COMICS-DERIVED CHARACTER ADAPTATIONS

THE HULK: WORLD-BREAKER

Val	CHA	Cost	Roll	Notes
125	STR	115	34-	Lift 838.9 ktons; 25d6 HTH Damage [12]
23	DEX	39	14-	OCV:  8/DCV:  8
90	CON	160	27-
35	BODY	50	16-
25	INT	15	14-	PER Roll 14-
20	EGO	20	13-	ECV:  7
50	PRE	40	19-	PRE Attack:  10d6
12	COM	1	11-

60	PD	35		Total:  60 PD (35 rPD)
60	ED	42		Total:  60 ED (35 rED)
5	SPD	17		Phases:  3, 5, 8, 10, 12
45	REC	4
200	END	10
200	STUN	57			Total Characteristics Cost:  605

Movement:	Running:	12"/24"
		Leaping:	55"/110"
		Swimming:	2"/4"

Cost	Powers & Skills
	Martial Arts:  Brick Tricks Martial Art
	Maneuver	OCV	DCV	Notes
4	Bearhug I	+0	+0	29d6 Crush, Must Follow Grab
5	Bearhug II	-2	+0	Grab Two Limbs, 2d6 NND
4	Big Push	+0	+0	140 STR to Shove
4	Break Free	+0	+0	140 STR vs. Grabs
4	Deadly Smash	-2	+0	HKA 1d6 +1
5	Deadly Throw	-2	+0	HKA 1d6 +1 , Target Falls
5	Fist-Grab	+1	+1	Grab One Limb, Block
3	Grab		-1	-1	Grab Two Limbs, 135 STR for holding on
5	Legbreaker	-1	-2	Grab One Limb; HKA 1d6 +1 , Disable
4	Punch		+2	+0	27d6 Strike
4	Slam		-1	-1	STR +2d6 Strike; Grab Two Limbs; Target Falls
3	Tackle		+0	-1	25d6 +v/5 Strike; You Fall, Target Falls; FMove
3	Takedown	+2	+1	25d6 Strike; You Fall, Target Falls
4	Toughness	+2	+2	Block, Abort
5	Weapon Element:  Axes, Maces, Hammers, and Picks, Blades, Clubs, Nets, Polearms and Spears

249	Brick Tricks:  Variable Power Pool, 125 base + 62 control cost, Powers Can Be Changed As 
	A Zero-Phase Action (+1)

60	Gladiator Weapons:  Variable Power Pool (Gadget Pool), 50 base + 25 control cost, VPP Powers Can Be 
	Changed Only In Given Circumstance (When at Base; -½); all slots OAF (-1)
	 
73	Hulk Is The Strongest There Is!:  Aid  STR 5d6, Can Add Maximum Of 105 Points, Delayed Return Rate 
	(5 Points per Minute; +¼); Self Only (-½)
	Notes:  World-Breaker Hulk can access his rage with ease.
	 
	Gamma Physiology
15	1)  Bruce Banner:  Multiform (50 Character Points in the most expensive form) (Instant Change)
6	2)  Huge:  Knockback Resistance -3"
12	3)  Freight Train:  Running +6" (12" total), END 1
11	4)  Stentorian Voice:  Hearing Group Images 1" radius, +6 to PER Rolls; Set Effect (only to amplify 
	character's voice; -1), END 2
4	5)  Reach:  Stretching 1", Reduced Endurance (0 END; +½); Always Direct (-¼), No Noncombat 
	Stretching (-¼), No Velocity Damage (-¼)
	 
