COMICS-DERIVED CHARACTER ADAPTATIONS

SCARAB

Val	CHA	Cost	Roll	Notes
15/30	STR	5	12-/15-	Lift 200 kg/1600 kg; 3d6/6d6 HTH Damage [1/2]
14/24	DEX	12	12-/14-	OCV:  5/8/DCV:  5/8
15/18	CON	10	12-/13-
10	BODY	0	11-
13	INT	3	12-	PER Roll 12-
14	EGO	8	12-	ECV:  5
15	PRE	5	12-	PRE Attack:  3d6
10	COM	0	11-

11/20	PD	2		Total:  11/20 PD (6/12 rPD)
11/21	ED	2		Total:  11/21 ED (6/12 rED)
3/4	SPD	6		Phases:  4, 8, 12/3, 6, 9, 12
6/10	REC	0
30/36	END	0
26/36	STUN	0		Total Characteristic Cost:  49

Movement:	Running:	5"/10"
		Flight:		11"/44"
		Leaping:	2"/4"
		Swimming:	1"/2"

Cost	Powers & Skills                                                                                                         
	Scarab's Gifts (characteristics), all slots Only In Heroic Identity (-1/4)
12	1)  +15 STR ; Only In Heroic Identity (-1/4), END 1
24	2)  +10 DEX; Only In Heroic Identity (-1/4)
5	3)  +3 CON; Only In Heroic Identity (-1/4)
2	4)  +3 ED; Only In Heroic Identity (-1/4)

4	Scarab's Protection:  +10 PD (10 Active Points); Only Applies To STUN, And Only If BODY Damage Not 
	Taken (-1), Only In Heroic Identity (-1/4)
14	Scarab's Protection:  Armor (6 PD/6 ED) (18 Active Points); Only In Heroic Identity (-1/4)
1	Scarab's Protection:  Mental Defense (5 points total) (2 Active Points); Only In Heroic Identity (-1/4), 
	Not Against Someone Knowing His Secret Identity (-1/4)
3	Scarab's Protection:  Power Defense (5 points) (5 Active Points); Not Against Someone Knowing His 
	Secret Identity (-1/4), Only In Heroic Identity (-1/4)
26	Scarab's Unseen Wings:  Flight 11", Position Shift, x4 Noncombat; Only In Heroic Identity (-1/4), END 3
10	Far Memory:  Retrocognitive Clairsentience (Sight Group And Normal Hearing); No Conscious Control (-2), 
	Retrocognition Only (-1), Only Through The Senses Of Previous Incarnations (-1/2), END 4
	Notes:  In either secret or hero identity, Scarab sometimes has glimpses of past incarnations, 
	especially of being a priest of Ra. These can be full fledged "visions" of a past life, or sudden 
	flashes of insight or special knowledge - "This way! The fourth duke built a secret tunnel in case 
	of siege, it may still be there." "I thought you had never been in this castle before?" "Not in 
	this life...."

	Perks
10	Contact:  Bast (Contact has significant Contacts of her own, Contact has useful Skills or resources, 
	Good relationship with Contact), Spirit Contact (x2) 11-
6	Contact:  Ra (Contact has significant Contacts of her own, Contact has useful Skills or resources), 
	Spirit Contact (x2) 8-

	Talents
3	Absolute Time Sense
3	Bump Of Direction
12	Combat Luck (6 PD/6 ED)
10	Divine Favor
5	Rapid Healing
10	Turn Undead; Only In Heroic Identity (-1/4)

	Skills
3	One Cannot Work In Egypt Without Handling Horses, Asses, And Camels:  Animal Handler (Camels, Equines) 12-
3	Baksheesh, They Call It:  Bribery 12-
3	One Cannot Work In Egypt Without Handling Horse's Asses And Camels:  Bureaucratics 12-
3	Nothing Is Hidden From The Eye Of Ra:  Concealment 12-
3	I Can Read Hieroglyphs, I Should Be Able To Decipher This:  Cryptography 12-
3	Dead Men Do Tell Tales, Even After Thousands Of Years:  Forensic Medicine 12-
1	I Am No Sot Easily Fooled:  Forgery (Other Antiquities) 13-; Only To Identify Fakes (-1)
3	Have You Seen A Scarab At Work?:  Hoist 12-
3	The Sun And Stars Always Know Where They Are Going. Follow Them.:  Navigation (Land, Marine) 12-
3	May Bast Be With Me:  Stealth 12- (14-)
2	The Desert Is Harsh, But The Gods Provide.:  Survival (Desert) 12-
3	Do Not Even Go To A Souk, Unless Resolved To Be Both Careful And Stubborn:  Trading 12-
7	Tf:  Common Motorized Ground Vehicles, Riding Animals, Rafts, Small Rowed Boats, Small Wind-Powered Boats
3	Linguist
0	1)  Native:  Language:  English (idiomatic; literate)
2	2)  Language:  Ancient Egyptian (completely fluent; literate)
1	3)  Language:  Arabic (fluent conversation; literate)
1	4)  Language:  Coptic (completely fluent; literate)
1	5)  Language:  German (completely fluent; literate)
3	Scientist
2	1)  SS:  Archeology 12-
2	2)  SS:  Architecture 12-
2	3)  SS:  Egyptology 12-
2	4)  SS:  Linguistics 12-
3	Traveler
3	1)  AK: Egypt 13-
2	2)  AK: Egyptian Archeological sites 12-
2	3)  CuK: Ancient Egypt 12-
2	4)  CuK: Modern Egypt 12-

Total Powers & Skill Cost:  231
Total Cost:  280

200+	Disadvantages
5	Dependent NPC:  Akh-Tu-Men (A talking cat) 11- (Slightly Less Powerful than the PC; Useful Noncombat 
	Position or Skills)
15	Hunted:  Bast (and Ra and the rest of the pantheon) 8- (Mo Pow; NCI; PC has a Public ID or is 
	otherwise very easy to find; Watching)
10	Psychological Limitation:  Priestly purity—Must Shave Face, Head, And Body, Wear Clean Linens, 
	Normally Be Moderate In Food And Drink, Etc. (Uncommon; Strong)
15	Psychological Limitation:  Heroic - Must Combat Evil And Injustice, Uphold Virtue, Etc. (Common; 
	Strong)
15	Psychological Limitation:  Priestly Duties - Greeting The Sun At Dawn, Offerings On Holy Days, 
	Etc. (Common; Strong)
5	Social Limitation:  Religious Minority (Occasionally; Minor)
15	Social Limitation:  Secret ID (Frequently; Major)

Total Disadvantage Points:  280

Background/History: From the Public Domain Superheroes Database: "Peter Ward is an Egyptologist who discovers he’s the reincarnation of an ancient Egyptian priest of the sun god Ra. Given a mystic scarab ring by the cat goddess Bast, Ward touches the ring and becomes the Scarab. The ring grants him great powers, and Ward uses them to combat evil and injustice. He is accompanied on his many adventures by an intelligent cat named Akh-Tu-Men."

Appearance: First Appearance: Startling Comics #34 (July 1945). Publisher: Nedor. According to Public Domain Superheroes, the creator of this character is unknown and the character is in the public domain.

Character sheet by Lucius Alexander, Copyright Palindromedary Enterprises.


Return to Comic-Derived Character Adaptations