THE ANIMATED JUSTICE LEAGUE

J'ONN JONNZ

Val  Char   Cost
30/50  STR20
21  DEX33
30  CON40
30  BODY40
18  INT8
23  EGO26
18  PRE8
10  COM0
 
11/30  PD5
11/30  ED5
4  SPD9
12  REC0
60  END0
60  STUN0
 
6"  RUN0
2"  SWIM0
6"/10"  LEAP0
Characteristics Cost: 194

Cost   Power END
107   Martian Powers: Multipower, 107-point reserve 
21m   1) Soul Searching: Mind Scan 19d6+1 (Human and Alien classes of minds) (107 Active Points)  11
5u   2) Mind Probe: Telepathy 8d6 (Human and Alien classes of minds) (50 Active Points)  5
3u   3) Mind Meld: Mind Link , Human and Alien classes of minds, Any Willing Target, Any distance, Number of Minds (x2) (35 Active Points)  0
5u   4) Mental Assault: Ego Attack 4d6 (Human and Alien classes of minds) (50 Active Points)  5
3u   5) Reinforced Mental Shields: Mental Defense (25 points total), Hardened (+1/4), Usable Simultaneously (up to 2 people at once; +1/2), Ranged (+1/2) (51 Active Points); Costs Endurance (-1/2)  5
6u   6) Density Max: (Total: 65 Active Cost, 65 Real Cost) Density Increase (1,600 kg mass, +20 STR, +4 PD/ED, -4" KB), Cannot be used simultaneously with Transparency, Phase, or Phase Through (+0) (Real Cost: 20) plus Armor (15 PD/15 ED), Cannot be used simultaneously with Transparency, Phase, or Phase Through (+0) (Real Cost: 45)  2
6u   7) Transparency: Invisibility to Sight, Mental and Touch Groups, Danger Sense and Combat Sense , No Fringe, Reduced Endurance (1/2 END; +1/4) (57 Active Points)  2
5u   8) Phase: Desolidification (affected by Fire/Intense Heat and Mental Powers), Reduced Endurance (1/2 END; +1/4) (50 Active Points)  2
3u   9) Phase Through: Hand-To-Hand Attack (PD) +8d6, Doesn't affect things he couldn't pass through with Phase (+0), Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2), No Knockback (-1/4)  0
5u   10) Body Manipulation: Shape Shift (Sight, Hearing, Smell/Taste, Touch and Radio Groups, Any Living Thing & Minor Changes to Own Body), Imitation, Costs END Only To Change Shape (+1/4) (52 Active Points)  4
5u   11) Shape Shift Enhancement: (Total: 55 Active Cost, 55 Real Cost) Growth (+10 STR, +2 BODY, +2 STUN, -2" KB, 400 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide) (Real Cost: 10) plus Shrinking (1 m tall, 12.5 kg mass, -2 PER Rolls to perceive character, +2 DCV, takes +3" KB) (Real Cost: 10) plus Killing Attack - Hand-To-Hand 1d6+1 (2 1/2d6 w/STR) (Real Cost: 20) plus Extra Limbs (6) (Real Cost: 5) plus Stretching 2" (Real Cost: 10) [Notes: This slot is used to represent characteristics of forms assumed with the Body Manipulation power (-0). Since this was not purchased as Linked, any of the powers in this package can be used to represent a change in shape which is still obviously J'onn and therefore does not get the Shape Shift benefits.]  5
    
30   Flight: Flight 10", Variable Advantage (+1/4 Advantages; +1/2) (30 Active Points)  3
17   Martian Physiology: Life Support (Longevity 1600 Years; Safe in Intense Cold; Safe in Low Pressure; Self-Contained Breathing) [Notes: Safe in Low Pressure does NOT include Safe in Vacuum, and is therefore a 1-point adder for Life Support.]  0
    
6   JL Communicator: Radio Perception/Transmission (Radio Group) (10 Active Points); Sense Affected As More Than One Sense Hearing Group (-1/2), IIF Durable Expendable (Easy to obtain new Focus; Earpiece Transceiver; -1/4)  0
Powers Cost: 227

Cost   Skill
3   Acting 13- 
3   Bureaucratics 13- 
3   Combat Piloting 13- 
6   +3 with Phase Through 
3   Concealment 13- 
3   Contortionist 13- 
3   Conversation 13- 
1   Language: English (imitate dialects) (5 Active Points)  
3   Forensic Medicine 13- 
2   AK: Mars 11- 
6   Language: Martian (imitate dialects; literate) 
3   Mimicry 13- 
2   Navigation (Space) 13- 
3   Paramedics 13- 
1   PS: Doctor 8- 
2   PS: Guardian 11- 
2   PS: Scientist 11- 
2   SS: Biology 11- 
2   SS: Medicine 11- 
3   Shadowing 13- 
5   +1 with all INT-based, Science, and Knowledge Skills 
8   +1 with all non-combat Skills 
3   Stealth 13- 
4   Survival (Mars-like Environments, Underground) 13- 
3   Systems Operation 13- 
3   Tracking 13- 
2   TF: Science Fiction & Space Vehicles, Combat Aircraft 
3   WF: Martian Hi-Tech Weapons, Vehicle Weapons 
Skills Cost: 87

Cost   Perk
5   Fringe Benefit: Membership in the JL 
3   Anonymity 
Perks Cost: 8

Cost   Talent
9   Ambidexterity (no Off Hand penalty) 
Talents Cost: 9

Total Character Cost: 525

Val   Disadvantages
20   Accidental Change: Shape Change to natural Martian form when unconscious at Level 4 Always (Uncommon) 
10   Dependent NPC: The Justice League 8- (As powerful as the PC; Useful Noncombat Position or Skills; Group DNPC: x8 DNPCs) 
5   Distinctive Features: Hybrid form causes Major Reaction, natural form causes Extreme Reaction (Easily Concealed; Extreme Reaction; Detectable Only By Technology Or Major Effort) 
20   Hunted: The Dominion 8- (Mo Pow, NCI, Harshly Punish) 
10   Physical Limitation: Really Alien Physiology, makes medical intervention difficult (Infrequently, Greatly Impairing) 
15   Psychological Limitation: Code Versus Killing (Common, Strong) 
25   Susceptibility: Presense of Fire (1") or Temperature over 120¼F, 1d6 damage per Segment (Common) 
30   Vulnerability: 2 x STUN Fire/Heat-based Attacks (Very Common) 
30   Vulnerability: 2 x BODY Fire/Heat-based Attacks (Very Common) 
5   Vulnerability: 1 1/2 x Effect Presence Attacks and Mental effects which exploit his memories of his lost family and culture (Uncommon) 

Disadvantage Points: 170
Base Points: 200
Experience Required: 155
Total Experience Available: 155
Experience Unspent: 0


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