THE ANIMATED JUSTICE LEAGUE

SUPERMAN

Val  Char   Cost
25/75  STR15
20/26  DEX30
25  CON30
20  BODY20
15  INT5
14  EGO8
20  PRE10
16  COM3
 
10/60  PD5
10/20  ED5
4/6  SPD10
10/20  REC0
50  END0
55/80  STUN9
 
6"  RUN0
2"  SWIM0
5"/15"  LEAP0
Characteristics Cost: 150

Cost   Power END
   Kryptonion Powers, all slots Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4) 
50   1) Superstrength: +50 STR, Reduced Endurance (1/2 END; +1/4) (62 Active Points)  2
24   2) Superspeed: Flight 10", Variable Advantage (+1/4 Advantages; +1/2) (30 Active Points)  3
10   3) Superspeed: +6 DEX (18 Active Points); No Figured Characteristics (-1/2) 
16   4) Superspeed: +2 SPD (20 Active Points) 
8   5) Invulnerability: +10 ED (10 Active Points) 
16   6) Invulnerability: Damage Resistance (20 PD/20 ED) (20 Active Points)  0
21   7) Invulnerability: Armor (20 PD/0 ED), Hardened (+1/4) (37 Active Points); Not vs magic-based attacks (-1/2)  0
29   8) Invulnerability: Force Field (20 PD), Hardened (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1) (65 Active Points); Only vs attacks that cannot do body damage at their theoretical maximum without regard to this increased defense (-1/2), Not vs magic-based attacks (-1/2)  0
10   9) Invulnerability: Life Support (Extended Breathing: 1 END per 5 Minutes; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (12 Active Points)  0
20   10) Kryptonion Resiliency: +20 REC (40 Active Points); Only for Recoveries taken as a full-phase action and for long-term healing (-3/4) 
10   11) Super Senses: +4 PER with all Sense Groups (12 Active Points)  0
5   12) Telescopic Vision: +4 versus Range Modifier for Sight Group (6 Active Points)  0
12   13) Microscopic Vision: Microscopic (x1,000) with Sight Group (15 Active Points)  0
3   14) X-Ray Vision: N-Ray Perception (Sight Group) (10 Active Points); Increased Endurance Cost (x4 END; -1 1/2), Costs Endurance (-1/2)  4
5   15) Telescopic Hearing: +4 versus Range Modifier for Hearing Group (6 Active Points)  0
2   16) Ultrasonic Hearing: Ultrasonic Perception (Hearing Group) (3 Active Points)  0
    
37   Kryptonion Power Tricks: Multipower, 75-point reserve, (75 Active Points); all slots Increased Endurance Cost (x2 END; -1/2), Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4), Concentration (1/2 DCV; -1/4) 
3u   1) Heat Vision: Killing Attack - Ranged 3d6+1, Armor Piercing (+1/2) (75 Active Points); No Knockback (-1/4)  14
2u   2) Super Breath: Energy Blast 6d6, Does x1 1/2 Knockback (+1/2), Area Of Effect (10" Cone; +1) (75 Active Points); No Range (-1/2), Reduced Penetration (-1/4), Incantations (-1/4)  14
4u   3) Super Drilling: Tunneling 10" through 18 DEF material (74 Active Points)  14
2u   4) Too Fast To See: Invisibility to Sight, Hearing, Radio and Smell/Taste Groups, Danger Sense, Combat Sense and Spatial Awareness , No Fringe (56 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Linked to Flight (Superspeed; -1/4), Not when attacking (-1/4), Others with superspeed are immune (-1/4)  12
    
6   JL Communicator: Radio Perception/Transmission (Radio Group) (10 Active Points); Sense Affected As More Than One Sense Hearing Group (-1/2), IIF Durable (Earpiece Transceiver; -1/4)  0
Powers Cost: 295

Cost   Skill
10   +1 Overall 
5   +1 with HTH Combat 
2   Penalty Skill Levels: +1 vs. Range Modifier with Heat Vision 
    
3   Bureaucratics 13- 
3   Conversation 13- 
3   Deduction 12- 
1   Hoist 8- 
2   CK: Metropolis 11- 
2   AK: Rural Kansas 11- 
2   Language: Kryptonion (basic conversation; literate) 
3   Power: Kryptonion Power Tricks 11- 
3   PS: Reporter (INT-based) 12- 
1   PS: Farmer 8- 
1   Streetwise 8- 
1   TF: JL "Javelins" and related craft 
Skills Cost: 42

Cost   Perk
1   Fringe Benefit: Press Pass 
5   Fringe Benefit: Membership in the JL 
9   Reputation (A large group) 14-, +3/+3d6 
10   Base (50 Base, 50 Disad) 
3   Well-Connected 
1   1) Contact: Metropolis PD (Contact has useful Skills or resources) (2 Active Points) 8- 
1   2) Contact: Star Labs (Contact has useful Skills or resources) (2 Active Points) 8- 
4   3) Contact: United Nations (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) (5 Active Points) 11- 
4   4) Contact: White House (Contact has significant Contacts of his own, Very Good relationship with Contact) (5 Active Points) 11- 
Perks Cost: 38

Total Character Cost: 525

Val   Disadvantages
15   Dependent NPC: Lois Lane 11- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID) 
15   Dependent NPC: Jimmy Olsen 8- (Normal; Unaware of character's adventuring career/Secret ID) 
15   Hunted: Lex Luthor 11- (Less Pow, NCI, Harshly Punish) 
20   Hunted: Darkseid 8- (Mo Pow, NCI, Harshly Punish) 
10   Hunted: Superman Rogue Gallery 8- (As Pow, Harshly Punish) 
5   Physical Limitation: Invulnerability makes such things as surgery and hypodermic injections difficult (Infrequently, Slightly Impairing) 
20   Psychological Limitation: Code Versus Killing (Common, Total) 
15   Psychological Limitation: Protective of Innocents (Common, Strong) 
10   Reputation: The Big Blue Boyscout, 11- 
15   Social Limitation: Secret Identity (Frequently, Major) 
25   Susceptibility: Presence of Kryptonite (4"), 3d6 damage per Phase (Uncommon) 
10   Vulnerability: 2 x Effect Magic-based Attacks vs Power Defense (Uncommon) 

Disadvantage Points: 175
Base Points: 200
Experience Required: 150
Total Experience Available: 150
Experience Unspent: 0


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