THE JUSTICE LEAGUE

FLASH

Val	CHA	Cost	Roll	Notes
20	STR	10	13-	Lift 400 kg; 4d6 HTH Damage
24	DEX	42	14-	OCV:  8/DCV:  8
23	CON	26	14-
13	BODY	6	12-
18	INT	8	13-	PER Roll 13-
14	EGO	8	12-	ECV:  5
18	PRE	8	13-	PRE Attack:  3 1/2d6
16	COM	3	12-

18	PD	14		Total:  18 PD (0 rPD)
18	ED	13		Total:  18 ED (0 rED)
7	SPD	36		Phases:  2, 4, 6, 7, 9, 11, 12
10	REC	2
50	END	2
50	STUN	15		Total Characteristic Cost:  193

Movement:	Running:	6"/12"
		Flight:		50"/100"
		Leaping:	4"/8"
		Swimming:	2"/4"

Cost	Powers & Skills
250	The Speed Force:  Variable Power Pool (Cosmic Energy Control), 
	100 base + 150 control cost, Cosmic (+2)
0	1) Tap the Speed Force:  Aid  SPD 4d6 (standard effect: 12 points), Can Add Maximum 
	Of 50 Points
	Real Cost: 53

	Martial Arts:  Speedster Martial Arts
	Maneuver	OCV	DCV	Damage
5	Flying Dodge	--	+4	Dodge All Attacks, Abort; FMove
5	Flying Grab	-2	-1	Grab Two Limbs, 30 STR for holding on; FMove
5	Flying Throw	-1	-2	Grab Two Limbs;  +v/5; Target Falls; FMove
5	Passing Disarm	-1	-1	Disarm, 30 STR to Disarm roll; FMove
5	Passing Strike	+1	+0	4d6 +v/5; FMove
5	Passing Throw	+0	+0	4d6 +v/5; Target Falls; FMove
5	Rapid Punch	+1	-2	8d6 Strike

43	Speed Powers:  Elemental Control, 86-point powers
44	1)  Loan Speed:  Succor  1/3 to SPD (+1); 2/3 to Movement Power (+20 pts) 10d6 
	(standard effect: 30 points), any Movement power one at a time (This covers the 'any 
	movement' ability. ; +1/4), Limited Range (50"; +1/4), Reduced Endurance 
	(1/2 END; +1/4), END 3
407	2)  Supreme Movement:  Flight 50", Reduced Endurance (0 END; +1/2), Variable 
	Advantage (+1 1/2 Advantages; Tricks of the Trade; +3)
47	3)  The Speed Force Giveth; The Flash Taketh Away.:  Suppress Speed Force Abilities 
	(Any Superspeed powers) 6d6, all Speedster powers simultaneously (+2), END 9
	Notes:  This is the ability to cloud his target's link to "the Speed Force". This should 
	work only on Speedsters, not anyone's movement ability.

32	Hyper Awareness:  Rapid ( x10,000) with Sight Group and Danger Sense
7	Instant Change:  Cosmetic Transform 2d6 (Civilian clothes to Flash Uniform, Reversing 
	the transform); Limited Target: Own Clothes (-1/4), IIF (Flash Ring; -1/4), END 1

	Perks
5	Inheritance from Aunt Iris:  Money:  Well Off
10	Contribution to Watchtower
10	Fringe Benefit:  Membership: Justice League of America; Senior Member
15	Reputation:  Legacy Hero/The Fastest Man Alive (A large group) 14-, +5/+5d6
3	Well-Connected
23	1)  Contact:  Justice League of America (Contact has access to major institutions, 
	Contact has very useful Skills or resources, Very Good relationship with Contact), 
	Organization Contact (x3) 12-
20	2)  Contact:  Justice Society of America (Contact has access to major institutions, 
	Contact has very useful Skills or resources, Very Good relationship with Contact), 
	Organization Contact (x3) 11-
23	3)  Contact:  Teen Titans (or just Titans) (Contact has access to major institutions, 
	Contact has very useful Skills or resources, Very Good relationship with Contact), 
	Organization Contact (x3) 12-
23	4)  Contact:  The Flash "Family" (Contact has access to major institutions, 
	Contact has very useful Skills or resources, Very Good relationship with Contact), 
	Organization Contact (x3) 12-

	Talents
30	Rolled with the Punches:  Combat Luck (15 PD/15 ED)
17	Sense Danger:  Danger Sense (self only, out of combat, Function as a Sense, 
	Intuitional) 13-
3	Counts On His Fingers Like You Wouldn't Believe!:  Lightning Calculator
30	Reflexes Supreme:  Lightning Reflexes: +20 DEX to act first with All Actions
10	Page Turner!:  Speed Reading (x10,000)

	Skills
5	+1 with Hand to Hand Combat
40	Missed ME!:  +12 with DCV; Costs Endurance (-1/2), END 6
40	+20 with Dive for Cover
9	+3 with "Running" Powers

