Val CHA Cost Roll Notes 10+5 STR 0 11-/12- Lift 100 kg/200 kg; 2d6/3d6 HTH Damage [2/3] 10 DEX 0 11- OCV: 3/DCV: 3 8 CON -4 11- 8 BODY -4 11- 23 INT 13 14- PER Roll 14- 18 EGO 16 13- ECV: 6 18 PRE 8 13- PRE Attack: 3 ½d6 10 COM 0 11- 2+1 PD 0 Total: 2/3 PD (0 rPD) 2 ED 0 Total: 2 ED (0 rED) 2 SPD 0 Phases: 6, 12 4+1 REC 0 16 END 0 17+3 STUN 0 Total Characteristics Cost: 27 Movement: Running: 6"/12" Leaping: 2"/4" Swimming: 2"/4" Cost Powers & Skills 3 Insane Strength: +5 STR; Only When Enraged (-½), END 1 Perks 30 Advanced Tech 25 Magenta, Riff-Raff, and Columbia: Followers 2 Reputation: Superb Scientist and Hedonist (A small to medium sized group) 11-, +2/+2d6 Skills 0 AK: Transexual, Transylvania (Native Area) 11- 3 Acting 13- 3 Conversation 13- 2 CuK: Alternative 11- 5 Electronics (Transylvanian Technology) 15- 7 Inventor 16- 4 KS: Anatomy 13- 4 KS: Biology 13- 5 Language: English (idiomatic; literate) 0 Language: Transylvanian (idiomatic; literate) (5 Active Points) 3 Mimicry 14- 5 PS: Lover 14- 5 PS: Mad Scientist 14- 5 PS: Singer and Choreographer 14- 5 PS: Surgeon 14- 5 Persuasion 14- 5 Research 15- 7 Seduction 15- 7 The Secret Of Life Itself: SS: Bio-engineering 16- 1 TF: Personal Use Spacecraft 4 WF: Axes, Maces, Hammers, and Picks, Blades, Laser Pistols, Sonic Transducer Total Powers & Skill Cost: 145 Total Cost: 174 75+ Disadvantages 20 Psychological Limitation: Insane Jealousy (Common; Total) 20 Psychological Limitation: Sex Addict and Extreme Hedonist (Common; Total) 15 Psychological Limitation: Sociopath (Common; Strong) 10 Social Limitation: Alien (Occasionally; Severe; Not Limiting In Some Cultures) 5 Social Limitation: Transsexual Transvestite (Frequently; Minor; Not Limiting In Some Cultures) 29 Experience Points Total Disadvantage Points: 174 EQUIPMENT CARRIED Equipment Antimatter Pistol: Energy Blast 12d6 (60 Active Points); Independent (-2), OAF (-1), STR Minimum 5 (STR Min. Cannot Add/Subtract Damage; -¾), Real Weapon (-¼), Beam (-¼), 12 Charges (-¼),  Suggestibility Drug: Drain EGO 10d6 (standard effect: 30 points), Delayed Return Rate (points return at the rate of 5 per Minute; +¼) (125 Active Points); OAF Fragile (Drug; -1 ¼), 6 Charges (-¾),  Sonic Transducer: Multipower, 300-point reserve, (300 Active Points); all slots OIF Immobile (Complex machinery; -1 ½), Must be connected to an electrical supply (-½), Gestures (Pulling switches and levers; -¼) 1) Sonic Transducer - Paralysation Beam: Entangle 6d6, 6 DEF, Takes No Damage From Attacks All Attacks (+½), No Range Modifier (+½), Reduced Endurance (0 END; +½) (150 Active Points); OIF Immobile (Complex machinery; -1 ½), Must be connected to an electrical supply (-½), Cannot Form Barriers (-¼), Gestures (Pulling switches and levers; -¼) 2) Sonic Transducer - Petrification Beam: Major Transform 10d6 (standard effect: 30 points) (Flesh Into Stone, Sonic Transducer), No Range Modifier (+½), Reduced Endurance (0 END; +½) (300 Active Points); OIF Immobile (Complex machinery; -1 ½), Must be connected to an electrical supply (-½), Gestures (Pulling switches and levers; -¼) 3) Sonic Transducer - Teleporter: Teleportation 36", No Relative Velocity, Reduced Endurance (0 END; +½), Ranged (+½), No Range Modifier (+½), Usable As Attack (+1) (287 Active Points); OIF Immobile (Complex machinery; -1 ½), Must be connected to an electrical supply (-½), Gestures (Pulling switches and levers; -¼) 4) Sonic Transducer - Long Ranged Teleporter: Teleportation 25", No Relative Velocity, Reduced Endurance (0 END; +½), Ranged (+½), No Range Modifier (+½), Usable As Attack (+1), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+¼) (285 Active Points); OIF Immobile (Complex machinery; -1 ½), Must be connected to an electrical supply (-½), Gestures (Pulling switches and levers; -¼)
