UNKNOW

ELIZA GONÇALVES

Val	CHA	Cost	Roll	Notes
10	STR	0	11-	Lift 100.0kg; 2d6; [2]
16	DEX	18	12-	OCV 5 DCV 5
14	CON	8	12-
13	BODY	6	12-
20	INT	10	13-	PER Roll 13-
13	EGO	6	12-	ECV: 4
25	PRE	20	14-	PRE Attack: 5d6
18	COM	4	13-

4	PD	2		Total: 4 PD (0 rPD)
4	ED	1		Total: 4 ED (0 rED)
3	SPD	4		Phases:  4, 8, 12
5	REC	0
28	END	0
26	STUN	1		Total Characteristic Cost: 80

Movement:	Running:	6"/12"
		Swimming:	2"/4"

Cost	Powers & Skills
	Perks
1	Criminal Rank:  Gang member
1	False Identity
1	Fringe Benefit:  Passport
5	Money:  Well Off

	Talents
5	Resistance (5 points)

	Skills
2	+1 with Pistol
10	+2 with all PRE Skills

3	Acting 14-
5	Analyze:  Character and personality 14-
3	Bribery 14-
3	Concealment 13-
3	Conversation 14-
3	Disguise 13-
3	High Society 14-
3	Interrogation 14-
2	PS: Journalist 11-
3	PS: Smuggler 12-
2	PS: Terrorist 11-
3	Persuasion 14-
2	KS: The Espionage World 11-
3	KS: The Military/Mercenary/Terrorist World 13-
3	Security Systems 13-
5	Seduction 15-
3	Shadowing 13-
3	Stealth 12-
3	Streetwise 14-
3	Trading 14-
2	WF:  Small Arms
3	Linguist
1	1)  Language:  Arabic (fluent conversation; Spanish is Native) (2 Active Points)
3	2)  Language:  English (idiomatic) (4 Active Points)
2	3)  Language:  French (completely fluent) (3 Active Points)
3	4)  Language:  Portugese (idiomatic) (4 Active Points)
3	Traveler
1	1)  AK: Benelux (2 Active Points) 11-
1	2)  AK: France (2 Active Points) 11-
1	3)  AK: Morocco (2 Active Points) 11-
2	4)  AK: Spain (3 Active Points) 13-

Total Powers & Skill Cost: 108
Total Cost: 188

100+	Disadvantages
10	Enraged:  Whenever her PRE Skills or PRE Attacks fail (Uncommon), go 11-, recover 14-
20	Hunted:  International Law Enforcement Agencies 8- (Mo Pow, NCI, Capture)
0	Normal Characteristic Maxima
10	Psychological Limitation:  Overconfident (Uncommon, Strong)
25	Psychological Limitation:  Sociopath (Very Common, Total)
10	Reputation:  European terrorist, 8- (Extreme)
13	Experience Points

Total Disadvantage Points: 188

Background/History: Eliza Gonçalves was born in Spain around 1950. She became involved with a terrorist group when she was a university student. When the police discovered her criminal activities, she seduced her older French accomplice Pierre Duval and they both fled to Morocco. In Marrakech they put their skills as arms dealers to good use with M'Barek's gang. Eliza, however, soon grew discontent. She couldn't bear simply being a pawn in a much larger game, so she concocted a plan to betray Duval and M'Barek and flee to South America.

Personality/Motivation: Eliza is almost a textbook case of a sociopath. She is entirely amoral and self-centred and feels neither empathy nor compassion for other human beings. On the surface, though, she's outgoing, charming and flirtatious. She likes to manipulate others, and she's extremely apt at doing that - nothing gives her as much pleasure as being completely in control of someone's emotions. By the same token, she gets angry whenever she loses control over her mark. Her weak point is overconfidence - she believes her superior intellect can fool anybody, and this leads her to spin elaborate, daring charades even when just keeping a low profile would work better.

Quote: "My name is Eliza Gonçalves, and I... I need your help."

Power/Tactics: Eliza is a skilled manipulator and spy. She's particularly adept at quickly sizing up anybody's personality (her Analyze skill). This allows her to determine the most effective angle from which to manipulate her target, i.e. who is vulnerable to bribery, who can be seduced and so on.

Campaign Use: The typical Eliza Gonçalves plot involves her gaining the PCs' trust by playing the "damsel in distress" routine. If any male character seems interested, she might try to seduce him as well. She will then try to direct the group against her current enemies, or she might play one PC against the rest of the group.

She's unlikely to directly Hunt anybody. She'll manipulate someone else into doing the Hunting instead.

Eliza isn't meant to be a combat-effective character. To make her more dangerous, give her higher PRE Skills and some loyal bodyguard. To make her less dangerous, remove her Analyze skill.

You shouldn't have any trouble adapting her to a present-day campaign, as her background isn't tied to any specific historical event. Today, the original Eliza would be in her mid-fifties and could still cling to some of her charms, or she might sit at the top of a small criminal empire.

Appearance: Eliza is a striking Spanish beauty with finely chiselled features and deep, dark, almond eyes. Her raven hair is medium-length and wavy. She's about 5'8", with a slender and athletic build. She will dress accordingly to the situation at hand - she's got loads of charm and fashion sense to boot.

(Eliza Gonçalves created by Roberto Raviola, character sheet created by Adriano Bompani.)


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