Val CHA Cost Roll Notes 53 STR 43 20- Lift: 37.5 tons; 10 1/2d6 HTH Damage 7 DEX -9 10- OCV: 2/DCV: 2 40 CON 60 17- 30 BODY 40 15- 18 INT 8 13- PER Roll 13- 18 EGO 16 13- ECV: 6 30 PRE 20 15- PRE Attack: 6d6 0 COM -5 9- 20 PD 9 Total: 30 PD (10 rPD) 20 ED 12 Total: 30 ED (10 rED) 2 SPD 3 Phases: 6, 12 17 REC 0 80 END 0 80 STUN 3 Total Characteristics Cost: 200 Movement: Running: 6"/12" Swimming: 0" Tunneling: 1"/2" Cost Powers & Skills 38 Telepathic Powers: Elemental Control, 38-Point Reserve 37 1) Mind Control: 12d6 versus Humans, Telepathic (+1/4), END 7 37 2) Mind Scanning: 15d6, END 7 37 3) Telepathy: 15d6, END 7 26 Blood and Fluid Drain: HKA 1d6, Continuous (+1), Uncontrolled (+1/2), Reduced Endurance (0 END; +1/2), No STR Add (-1/2), Must Follow Grab (-1/4) 17 Summon Earthquakes: TK 10 STR, Area of Effect (16" Radius; +2), Personal Immunity (+1/4), Reduced Endurance (1/2 END; +1/4); Extra Time (Full Phase; -1/2), No Range (-1/2), Only Can Be Used To Simulate The Effects Of An Earthquake (-1), END 2 171 Summon Earthquakes: Aid Summon Earthquakes 8d6, Can Add Maximum Of 300 Points, Delayed Loss (loses 5 points per minute (+1/4); Others Only (-1/2), END 15 30 Thick Hide: Armor (10 PD/10 ED) 8 Immunity to Heat: Armor (8 ED); Only Versus Heat And Flames (-1/2) 40 Immunity to Heat: Energy Damage Reduction, Resistant, 3/4; Only Versus Heat And Flames (-1/2) 10 Heavy: Knockback Resistance -5" 24 Immunity to Heat: Life Support (Self-Contained Breathing, Safe Environment (Low Pressure/Vacuum, High Pressure, High Radiation, Intense Cold, Intense Heat), Longevity [does not age], Immune to Diseases) 24 Rapid Regrowth: Healing 3d6 (Regeneration; 3 BODY per Turn), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn; -1), Self Only (-1/2) -2 Swimming: -2" (0" total) 17 Burrowing: Tunneling 1" through 8 DEF; Soil and Rock Only (-1/2), END 1 7 Tentacles: Extra Limbs (multiple tentacles), Inherent (+1/4) 20 Telepathic Link: Mind Link Any Other Chthonian, No LOS Needed 15 Tentacles: Stretching 3", Inherent (+1/4), Reduced Endurance (0 END;+1/2); Limited Body Parts (-1/4), No Noncombat Stretch (-1/4), No Velocity Damage (-1/4) Skills 20 Combat Skill Levels: +4 with Hand-to-Hand Combat 576 Total Powers & Skills Cost 776 Total Character Cost 75+ Disadvantages 20 Enraged: If Young Harmed/Attacked (Uncommon) go 14-, recover 11- 15 Distinctive Features: Accompanied By A Chanting Sound (NC) 25 Distinctive Features: Immense Squid-Like Burrowing Being (NC) 10 Physical Limitation: Enormous, up to four times human size (F, S) 5 Physical Limitation: Reduced Leap, cannot leap (I, S) 15 Physical Limitation: Very Limited Manipulation (F, G) 15 Psychological Limitation: Protective Of Their Offspring (C, S) 30 Susceptibility: Water, 1d6 per Segment (Very Common) 20 Vulnerability: x2 BODY & STUN From Water-Based Attacks (Uncommon) 546 Experience 776 Total Disadvantage Points
Ecology: Chthonians live deep underground, moving through the crust as if it were water. They live nearly a 1000 years, don't need to breath, and avoid water at all costs. Chthonians do breed, and occasionally come near the surface to deposit their eggs (which look like somewhat like geodes). Chthonian young are only about the size of a large earthworm and can't tolerate extreme heat. As they grow larger, they migrate further down into the planet's crust.
Personality/Motivation: The exact motivations behind the chthonians are unknown. They tend to frequent a city called "G'harne", found in western Africa. It is unknown if they built this city, or it was built to worship them and Shudde M'ell, the largest chthonian on Earth. Chthonians are highly protective of their young, however, and the surest way to rouse them to action is to collect eggs or harm infant chthonians.
Shudde M'ell himself is said to be a chthonian of immense in size. It is also believed he was trapped under G'harne at one point, but is now free to roam as he pleases.
Powers/Tactics: Chthonians can call upon an wide number of powers if needed. They communicate via telepathy and can control other species if desired. If given enough time, a chthonian can locate an individual human anywhere on the planet's surface. They also can communicate to each other by telepathy and can talk to each other regardless of range or location. A chthonian will use their Mind Control to bind a person to a specific spot, restricting the target's movement until they can burst up out of the ground. In direct combat, the chthonian will either attempt to crush a number of targets under its body (by simply falling on its targets), or grab a victim with a tentacle, burrowing into the victim's body and draining blood and other vital fluids.
Appearance: A chthonian is a enormous squid-like creature. It has a long tapering body and a thick cluster of tentacles at one end. These creatures are usually coated with slime, are grayish-black in color and are often accompanied by a chanting noise when they appear.
Designer's Notes: I will have to admit that I always get chthonian mixed up with Cthulhu, but that's besides the point. The chthonian is a creature of the Cthulhu Mythos of H.P. Lovecraft. This design was based upon the chthonian presented in the 5th Edition of Call of Cthulhu. As with many other Call of Cthulhu write ups, this should be considered just a rough template for a final character design. Skills and spells are possible, as are variations in size, DEF, DEX, INT, EGO, and other powers. Shudde M'ell himself is huge, with a 75 (or better) STR and other stats to match. He can also cause immense earthquakes all by himself (somewhere in the range of 100 STR TK). Note that water is highly toxic to these creatures and in a superhero game they might fall a lot faster than the GM wishes to any water-using hero.
Return to Creatures From Role-Playing Games