance (1/2 END; +1/4) (19 Active Points)  1
3   4) 1/2 END on Base Strength of 15 (4 Active Points)  0
3   5) +2 DEX (6 Active Points); No Figured Characteristics (-1/2) 
8   6) +1 SPD (10 Active Points) 
12   7) +30 END (15 Active Points) 
10   8) +12 STUN (12 Active Points) 
    
15   Protective Field: Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), Usable Simultaneously (up to 2 people at once; +1/2) (30 Active Points); Costs Endurance (-1/2), OIF (Battlesuit; -1/2)  3
    
33   Energy Direction: Multipower, 50-point reserve, (50 Active Points); all slots OIF (Battlesuit; -1/2) 
3u   1) Wrist Blasters: Energy Blast 10d6 (50 Active Points)  5
3u   2) Energy Disruption Blast: Drain END 3d6+1, Ranged (+1/2) (49 Active Points)  5
3u   3) Energy Field: (Total: 49 Active Cost, 29 Real Cost) +15 STR, Reduced Endurance (1/2 END; +1/4) (19 Active Points); No Figured Characteristics (-1/2) (Real Cost: 13) plus Force Field (10 PD/10 ED) (Protect Carried Items) (30 Active Points) (Real Cost: 20)  4
    
3   Big Yellow Glasses: Sight Group Flash Defense (5 points) (5 Active Points); OIF (Goggles; -1/2)  0
    
2   Bravery: +5 PRE (5 Active Points); Only for defense for purposes of representing courage in the face of danger (-1) 
    
6   JL Communicator: Radio Perception/Transmission (Radio Group) (10 Active Points); Sense Affected As More Than One Sense Hearing Group (-1/2), IIF (Earpiece Transceiver; -1/4)  0
Powers Cost: 167

Cost   Skill
6   +2 with Energy Direction Multipower 
    
2    
2   KS: Future "History" 11- 
1   SS: Time Travel 8- 
Skills Cost: 11

Cost   Perk
5   Fringe Benefit: Membership in the JL 
5   Money: Well Off 
9   Skeets 
Perks Cost: 19

Total Character Cost: 249

Val   Disadvantages
5   Distinctive Features: Often mistaken for Green Lantern (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 
5   Dependent NPC: Dr. Tracy Simmons 8- (Normal; Useful Noncombat Position or Skills
15   Hunted: The Time Police 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Capture) 
20   Psychological Limitation: Code vs Killing (Common, Total) 
10   Psychological Limitation: Easily Discouraged, A "Quitter" (Common, Moderate) 
10   Psychological Limitation: Easily Distracted (Common, Moderate) 
5   Psychological Limitation: Babehound (Uncommon, Moderate) 
5   Psychological Limitation: Lusts for Fame and Fortune (Uncommon, Moderate) 
5   Reputation: Doofus Superhero, 8- 
10   Social Limitation: Public ID (Frequently, Minor) 

Disadvantage Points: 90
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0


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