Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage [1] 14 DEX 12 12- OCV: 5/DCV: 5 15 CON 10 12- 11 BODY 2 11- 8 INT -2 11- PER Roll 11-/13- 5 EGO -10 10- ECV: 2 15 PRE 5 12- PRE Attack: 3d6 6 COM -2 10- 6 PD 3 Total: 6 PD (0 rPD) 6 ED 3 Total: 6 ED (0 rED) 3 SPD 6 Phases: 4, 8, 12 6 REC 0 30 END 0 30 STUN 3 Total Characteristic Cost: 35 Movement: Running: 4"/8" Flight: 12"/24" Leaping: 3"/6" Swimming: 0" Cost Powers & Skills 10 Antlers: HKA 1d6; No STR Bonus (-1/2), END 1 10 Sharp Teeth: HKA 1/2d6 (1d6+1 w/STR), END 1 20 Immune to Weapons: Armor (20 PD/0 ED); Only Works Against Physical Weapons (-1/2) 40 Immune to Weapons: Physical Damage Reduction, Resistant, 75%; Only Works Against Physical Weapons (-1/2) 16 Wings: Flight 12"; Restrainable (-1/2), END 2 -8 Short Legs: Running -2" (4" total) -2 Not A Water Animal: Swimming -2" 4 Sharp Senses: +2 PER with Sight Group Skills 10 +2 with HTH Combat Total Powers & Skill Cost: 100 Total Cost: 135 75+ Disadvantages 15 Distinctive Features: Casts A Human's Shadow (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 0 Physical Limitation: Human Size 10 Physical Limitation: Near-Human Intelligence (Frequently, Slightly Impairing) 15 Physical Limitation: Very Limited Manipulation (Frequently, Greatly Impairing) 20 Psychological Limitation: Will Attack A Man On Sight (Common, Total) Total Disadvantage Points: 135
Ecology: Perytons originally inhabited Atlantis, and after it sank came to occupy the Pillars of Hercules (i.e. Gibraltar). These creatures are powerful fliers and can be found scattered about the Mediterranean. Perytons are meat eaters, and will readily attack men.
Personality/Motivation: Perytons, for unknown reasons, are the mortal foes of humans and will attack them on sight. Interestingly enough, once a peryton has killed a man it will wallow in the remains and then fly away.
Because of the peryton's unusual shadow and its habit of wallowing in the fresh corpse of someone they have killed, it is thought that perytons are the souls of travelers who have died far from home. By killing a man, they can regain their natural shadow, as well as the favor of the gods.
Powers/Tactics: A peryton attacks with its sharp antlers and teeth. As they are almost immune to most weapons, perytons are virtually fearless and will normally not flee an encounter.
Appearance: A peryton is a bizarre cross between a deer and a bird. It has the head, body and legs of a deer and the broad wings of a bird. The entire body, both fur and feathers, is a dark green color. Odder still is the peryton's shadow, which is cast in the shape of a human.
Designer's Notes: The description of the peryton states "weapons have no effect against it...". Games Masters wishing to use the peryton in their campaigns may want to adjust its defenses accordingly.