Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage  23 DEX 48 14- OCV: 8/DCV: 8 15 CON 10 12- 9 BODY -2 11- 15 INT 5 12- PER Roll 12- 18 EGO 16 13- ECV: 6 13 PRE 3 12- PRE Attack: 2 1/2d6 12 COM 1 11- 5 PD 3 Total: 5 PD (0 rPD) 4 ED 1 Total: 4 ED (0 rED) 5 SPD 27 Phases: 3, 5, 8, 10, 12 6 REC 2 30 END 0 25 STUN 3 Total Characteristic Cost: 117 Movement: Running: 6"/12" Flight: 6"/6" Leaping: 4"/8" Swimming: 2"/4" Cost Powers & Skills 73 Martial Arts Weapons: Variable Power Pool, 60 base + 13 control cost, Limited Class Of Powers Available (assorted martial arts weapons; -1/2), VPP Can Only Be Changed Between Adventures (must revisit armory to change weaponry; -1/2); all slots IIF (minimum; -1/4) Martial Arts: "Karate" Maneuver OCV DCV Damage 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Knife Hand -2 +0 HKA 1d6 +1 3 Legsweep +2 -1 3d6 Strike, Target Falls 4 Low Blow -1 +1 2d6 NND 5 Side Kick -2 +1 6d6 Strike 4 Snap Kick +2 +0 4d6 Strike 1 Weapon Element: Karate Weapons 8 Superior Balance: Flight 6"; No Noncombat movement (-1/4), Only Along Reasonably Horizontal Surfaces (-1/4), END 1 2 Acrobatic Leaper: Leaping +2" (4" forward, 2" upward), END 1 Talents 3 Lightsleep Skills 48 +6 with All Combat 3 Acrobatics 14- 3 Breakfall 14- 2 CK: Basin City 11- 2 CK: Old Town 11- 3 Climbing 14- 5 Concealment 13- 3 Fast Draw (HTH Weapons) 14- 3 Fast Draw (Ranged Weapons) 14- 5 Language: English (idiomatic; literate) 0 Language: Japanese (idiomatic; literate) 3 Lockpicking 14- 7 Shadowing 14- 3 Sleight Of Hand 14- 3 Stealth 14- 3 Streetwise 12- 1 TF: Rollerblades 3 Tracking 12- 8 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Off Hand, Thrown Sword Total Powers & Skill Cost: 219 Total Cost: 336 100+ Disadvantages 15 Distinctive Features: Tiny (around 4'9") (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 0 Normal Characteristic Maxima 15 Psychological Limitation: Likes To Play With Her Prey, Especially If She's Been Angered (Common, Strong) 15 Psychological Limitation: Protective Of The Girls Of Old Town (Common, Strong) 10 Reputation: Old Town Assassin And Killer, 11- (Extreme; Known Only To People Of Old Town) 181 Experience Points 336 Total Disadvantage Points
Background/History: Miho is a tiny Japanese assassin who works out of Old Town. She is a walking arsenal, and carries a wide assortment of swords and other martial art's weapons tucked inside her clothing. She shows up in a number of stories, starting with A Dame to Kill For, and ends up Dwight's partner (of sorts) in The Big Fat Kill and Family Values.
Miho is the one character that really pushes the envelope in Sin City. She regularly does things that that really seem beyond the abilities of everyone else (Marv's climbing a building aside). Such stunts include walking (or rollerblading) along thin objects (such as a telephone line), standing on top of a small or precarious object (such as the bucket of an earthmover), hurling a small stick inside a gunbarrel, firing an arrow through someone's neck (from outside a building and through a window), and bouncing a shuriken off of a wall and into someone.
Her high DEX and SPD are meant to simulate her fighting skills, which seem to be second to none. Miho never gets hit or hurt, and cuts her way though small groups in an instant.
Personality/Motivation: Miho is the defender of Old Town, and the one woman the girls of Old Town call upon to get rid of troublesome people, like cops, criminals, and abusive johns. Miho doesn't care for racial slurs (like being called a "Jap bitch/whore") and will "play" with her target if such terms are used when referring to her. Such play usually has her putting all her levels into DCV and dodging her opponent's blows while hitting him (usually with contemptuous ease) in return.
Quote: None. Miho never speaks, ever. She might be mute, but I'm not sure.
Powers/Tactics: As stated, Miho is a whirlwind of death, and slaughters hordes of Mafia, terrorists, criminals, and even cops in her several Sin City appearances. The power pool contains her arsenal, which has contained anything from a swastika-shaped shuriken to a Japanese longbow. Her martial arts are based off of moves seen in the comic series. It seems to be all kicks, with no blocks (Miho dodges instead) or punches.
Miho's flight is to allow her to stand on narrow ledges, street signs, telephone wires, and the like and not fall of. Her 6 levels with combat are to allow her to make some of the incredible shots she takes in the series (like tossing a fighting stick into a gunbarrel, or hurling a shuriken off of a wall and through someone's neck). Miho almost always makes called shots, and uses her levels to counter the hit-location modifiers.
Appearance: Miho is tiny, standing maybe 4'10" maximum and weighing a mere 80-90 pounds. She has short black hair, a very slim figure, and dark eyes. Normally she dresses in tight jeans and a loose upper kimono, into which is tucked all sorts of weapons. A wakazashi (sometimes two) hangs from her belt.
(Miho created by Frank Miller, character sheet created by Michael Surbrook)
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