Val CHA Cost Roll Notes -30 STR -40 3- Lift 0.4 kg; 0d6 HTH Damage 17 DEX 21 12- OCV: 6/DCV: 6 8 CON -4 11- 4 BODY -12 10- 10 INT 0 11- PER Roll 11- 13 EGO 6 12- ECV: 4 10 PRE 0 11- PRE Attack: 2d6 10 COM 0 11- 0 PD 0 Total: 0 PD (0 rPD) 30 ED 28 Total: 30 ED (30 rED) 3 SPD 3 Phases: 4, 8, 12 4 REC 4 20 END 2 20 STUN 12 Total Characteristic Cost: 20 Movement: Running: 0" Flight: 10"/20" Swimming: 0" Cost Powers & Skills 45 Body Of Flame: Desolidification (affected by affected by fire extinguishers, sand, water), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Always On (-1/2), Cannot Pass Through Solid Objects (-1/2) 105 Flame Attack: HKA 2d6, Reduced Endurance (0 END; +1/2), Affects Physical World (+2) 15 Body Of Flame: Damage Resistance (30 ED) 40 Body Of Flame: Energy Damage Reduction, Resistant, 75%; Only Works Against Fire (-1/2) 35 Floating Ball Of Flame: Flight 10", No Turn Mode (+1/4), Reduced Endurance (0 END; +1/2) -12 Only Flies: Running -6" -2 Cannot Swim: Swimming -2" 50 Being Of Fire: LS (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) Skills 20 Tiny Size: +4 with DCV 4 +2 with Flame Attack 2 AK: Fomalhaut 11- 3 Concealment 12-; Self Only (-1/2) 2 KS: Cthugha 11- Total Powers & Skill Cost: 307 Total Cost: 327 75+ Disadvantages 10 Physical Limitation: Diminutive, down to one-quarter human size (Frequently, Slightly Impairing) 10 Physical Limitation: Near Human Intelligence (Frequently, Slightly Impairing) 15 Physical Limitation: Very Limited Manipulation (Frequently, Greatly Impairing) 10 Reputation: Servant of Cthugha, 11- 207 Experience Points 327 Total Disadvantage Points
Ecology: Fire vampires are minion/servants of Cthugha, and live on or near the star Fomalhaut. They seems to be comprised of gas or plasma. Next to nothing is known about their habits or life cycle. They can be summoned to Earth and are often done so by sorcerers who need a form of living weapon.
Personality/Motivation: It is unknown what drives fire vampires. Usually they are sent on behalf of Cthugha or accompany him when he manifests. They are intelligent and will follow the commands of sorcerers who summon them (and can control them).
Powers/Tactics: A fire vampire attacks by touching its target and setting them alight.
Appearance: A fire vampire appears as a small point of light or as a ball of fire.
Designer's Notes: Fire vampires are very unusual and open to many options. This version is Desolid at all times, but can ignite a person or object by touching it with a tendril of flame. It has no Physical Defense and can be killed by physical attacks with ease, such as water, a fire extinguisher, or a bucket of sand. It is fairly immune to flame and fire attacks, even ones capable of affecting its Desolid state. Game Masters may want to alter these states and make it more corporeal. In this case, it should take very little damage from most physical attacks as well (i.e. 3/4 Damage Reduction)
Note the fire vampire cannot talk and doesn't have any special senses. These are options that can be further defined by the GM. Spatial Awareness seems a likely power for these creatures.
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