CREATURES FROM ADVANCED DUNGEONS AND DRAGONS

INTELLECT DEVOURER

Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [1]
18	DEX	24	13-	OCV:  6/DCV:  6
15	CON	10	12-
13	BODY	6	12-
13	INT	3	12-	PER Roll 12-
20	EGO	20	13-	ECV:  7
20	PRE	10	13-	PRE Attack:  4d6
0	COM	-5	9-

10	PD	3		Total:  10 PD (4 rPD)
10	ED	3		Total:  10 ED (4 rED)
4	SPD	12		Phases:  3, 6, 9, 12
6	REC	0
30	END	0
30	STUN	1		Total Characteristic Cost:  96

Movement:	Running:	8"/16"
		Leaping:	3"/6"
		Swimming:	2"/4"

Cost	Powers & Skills
30	Psychic Powers:  Elemental Control, 60-point powers
30	1)  Ego Whip:  Drain EGO 6d6, END 6
30	2)  Psychic Crush:  Ego Attack 6d6 (Human class of minds), END 6
40	3)  Mind Transference:  Major Transform 3d6, Uses Ego instead of BODY (+0), Based On EGO Combat 
	Value (Mental Defense applies; +1); No Range (-1/2), END 9
	 
24	Claws:  HKA 1d6+1 (2d6+1 w/STR), Reduced Endurance (0 END; +1/2); Reduced Penetration (-1/4)
120	Invulnerable:  Physical Damage Reduction, Resistant, 75% plus Energy Damage Reduction, Resistant, 75%
12	Thick Hide:  Armor (4 PD/4 ED)
21	Thought Shield:  Mental Defense (20 points total), Hardened (+1/4)
10	Thought Shield:  Damage Resistance (20 Mental Def.)
22	Astral Travel:  Extra-Dimensional Movement (Single Dimension, Any Location corresponding to 
	current physical location), END 2
22	Ethereal Travel:  Extra-Dimensional Movement (Single Dimension, Any Location corresponding to 
	current physical location), END 2
21	Psionic Sensitivity:  Detect Psionic Energy 14- (Mental Group), Increased Arc Of Perception 
	(360 Degrees), Sense, Transdimensional (Astral and Etheral Planes) (+3/4)
27	Psionic Sensitivity:  Spatial Awareness (Mental Group), Increased Arc Of Perception (360 Degrees)

	Talents
26	Know Language:  Universal Translator 18-

	Skills
4	+2 with Claws
9	+3 with Psychic Powers

11	Concealment 16-
5	Shadowing 13-
9	Stealth 16-
3	Tracking 12-

Total Powers & Skill Cost:  476
Total Cost:  572

75+	Disadvantages
15	Physical Limitation:  Blind (Infrequently, Fully Impairing)
15	Physical Limitation:  Driven Away By Bright Light And Sunlight (Infrequently, Fully Impairing)
0	Physical Limitation: Human Size
15	Physical Limitation:  Very Limited Manipulation (Frequently, Greatly Impairing)
20	Psychological Limitation:  Unrelentingly Evil (Very Common, Strong)
432	Experience Points

Total Disadvantage Points:  572
Intellect Devourer

Ecology: Intellect devourers live deep underground, or in dark wilderness lairs. They abhor bright light and are only encountered outside on dark nights. Underground they are active at all times. They live off of psychic energy, and will feed on almost any thinking being, although the more intelligent, the better. Little else is known about these creatures, other than that they are very inimical to almost all forms of life.

Personality/Motivation: Intellect devourer's are very intelligent, and possess a great cunning. As they desire to feed of of psychic energy, they tend to be crafty while hunting, preferring to lie in wait and ambush the unsuspecting, as opposed to fighting openly. Their near invulnerability to many forms of attack does make then somewhat arrogant, and an intellect devourer may attack a large group of small creatures, trying to slay as many as possible in order to feed off of the energy released by the creature’s deaths.

Powers/Tactics: An intellect devourer tends to stalk a single victim, seeking to trap the target alone. Their initial assault will then be a Psychic Crush, which will hopefully stun their target. This is followed by Ego Whip, which will then prepare the victim for mental possession by the devourer. The devourer will then seek out the victim's allies and friends and try to repeat the process.

Appearance: An intellect devourer appears to have a huge brain (usually said to appear like a human brain) or brain-like body, slung between four powerful and clawed legs. The body is whitish, while the legs are usually a light tan. The devourer has no visible eyes, ears, nose or mouth. It is unknown what it eats, but it is believed to subsist of the mental energy of others.

Designer's Notes: This write up was tough, as I had to try and make sense of AD&D's rules for psionics. The problem is, the devourer can kill it's target with it's psionic attacks and then inhabit the body that's left. One could do this in the HERO System, but it would require EGO Attack to have the "Does BODY" Advantage. The Mind Transference power comes from The Ultimate Mentalist, and allows the intellect devourer to swap minds with it's target. In effect, the devourer inhabits its victim's body, while mind of its victim lives in the devourer's comatose form. For more info, see The Ultimate Mentalist.

Intellect Devourer Hero Designer File


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