Background/History: Frank is an alien from the mysterious and decadent planet of Transsexual in the Transylvanian system. His original purpose in travelling to Earth is unknown but he has made a name for himself amongst certain unconventional people as a supreme hedonist and reclusive genius. He appears to have had some influence or rank on his home planet as he commands the loyalty, initially, of two other Transylvanians, Riff-Raff and Magenta.
Personality/Motivation: An obsessive pleasure seeker; Frank exists to indulge his insatiable desire for sex, cross-dressing and dance numbers. He is a scientist but his research seems focused on creating the perfect man to serve as his plaything. While he does not seem interested in criminal or violent actions for their own sake Frank is sociopathic, amoral and capable of insane fits of jealousy and spite when thwarted, which leads him to commit many monstrous acts. Although he craves attention and adulation and may have left his castle, on occasion, to recruit lovers, Frank does not usually entertain visitors, which is probably for the best.
Quote. “I’m just a sweet transvestite, from Transsexual Transylvania”.
Powers/Tactics: When first encountered Frank is likely to be friendly, or at least civilized. He will attempt to seduce anyone who catches his eye, taking great delight in corrupting the innocent and overcoming his partners’ moral and sexual boundaries, but is otherwise unlikely to resort to violence until his will is thwarted or he feels threatened. Once angered Frank will probably rely on his advanced Transylvanian technology, such as his sonic transducer, to overcome opponents, but is quite prepared to physically assault a victim that he can take by surprise or easily overwhelm. If all else fails then Frank will panic and run away.
Appearance: Appears to be a young human man wearing thick make-up and a scanty collection of fetishized women’s clothing.
Campaign Use: Frank would serve well as the antagonist of a single adventure set in castle Frank-N-Furter, but could also inject a dose of bizarre black humour into a campaign by serving as a recurring villain. If the PCs do not simply stumble across the castle then they may seek Frank out because of his scientific accomplishments or to rescue someone that he has seduced.
It is also possible that he might venture out of his castle in search of fun, perhaps encountering the PCs when one of them objects to his seduction of their spouse, partner, sibling, child or other acquaintance. However he is encountered, Frank works best if given the chance to try and seduce or otherwise dazzle the PCs before actually coming to blows with them.
Designer’s Notes: I have rounded Frank out slightly with Skills, like Biology, that suit his character, but have mostly kept to the abilities he displays in the film. I don’t own Star Hero, so have had to guess how many tech levels he is above the earth average.
In the stage directions for the script of the Rocky Horror Picture Show film there is a note saying that Frank N Furter’s captives follow his commands during the floor show scene because he has drugged them. I have chosen to represent this with a drug that saps the will, making people more biddable. It could also work as a mass Mind Control power or a Transform Mind which heals back naturally.
There are doubtless more uses that the sonic transducer could be put to and I’d encourage GMs to equip Frank, and his castle, with all the mad devices their wicked little hearts’ could wish for; he is a scientist, after all.
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