THE ANIMATED JUSTICE LEAGUE

SKEETS

Val  Char   Cost
5  STR-5
10  DEX0
5  CON-10
5  BODY-10
18  INT8
10  EGO0
10  PRE0
12  COM1
 
6  PD0
6  ED0
2  SPD0
2  REC0
10  END0
15  STUN4
 
0"  RUN-12
0"  SWIM-2
0"  LEAP-1
Characteristics Cost: -27

Cost   Power END
6   Tiny: +2 for Range Modifiers vs Ranged Attacks and Perception Rolls made against him 
47   I'm A Machine: Life Support (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity 200 Years; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep)  0
15   Metal Body: Armor (5 PD/5 ED)  0
24   Internal Antigrav: Flight 12"  2
    
43   Internal Component Reorganization: Variable Power Pool, 25 base + 18 control cost, Cosmic (+2) (61 Active Points); Only for effects with little impact on combat and which a little robot could reasonably produce ((see examples); -1) 
0   1) Ego Boost: Aid Presence and Ego (50% each) 2d6, Usable By Other (+1/4) (25 Active Points); Extra Time (Full Phase, -1/2), Incantations (-1/4), Only works on Booster Gold (-1/4) Real Cost: 12  0
0   2) 2-D Projector: Sight and Hearing Groups Images Increased Size (4" radius; +1/2) (22 Active Points); Only to create 2-D, TV-like images of stored memories or crafted sequences (-1/2) Real Cost: 15  2
0   3) Bio-Scan: N-Ray Perception (Sight Group), Discriminatory, Analyze (20 Active Points); Only to scan and analyze internal structures for damage and function (-1) Real Cost: 10  0
0   4) BG's Home Entertainment Center: High Range Radio Perception (Radio Group) (12 Active Points) Real Cost: 12  0
0   5) Air Purifier: Change Environment 2" radius, Multiple Combat Effects, Varying Combat Effects (25 Active Points) Real Cost: 25  2
0   6) Repair Machines: Healing BODY 2d6, Can Heal Limbs (25 Active Points); Can only repair electronic/mechanical devices (-1/4), Requires replacement parts for major repairs (-1/4) Real Cost: 17  2
Powers Cost: 135

Cost   Skill
3   Computer Programming 13- 
3   Electronics 13- 
9   KS: General Knowledge 18- 
3   Oratory 11- 
3   Paramedics 13- 
3   Security Systems 13- 
3   Systems Operation 13- 
Skills Cost: 27

Cost   Talent
3   Absolute Time Sense 
5   Eidetic Memory 
3   Lightning Calculator 
6   Speed Reading (x100) 
20   Universal Translator 13- 
Talents Cost: 37

Total Character Cost: 172

Val   Disadvantages
10   Can be affected by anything which "only affects machines" or "only affects computers" 
15   Distinctive Features: Small, Flying Robot (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 
20   Physical Limitation: No Limbs (Frequently, Fully Impairing) 
5   Physical Limitation: Small: +3" Knockback (Infrequently, Slightly Impairing) 
25   Psychological Limitation: Completely Devoted to Booster Gold (Very Common, Total) 
20   Psychological Limitation: Code vs Killing (Common, Total) 
0   Rivalry: Romantic (Anyone who might get between Skeets and Booster; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry) 
20   Social Limitation: Not a legal person (Very Frequently, Major) 
10   Vulnerability: 1 1/2 x STUN Electricity (Common) 

Disadvantage Points: 125
Base Points: 47
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0


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