MARVEL COMICS CHARACTER ADAPTATIONS

LIVE WIRE

Val	CHA	Cost	Roll	Notes
12	STR	2	11-	Lift 132 kg; 2d6 HTH Damage[1]
16	DEX	18	12-	OCV:  5/DCV:  5
11	CON	2	11-
11	BODY	2	11-
10	INT	0	11-	PER Roll 11-
10	EGO	0	11-	ECV:  3
11	PRE	1	11-	PRE Attack:  2d6
10	COM	0	11-

4	PD	2		Total:  4 PD (0 rPD)
4+8	ED	2		Total:  4/12 ED (0/8 rED)
4	SPD	14		Phases:  3, 6, 9, 12
4	REC	0
22	END	0
23	STUN	0		Total Characteristics Cost:  43

Movement:	Running:	6"/12"
		Leaping:	2"/4"
		Swimming:	2"/4"

Cost	Powers & Skills
18	Electro-Lasso:  Multipower, 36-point reserve, all slots OAF (lariat; -1)
1m	1)  Lariat:  Entangle 1d6, 1 DEF, Entangle And Character Both Take Damage (+¼), Backlash (+½), 
	Area Of Effect Accurate (One Hex; +½), Conforming (+½); 1 Recoverable Charge (-1 ¼), OAF (lariat; -1), 
	Required Hands Two-Handed (-½), Gestures (Requires both hands; -½), Cannot Form Barriers (-¼), 
	Real Weapon (-¼), Range Based On Strength (-¼), [1 rc]
3m	2)  Shock:  Energy Blast 2d6+1, Reduced Endurance (0 END; +½), Persistent (+½), Damage Shield (+½), 
	Sticky (+½); OAF (lariat; -1), Limited Power (Target Must Be Entangled by Lariat; -¼), No Knockback (-¼)
	 
7	Insulated Clothing and Gloves:  Armor (0 PD/8 ED), Difficult To Dispel (x2 Active Points; +¼); 
	IIF (clothes; -¼), Activation Roll 15- (-¼), Real Armor (-¼), Only In Heroic Identity (-¼)

	Perks
3	Circus of Crime:  Fringe Benefit:  Membership

	Talents
1	Lightning Reflexes: +1 DEX to act first Lariat

	Skills
16	+2 with All Combat
6	+2 with Lariat
	 
3	Breakfall 12-
3	Fast Draw 12-
3	Riding 12-
0	TF:  Equines
1	WF:  Clubs, Thrown Chain & Rope Weapons, Unarmed Combat

Total Powers & Skill Cost:  65
Total Cost:  108

75+	Disadvantages
15	Psychological Limitation:  Arrogant and Overconfident (Very Common; Moderate)
15	Psychological Limitation:  Prefers to Impress Opponents with Lariat Tricks Before Attacking (Common; 
	Strong)
3	Experience Points

Total Disadvantage Points:  108
Live Wire

Background/History: Live Wire was a minion of Psycho-Man and then joined the Circus of Crime.

Personality/Motivation: He has shown a preference to impress opponents with his skills before really attacking them.

Powers/Tactics: Extremely experienced in the use of his lasso. Live Wire possesses the normal human strength of a man of his age, height, and build who engages in moderate regular exercise. Insulating gloves and clothes to protect him against electricity to a certain extent. His lasso is electrified and damages anything it touches, specially if it is tightened around a target—in this case, the target can be stunned. Live Wire's clothes and gloves protect him against this amount of electricity

Campaign Use: First appearance: Fantastic Four Annual #5 (November, 1967)

Live Wire's Hero Designer File

(Character sheet by Jon Burleson.)



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