	Indestructible
74	1)  Doesn't Hurt:  Damage Resistance (35 PD/35 ED), Hardened (+¼) plus Hardened (+¼) applied to PD 
	plus Hardened (+¼) applied to ED
30	2)  Shrugs Off Damage:  Energy Damage Reduction, Resistant, 50%
30	3)  Shrugs Off Damage:  Physical Damage Reduction, Resistant, 50%
30	4)  Shrugs Off Damage:  Mental Damage Reduction, 50%
20	5)  Bracing:  Knockback Resistance -15"; Costs Endurance (-½), END 2
12	6)  Fractured Mind:  Mental Defense (26 points total)
6	7)  Pain Tolerance:  +10 Mental Defense (25 points total); Only To Resist Pain Attacks (-2) plus 
	Power Defense (10 points); Only To Resist Pain Attacks (-2)
19	8)  Regenerative:  Healing 3 BODY, Can Heal Limbs, Reduced Endurance (0 END; +½), Persistent (+½); 
	Extra Time (Regeneration-Only) 1 Hour (-2 ¼), Self Only (-½)
23	9)  Resilient Healing:  Healing 2d6, any one Characteristic other than BODY, END, or STUN at a time (+¼), 
	Reduced Endurance (0 END; +½); Self Only (-½)
31	10)  Gamma Powered Cockroach:  Life Support  (Eating: Character only has to eat once per week; 
	Expanded Breathing: Water; Extended Breathing: 1 END per 20 Minutes; Immunity: All terrestrial 
	diseases and biowarfare agents; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in 
	High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; 
	Sleeping: Character only has to sleep 8 hours per week)
	 
35	Mile-Long Leaping:  Multipower, 35-point reserve
3u	1)  Combat Hops:  Leaping +30" (55" forward, 27 ½" upward) (Accurate), END 3
1u	2)  MegaLeaping:  Leaping 10", MegaScale (1" = 1 km; leap takes 1 Phase per km; +¼), END 1
	 
	Enhanced Senses
5	1)  Astral Sight:  Detect Astral Projections 11- (Sight Group)
10	2)  Homing Sense:  Detect "Birthplace" 11- (Unusual Group), Range, Sense

	Perks
15	King of Planet Hulk:  Fringe Benefit:  King
6	Heavyweight Champ:  Reputation:  Strongest One There Is (A large group) 14-, +2/+2d6

	Talents
6	Quicker Than He Appears:  Lightning Reflexes: +4 DEX to act first with All Actions

	Skills
24	+3 with All Combat
35	+7 with Hand-to-Hand Combat
	 
3	Computer Programming 14-
3	Concealment 14-
3	Deduction 14-
3	Electronics 14-
3	Inventor 14-
3	Mechanics 14-
3	Navigation 14-
3	PS: Meditation 12-
3	Paramedic 14-
35	Power:  Brick Tricks 30-
3	Survival 14-
3	Systems Operation 14-
3	TF:  Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
3	Tactics 14-
3	Teamwork 14-
10	WF:  Beam Weapons, Common Melee Weapons, Energy Weapons, Small Arms, Flails, Nets
3	Scholar
2	1)  KS: Gamma Powered Individuals 14-
2	2)  KS: The Military World 12-
2	3)  KS: The Scientific World 14-
2	4)  KS: The Superhuman World 14-
3	Scientist
2	1)  SS:  Chemistry 14- 
2	2)  SS:  Mathematics 14- 
2	3)  SS:  Nuclear Physics 14- 
2	4)  SS:  Physics 14- 
2	5)  SS:  Subatomic Physics 14- 
3	Traveler
1	1)  AK: American Southwest 11-
1	2)  AK: New Mexico 11-
1	3)  CK: New York City 11-

