Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage  14 DEX 8 12- 15 CON 5 12- 8 INT -2 11- PER Roll 11-/14- 5 EGO -5 10- 15 PRE 5 12- PRE Attack: 3d6 5 OCV 10 6 DCV 15 2 OMCV -3 2 DMCV -3 3 SPD 10 Phases: 4, 8, 12 5 PD 2 Total: 5 PD (1 rPD) 5 ED 2 Total: 5 ED (1 rED) 5 REC 1 30 END 2 6 BODY -4 22 STUN 1 Total Characteristics Cost: 49 Movement: Running: 12m/24m Flight: 10m/10m Leaping: 4m/8m Swimming: 4m/8m Tunneling: 1m/1m Cost Powers & Skills 5 Bite: HKA 1 point (1d6 w/STR), END 1 60 Acid Spray: RKA 2d6, Constant (+½), Penetrating (+½), Uncontrolled (see text; +½); Limited Range (16m; -¼), END 7 18 Death Explosion: RKA 2d6, Area Of Effect (12m Radius Explosion; +¼), Trigger (occurs upon death; +¼), Constant (+½), Penetrating (+½), Uncontrolled (see text; +½); 1 Charge which Never Recovers (-4), [1 nr] 10 Fearless: +20 PRE; Only To Protect Against Presence Attacks (-1) 3 Exoskeleton: Resistant Protection (1 PD/1 ED) 5 Winged: Flight 10m; Restrainable (wings; -½), Cannot Hover (must move at least 2m per Phase; -¼), No Noncombat Movement (-¼), END 1 10 Burrowing: Tunneling 1m through 8 PD material; Limited Medium (soil, rock, concrete, and so on; -½), No Noncombat Movement (-¼), END 2 -2 Unable To Swim: Swimming -4m (total 0m) 8 Antlion Legs: Clinging (normal STR); Cannot Resist Knockback (-¼) 26 Sense Vibrations: Detect Physical Contact/Vibrations 14-/17- (Touch Group), Range, Targeting, Tracking -35 Blind: has no Sight Sense Group 6 Detects Pheromones: +3 PER with Smell/Taste Group Skills 3 Climbing 12- 3 Concealment 11- 3 Stealth 12- 3 Tactics 11- 3 Teamwork 12- Total Powers & Skill Cost: 129 Total Cost: 178 175+ Matching Complications (50) 20 Physical Complication: Animal Intelligence (Frequently; Greatly Impairing) 20 Physical Complication: Very Limited Manipulation (Frequently; Greatly Impairing) 15 Psychological Complication: Extremely Hostile To Non-Antlions (Common; Strong) 15 Psychological Complication: Fearless (Common; Strong) 40 Susceptibility: water 3d6 damage per Segment (Very Common) Total Complication Points: 50 Experience Points: 3
Ecology: A form of antlion, workers (also known as acid lions) rarely, if ever, leave their nests. Instead, they use their jaws and acid to carve new tunnels as well as tend to the grubs and larva..
Personality/Motivation: Normal animal motivations. Antlions are noted both for their ferocity and fearlessness.
Powers/Tactics: Workers are similar to soldiers, but have smaller wings and are unable to fly as fast and as far. However, they do have the power to spit globs of powerful acid. This acid uses the rules found on page 147 of 6E2. As the worker doesn’t assign any END to the acid itself, presume it lasts for 1d6 Phases. This also goes for the acid produced when the worker is killed. Also, death may not cause the worker to explode. Drowning, for example, or if the worker is disintegrated by an OSIPR energy ball.
Appearance: An antlion worker looks much like a termite, with a smooth exoskeleton. The color tends to be a pale green and glows. The wings are exposed and unlike the soldier’s aren’t particularly large.
Designer's Notes: The Antlion is one of the alien creatures found in Valve Software’s Half Life and Half Life 2. Much of the information here was taken from direct game play, as well as the Combine OverWiki. The stats given here are a mix of conjecture, game play descriptions, and an attempt to present in-game concepts in a manner consistent with the HERO System.
(Antlion created by Valve Software, character sheet created by Michael Surbrook)
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