| Name: |
Jayne Cobb |
| Alternate IDs: |
|
| Player: |
Adam Baldwin |
| Val |
Char |
Roll |
Notes |
| 18 |
STR |
13- |
HTH Damage 3 1/2d6 END [4] |
| 14 |
DEX |
12- |
OCV 5 DCV 5 |
| 16 |
CON |
12- |
|
| 14 |
BODY |
12- |
|
| 8 |
INT |
11- |
PER Roll 11- |
| 11 |
EGO |
11- |
ECV: 4 |
| 15 |
PRE |
12- |
PRE Attack: 3d6 |
| 10 |
COM |
11- |
|
| 8 |
PD |
|
|
| 5 |
ED |
|
|
| 4 |
SPD |
|
|
| 9 |
REC |
|
Run: 8" |
| 26 |
END |
|
Swim: 0" |
| 35 |
STUN |
|
Leap: 3 1/2" |
| Disadvantages |
Pts |
| Criminal Past |
|
| 1) Hunted: Double-Crossed Former Partners 8- (As Pow, Harshly Punish) |
10 |
| 2) Hunted: Various Police Forces 11- (Mo Pow, Limited Geographical Area, Harshly Punish) |
15 |
| 3) Social Limitation: Criminal Past (Frequently, Major) |
15 |
| Ornery S.O.B. |
|
| 1) Enraged: When Challenged/Threatened (Uncommon), go 11-, recover 11- |
15 |
| 2) Psychological Limitation: Ammoral (Common, Strong) |
15 |
| 3) Psychological Limitation: Bully (Common, Strong) |
15 |
| Outworlder |
|
| 1) Psychological Limitation: Disdains Sophistication/Innerworlders (Common, Moderate) |
10 |
| 2) Social Limitation: Unsophisticated (Occasionally, Minor) |
5 |
| |
|
|
| |
Base : |
100 |
| |
Disads : |
+100 |
| |
XP Spent : |
+0 |
| |
Total = |
200 |
|
| |
| 74 |
: Characteristics Cost |
| 0 |
+ Powers Cost |
| 126 |
+ Martial Arts/Skills/Perks/Talents Cost |
| 200 |
= Total Cost |
| |
|
Campaign Use: Jayne Cobb is the Serenity crew's combat expert. |
Personality/Motivation: Jayne likes money, sex, power, and feeling like a big shot. |
|
|

| Pts. |
Power/Skill/Perk/Talent |
END |
| |
Martial Arts |
| | Cinematic Fighting - Regular
Cinematic Fighting - Regular |
|
| 4 |
1) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2 1/2d6 NND |
|
| 4 |
2) Cross Punch: 1/2 Phase, +0 OCV, +2 DCV, 6 1/2d6 Strike |
|
| 4 |
3) Forearm Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
|
| 4 |
4) Groin Buster: 1/2 Phase, -1 OCV, +1 DCV, 2 1/2d6 NND |
|
| 5 |
5) Neck Snap: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1 1/2d6 , Disable |
|
| 4 |
6) Roundhouse Punch: 1/2 Phase, +0 OCV, +2 DCV, 6 1/2d6 Strike |
|
| 3 |
7) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 4 1/2d6 Strike; Target Falls |
|
| 5 |
8) Uppercut: 1/2 Phase, -2 OCV, +1 DCV, 8 1/2d6 Strike |
|
| 4 |
9) +1 HTH Damage Class(es) |
|
| |
Gunfighter |
|
| 4 |
1) Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +5 DC |
|
| 5 |
2) Distance Shot: 1+1 Phase, +0 OCV, -2 DCV, Range +6, Strike +1 DC , +1 Segment |
|
| 4 |
3) Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +3 DC |
|
| 4 |
4) +1 Ranged Damage Class(es) |
|
| |
| |
Skills |
| |
Career Criminal |
|
| 2 |
1) PS: Freebooter 11- |
|
| 3 |
2) Concealment 11- |
|
| 5 |
3) Criminology 12- |
|
| 1 |
4) Forgery (Identity Cards) 11- |
|
| 5 |
5) KS: Crime 14- |
|
| 5 |
6) Streetwise 13- |
|
| 2 |
7) Survival (Urban) 11- |
|
| |
Career Mercenary |
|
| 2 |
1) PS: Mercenary 11- |
|
| 8 |
2) +1 with All Combat |
|
| 5 |
3) +1 with HTH Combat |
|
| 3 |
4) +3 OCV with Quick Shot with "Vera" |
|
| 3 |
5) Breakfall 12- |
|
| 5 |
6) Concentrated Sprayfire |
|
| 3 |
7) Demolitions 11- |
|
| 0 |
8) Paramedics 8- |
|
| 5 |
9) Rapid Attack (Ranged) |
|
| 4 |
10) WF: Common Melee Weapons, Small Arms |
|
| |
Experienced Spacer |
|
| 0 |
1) PS: Spacer 11- |
|
| 3 |
2) Enviornmental Movement: Zero Gravity |
|
| 1 |
3) Systems Operation 8- |
|
| 0 |
4) TF: EVAC Suit, Personal Use Spacecraft |
|
| |
Other Skills |
|
| 0 |
1) AK: Outworlds 11- |
|
| 0 |
2) AK: The 'verse 8- |
|
| 0 |
3) Acting 8- |
|
| 0 |
4) Climbing 8- |
|
| 0 |
5) Conversation 8- |
|
| 0 |
6) Deduction 8- |
|
| 0 |
7) Language: Sino-English (idiomatic; literate) |
|
| 0 |
8) Shadowing 8- |
|
| 0 |
9) Stealth 8- |
|
| |
| |
Talents |
| 7 |
Deadly Blow: +1d6 (When Enraged) |
|
| |
|
| Base OCV: |
5 |
|
Base DCV: |
5 |
|
Base ECV: |
4 |
| Adjustment + |
|
|
Adjustment + |
|
|
Adjustment + |
|
| Final OCV: |
|
|
Final DCV: |
|
|
Final ECV: |
|
| |
| Levels: +1 with All Combat,+1 with HTH Combat,+3 OCV with Quick Shot with "Vera",+4 with Sweep,+2 with OCV |
| DEX: 14 |
SPD: 4 |
ECV: 4 |
| Phases: 3, 6, 9, 12 |
| 8 PD (0 rPD) |
5 ED (0 rED) |
MD: 0 |
| END: 26 |
STUN: 35 |
BODY: 14 |
| Height: 1.90 m |
Hair: Brown |
| Weight: 90.00 kg |
Eyes: Brown |
| Appearance: |
| Quote:"Do you know what the chain of command is here? It's the chain I go get and beat you with to show you who's in ruttin' command." |
| Background: A mercenary who didn't fight for either side in the Unification War, Jayne works for whoever pays him the best. At the moment, that's Mal, so that's where Jayne's loyalty lies -- until something better comes along. He's a lean, mean fighting machine -- unfortunately, his skill with weapons doesn't translate well to situations not involving money or violence. |
| Powers/Tactics: Jayne Cobb is an experienced mercenary and expert of both hand to hand combat and small arms fire. |
|