3	Breakfall 14-
3	Bureaucratics 13-
3	High Society 13-
3	Interrogation 13-
3	Paramedics 13-
3	Persuasion 13-
17	Master of Speed:  Power:  Speedster Tricks 20-
3	Streetwise 13-
3	Tactics 13-
3	Teamwork 14-
3	Scholar
1	1)  KS: Speedsters 11-
2	2)  KS: The Best Places to eat on Earth! 13-
1	3)  KS: The Legacy of the Flash 11-
1	4)  KS: The Speed Force 11-
1	5)  KS: The Superhuman World 11-
3	Traveler
2	1)  AK: Africa 13-
1	2)  AK: Antarctica 11-
2	3)  AK: Asia 13-
7	4)  AK: Earth 18-
2	5)  AK: Europe 13-
7	6)  AK: North America 18-
2	7)  AK: South America 13-
1	8)  CK: Keystone City 11-

Total Powers & Skill Cost:  1261
Total Cost:  1454

550+	Disadvantages
15	DNPC:  Linda Park-West (Wife) 8-, Normal, Unaware of character's adventuring 
	career/Secret ID
20	Dependent NPC:  Barry and Iris (twins) 8- (Incompetent; Group DNPC: x2 DNPCs)
20	Hunted:  Flash's Rogues Gallery 11- (Frequently), As Powerful, NCI, Harshly Punish
15	Psychological Limitation:  Can't Live up to Barry's Memory  (Very Common, Moderate)
15	Psychological Limitation:  Loyalty To Community (Common, Strong)
15	Psychological Limitation:  Protective of Barry's Legacy Common, Strong
20	Psychological Limitation:  True Hero  (Common, Total)
10	Reputation:  Legacy (Barry would have done it this way...), 11-
15	Secret Identity: Wally West:  Frequently (11-), Major
759	Experience Points

Total Disadvantage Points:  1454

Background/History: From "Those Who Ride the Lightning" a Flash Fansite. http://www.hyperborea.org/flash/.

Junior high school student Wally West, president of Blue Valley, Nebraska's Flash Fan Club, was visiting his aunt Iris in Central City and her boyfriend Barry Allen. Barry offered to introduce Wally to the Flash - in costume, he explained to Wally the accident which gave him his powers, when suddenly it reoccurred, granting Wally the same abilities! Barry took him into his confidence, and made him his sidekick, Kid Flash. Wally was a founding member of the Teen Titans.

Unfortunately, the accident had a slightly different effect on Wally's adolescent body. He developed a disease which would kill him if he used his speed. A blast of energy during the Crisis - the same war in which Barry sacrificed his life - cured Wally of this disease, but left him with a top speed roughly that of sound.

In honor of his mentor, Wally took the name and costume of the Flash. He went through a difficult period of emotional instability during which he used his powers irresponsibly, developed a reputation as a womanizer, and finally sought psychiatric help, As he matured - much of which he credits to his now-longstanding relationship with reporter Linda Park - and learned to fulfill his responsibility, Wally slowly developed confidence and regained his earlier speed.

Finally breaking through his mental block of replacing Barry Allen, he achieved full speed, only to find himself changing into energy. In the midst of a battle for Keystone, he sacrificed his life and his humanity to save Linda - and became the only person known to return from the other side of the speed barrier. Wally now has a direct connection to the speed force, and subconscious knowledge of new ways to use it, including the ability to lend speed to other objects and people (Terminal Velocity and aftermath: Flash #95-101, 1994-1995).

Wally now wears a costume made of concentrated speed force energy. Unable to wait for both broken legs to heal and inspired by a then-recent Justice League case, he gained enough control over the speed force to create a costume which would support him and enable him to run despite his injury (Flash #131, 1997).

Wally and Linda finally married, but Linda was kidnapped from the wedding by Abra Kadabra and retroactively erased from history (Flash #142, 1998). Wally's sacrifice at the end of “Chain Lightning,” entering the Speed Force to defeat Cobalt Blue, appeared final. He was, in fact, drawn back into reality when Linda escaped her prison outside of time. Trapped alongside her in an alternate reality, battling first a blue-eyed version of himself driven over the edge by his own Linda's death at the hands of Kobra, then Kadabra himself, he and Linda searched endless alternate realities before finally returning to their own and tricking Kadabra into reversing his spell (Flash #153-158, 1999). Restored to their own world at last, they immediately picked up where they left off, holding the wedding that afternoon.

Several months into Linda's first pregnancy, Zoom attacked Linda to “teach” Wally about tragedy firsthand. Linda survived, but the unborn twins did not. In his grief, Wally made a deal with the Spectre to make the world forget who he was, hoping that Wally and Linda would be safe from the Flash's enemies. What the Spectre did not tell him was that he and Linda would forget as well.

Wally and Linda have since regained their memories, though it took time for them to pick up the pieces of their their life and marriage. Miraculously, a time-travelling rematch with Zoom created a “fissure in time” that restored Linda's pregnancy, just in time for her to give birth. The Wests are currently looking forward to raising their new family.

Personality/Motivation: Wally is a hero out of his own desire to do good as well as his responsibility to uphold his uncle Barry's good name.

Appearance: Like you could get him to sit still long enough to know!


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