Val CHA Cost Roll Notes 45 STR 35 18- Lift 12.8 tons; 9d6 HTH Damage  10 DEX 0 11- OCV: 3/DCV: 3 30 CON 40 15- 20 BODY 20 13- 4 INT -6 10- PER Roll 10- 3 EGO -14 10- ECV: 1 30 PRE 20 15- PRE Attack: 6d6 0 COM -5 9- 16 PD 5 Total: 16 PD (2 rPD) 11 ED 3 Total: 11 ED (2 rED) 2 SPD 0 Phases: 6, 12 15 REC 0 60 END 0 60 STUN 2 Total Characteristic Cost: 100 Movement: Running: 6"/12" Leaping: 0" Swimming: 2"/4" Tunneling: 3"/6" Cost Powers & Skills 80 Bite: HKA 2 1/2d6 (4 1/2d6 w/STR), Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2) 22 Stinger: HKA 1d6 (2d6 w/STR), Reduced Endurance (0 END; +1/2) 72 Lethal Venom: Drain CON 4d6, Delayed Return Rate (5 Points per Hour; +1), NND (defense is appropriate LS: Immunity; +1); Extra Time (onset time begins 1 Turn after victim is bitten, -1 1/4), 4 Charges (-1), HKA Must Do Body (-1/2), Gradual Effect (4 Minutes; 1d6/1 Minute; -1/2), Linked (RKA; -1/2) plus RKA 5d6, NND (defense is appropriate LS: Immunity; +1), Does BODY (+1); Extra Time (onset time begins 1 Turn after victim is bitten, -1 1/4), 4 Charges (-1), No Range (-1/2), HKA Must Do Body (-1/2), Gradual Effect (4 Minutes; 1d6/4 Turns; -1/2),  6 Thick Hide: Armor (2 PD/2 ED) 40 Invulnerable: Physical Damage Reduction, Resistant, 50%; STUN Only (-1/2) plus Energy Damage Reduction, Resistant, 50%; STUN Only (-1/2) 14 Heavy: Knockback Resistance -7" 18 Burrowing: Tunneling 3" through 4 DEF material, END 2 17 Sense Vibrations: Detect Vibrations 14- (Touch Group), Increased Arc Of Perception (360 Degrees), Range 5 Heat Vision: Infrared Perception (Sight Group) 17 Reach: Stretching 4", Reduced Endurance (0 END; +1/2); Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) Skills 8 Quicker Than It Looks: +4 with Stinger Total Powers & Skill Cost: 299 Total Cost: 399 75+ Disadvantages 5 Physical Limitation: Cannot Leap (Infrequently, Slightly Impairing) 10 Physical Limitation: Huge, up to eight times human size (50' long, 28,000 pounds) (Frequently, Slightly Impairing) 20 Physical Limitation: Instinctive Intelligence (All the Time, Greatly Impairing) 15 Physical Limitation: Very Limited Manipulation (Frequently, Greatly Impairing) 15 Psychological Limitation: Always Hungry (Common, Strong) 259 Experience Points Total Disadvantage Points: 399
Ecology: Purple worms are subterranean creatures. They burrow through the ground devouring anything organic they can find, and leaving tunnels 3-6' in diameter. When the worm returns to its lair, it will purge itself of anything inorganic it may have eaten, such as mineral deposits. In such a lair—which is usually a fairly large cavern dug out of the surrounding earth, one can often find up to a dozen eggs, or immature worms ranging in size from 5 feet long to over 20 feet. Worm lairs are often raided by umber hulks, who prize the tender young as food.
There are rumors of sand-dwelling worms that reach almost unimaginable lengths. Stories have also been told of worms that grow so large as to riddle an entire world with their tunnels.
Personality/Motivation: Normal animal motivations. The intelligence of a purple worm is virtually nonexistent and they are driven only by the desire to feed and propagate the species.
Powers/Tactics: A purple worm will attack by biting, its large mouth more than enough to swallow a small target whole. If given enough room, it will bring it's stinger into action, striking at the largest (or most annoying) target first. In wounded or heavily out numbered, a purple worm will try to flee by burrowing.
Appearance: A purple worm is an immense (50' long or more) worm that's—as it's name implies—a dark purple color. Their mouth is a gaping maw filled with many sharp teeth, while their long tails end in a large stinger. Although not very intelligent, they are very hungry, and hence can be very dangerous.
Designer's Notes: The purple worm is a fairly simple creature, at least with regards with what it can do. Like many AD&D creatures, it can swallow a target whole. Naturally Game Masters should feel free to further customize this creature as they see fit.
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