Total Powers & Skill Cost:  1024
Total Cost:  1629

600+	Disadvantages
5	Accidental Change:  GM Fiat 8- (Uncommon)
15	DNPC:  Plot-Driven Dependent (Default: Betty Ross-Banner) 11- (Occasionally) (Normal)
25	Distinctive Features: Green Skinned Giant:  Not Concealable, Extreme Reaction, Detectable By 
	Commonly-Used Senses
10	Enraged:  When Angered/Frustrated Uncommon, go 8-, recover 11-
15	Hunted:  General Thunderbolt Ross 8- (Less Pow; NCI; PC has a Public ID or is otherwise very easy 
	to find; Harshly Punish)
15	Hunted:  Hulk's Rogues Gallery 8- (As Pow; PC has a Public ID or is otherwise very easy to find; 
	Harshly Punish)
5	Physical Limitation:  Large, up to twice human size (4m, or 2"; -2 DCV, +2 to PER Rolls to perceive) 
	(Infrequently, Slightly Impairing)
20	Psychological Limitation:  Code versus Killing Common, Total
10	Psychological Limitation:  Fractured Psyche (Uncommon; Strong)
15	Psychological Limitation:  Protective of Family and Friends (Common; Strong)
15	Psychological Limitation:  Vengeful (Common; Strong)
15	Public Identity: Dr Robert Bruce Banner:  Frequently (11-), Major
15	Reputation:  Violent Monster, Frequently (11-) (Extreme)
10	Unluck: 2d6
839	Experience Points

Total Disadvantage Points:  1629
Planet Hulk

Background/History: From: http://www.comicvine.com/hulk/29-2267/

Dr. Robert Bruce Banner was born to Dr. Brian Banner and his wife Rebecca. Rebecca loved Bruce very much, but her drunken husband Brian was jealous of the attention she gave to their son. Brian also thought that Bruce wasn't human due to genetic modifications Brian had made to himself. One day Brian killed his wife and was placed in a mental institution. Bruce would grow up hiding all his pain and live with his aunt Mrs. Drake. Dr. Robert Bruce Banner grew up to be a brilliant scientist and started working for the U.S. Department of Defense, in charge of an experimental Gamma Bomb.

A teenager named Rick Jones took a dare from some friends to drive inside of an off-limits Military-run atomic testing range seconds before a powerful Gamma-ray Bomb was due to be detonated. The scientist/physicist Bruce Banner had selflessly endangered himself to save the life of a boy whom had wandered onto the grounds of a secret military bomb testing range just moments before the detonation of the top secret Gamma Bomb. Banner told his colleague, Igor Starsky (real name Igor Drenkov) to hold the test, but Igor was a Soviet agent and did no such thing. Hoping for Banner's death, and the end of his project, Igor allowed the test to continue. Dr. Banner then dashed to the teenager and sped with him towards a nearby trench. Frantically, Dr. Banner hurled Rick Jones into the crevice where the teenager was shielded from the mysterious, menacing Gamma Rays. But, at that very second, standing in the open, exposed and un-sheltered, the heroic Bruce Banner absorbed the full impact of the gamma explosion, even though the center of the blast was a good five miles away. His ear-piercing screams filled the desert air, as the scientist lost all sense of time and space. As a strange, awesome change took place in the atomic structure of his body. A short time later,

Dr. Banner regained consciousness at the base hospital, with Rick Jones standing by his side. Rick Jones swore never to leave Dr. Banner again. During the rescue, Banner's body was irradiated by the gamma blast which, when combined with his own unique genetics, led to the birth of the Incredible Hulk. As the sun set, the Geiger counter on a nearby table began to tick louder and louder until Bruce Banner had turned into the most dangerous living creature on earth.

Version: World-Breaker. This is the Ultimate antagonist version of the Hulk. Banner's brain, driven by a seething rage and wreaking havoc.

Personality/Motivation: This version of the Hulk is angry at the world. Specifically the Super"Heroes" who have basically sought to eliminate him (at least he thinks so.) He mourns the loss of his wife and people. He intends to take down the Illuminati, but he's still not a killer.

Quote: "You wouldn't like me when I'm angry."

Powers/Tactics: This version of the Hulk fights like someone with a lot of experience and genius intellect to command his superhuman strength. This version has no problems hulking up. He's a cagy combatant and has a fondness for gladiator weapons.

Campaign Use: Run. This Hulk is angry.

Appearance: The World-Breaker is the hulk at his most massive, dressed in gladiator gear and with a really unpleasant look in his eye.

World-Break Hulk's Hero Designer File



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