Val CHA Cost Roll Notes 35 STR 25 16- Lift 3200 kg; 7d6 HTH Damage  15 DEX 15 12- OCV: 5/DCV: 5 25 CON 30 14- 25 BODY 30 14- 7 INT -3 10- PER Roll 10- 5 EGO -10 10- ECV: 2 18 PRE 8 13- PRE Attack: 3 1/2d6 0 COM -5 9- 12/16 PD 2 Total: 12/16 PD (3/7 rPD) 10/14 ED 2 Total: 10/14 ED (3/7 rED) 3 SPD 5 Phases: 4, 8, 12 12 REC 0 50 END 0 56 STUN 0 Total Characteristics Cost: 99 Movement: Running: 0" Leaping: 0" Swimming: 0" Tunneling: 6"/12" Cost Powers & Skills 8 Feeder Tentacles: HKA 1/2d6 (1d6+1 w/STR); Reduced Penetration (-1/4), END 1 40 Gaping Maw: HKA 1d6+1 (2d6+1 w/STR), Continuous (+1), END 4 9 Thick Hide: Armor (3 PD/3 ED) 4 Armored Head: Armor (4 PD/4 ED); Activation Roll 8- (Locations 3-5; -2) 8 Heavy: Knockback Resistance -4" -12 Lives Underground: Running -6" -2 Lives Underground: Swimming -2" 25 Lives Underground: Tunneling 6" through 6 DEF material, Fill In, Reduced Endurance (1/2 END; +1/4); Limited Medium (Dirt, Sand, And Loose Soil Only; -1), END 2 29 Vibration Detection: Detect Vibrations And Surface Movement 16- (Touch Group), Increased Arc Of Perception (360 Degrees), Targeting, Telescopic: +6 6 Feeder Tentacles: Extra Limbs (3), Inherent (+1/4) 4 Feeder Tentacles: Stretching 1", Reduced Endurance (0 END; +1/2); Limited Body Parts (tentacles; -1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) Skills 4 +2 with Grab Total Powers & Skill Cost: 123 Total Cost: 222 75+ Disadvantages 15 Distinctive Features: Horrid Stink (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 25 Physical Limitation: Blind (All the Time, Fully Impairing) 10 Physical Limitation: Enormous, up to four times human size (Frequently, Slightly Impairing) 10 Physical Limitation: Near Human Intelligence (Frequently, Slightly Impairing) 5 Physical Limitation: Reduced Leap, cannot leap (Infrequently, Slightly Impairing) 15 Physical Limitation: Very Limited Manipulation (Frequently, Greatly Impairing) 15 Psychological Limitation: Relentlessly Hungry, Goes Out Of Its Way To Find Food (Common, Strong) 15 Psychological Limitation: Will Flee From Large/Intense Surface Explosions (Uncommon, Total) 15 Susceptibility: Large seismic Shocks 3d6 damage Instant (Uncommon) 22 Experience Points Total Disadvantage Points: 222
Ecology: Graboids are subterranean predators that dwell in areas of loose dirt and sand. They will feed on anything they can catch, including horses, sheep, and people. So far, graboids seem to be restricted to one small valley in Nevada. It is unknown where graboids come from or how they breed. Popular speculation blames the Federal Government and space aliens.
These creatures are also known as Rocket Worms and Snakeoids.
Personality/Motivation: Typical animal motivations. Graboids are ravenous predators, and must eat constantly in order to provide the energy required to move their bulk through the ground.
Powers/Tactics: A graboid hunts by listening for surface vibrations, at which point it will come up to the surface and grab hold of the nearest object with its feeder tentacles, drawing the object down to its maw to be devoured. Anything inedible will be promptly spat back out (unless it is small enough to be swallowed whole). As they cannot see, anyone remaining motionless is usually safe from attack. Graboids have very sensitive hearing and will quickly flee any large seismic disturbance (such as a surface explosion) as fast as possible.
Appearance: A graboid is a large worm-like creature with a tan colored body and a head heavily armored with a black, bony shell. The body is covered with short, thick spikes, which enable a graboid to swim through loose dirt. Inside the mouth are three feeder tentacles capable of reaching out to attack objects up to six feet away. These tentacles are equipped with small biting mouths lined with sharp teeth.
Designer's Notes: In case you haven't guessed by now, graboids are the creatures from the movie Tremors.
Graboids created by Brent Maddock and S. S. Wilson. Character sheet by Michael Surbrook.
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