Val CHA Cost Roll Notes 13 STR 3 12- Lift 151.6 kg; 2 1/2d6 HTH Damage 18 DEX 24 13- OCV: 6/DCV: 6 13 CON 6 12- 12 BODY 4 11- 13 INT 3 12- PER Roll 12- 13 EGO 6 12- ECV: 4 18 PRE 8 13- PRE Attack: 3 1/2d6 18 COM 4 13- 3 PD 0 Total: 13 PD (6 rPD) 3 ED 0 Total: 3 ED (6 rED) 3 SPD 2 Phases: 4, 8, 12 6 REC 0 26 END 0 26 STUN 0 Total Characteristic Cost: 60 Movement: Running: 7"/14" Leaping: 2"/4" Swimming: 2"/4" Cost Powers & Skills 10 She's OK: +10 PD Notes: After the pulling, shaking and falls she took, she should be crippled or dead. She was fine. At the GM's option, this extra PD may not apply to non-cinematic risks. 14 Bravest Girl I Ever Knew: Armor (6 PD/6 ED); Does Not Prevent Penetration, May Not Apply Against Non-Cinematic Risks (-1/4) Notes: All of that physical trauma barely left a few scratches. 2 Almost Kept Up With An Ape: Running +1" (7" total), END 1 4 Comfy Outdoors in a Slip in the Winter: Life Support (Safe in Intense Cold; Safe in Intense Heat) Notes: Able to wander around on top of the Empire State Building in winter in a sleeveless dress and not turn blue. 25 He'll Find Her, And Bring Her Back: Luck 5d6 Notes: Rescued repeatedly when she needed it most. Talents 1 Environmental Movement (High Heels) Notes: She climbs and charges about on the outside of the Empire State Building in winter in high heels. No problems. 5 Rapid Healing Notes: She seemed fine despite everything after a good night's sleep next to a giant ape. Skills 3 Acting 13- Notes: Performance 3 Acrobatics 13- 3 Breakfall 13- Notes: Seems good at taking falls. 3 Climbing 13- Notes: Cling on and climb many times when she should have fallen 3 KS: Theater 12- 2 KS: Theater World 11- 3 Oratory 13- Notes: Performance 3 PS: Dancer 13- 3 PS: Vaudevillian Entertainer 13- Notes: Covers basic juggling, slapstick 3 Seduction 13- Notes: Good at making friends, even with giant apes. 90 Total Powers & Skill Cost 150 Total Cost 100+ Disadvantages 5 Money: Poor 0 Psychological Limitation: Does Not Know She's Invulnerable (Common, Total, Custom Adder) 15 Psychological Limitation: Sense of Duty, Loyalty, Responsibility (Common, Strong) 15 Psychological Limitation: Soft Hearted (Very Common, Moderate) 15 Unluck: 3d6 Notes: "Good things never last" 150 Total Disadvantage Points
Background/History: A young comedian and entertainer in NY. Ann will eventually make her fateful trip to Skull Island in 1933.
Personality/Motivation: Kind, soft hearted, considerate, loyal, sad. She is a very good person, and will do almost anything for a friend. She will not compromise her principles, and demands respect. She might be too much of a paragon to be interesting, but she also has a pessimistic streak. Her life has taught her that everyone will eventually abandon her, and that nothing good ever lasts. Men and giant apes with a Lancelot streak fall in love with her almost instantly.
Time and again, Ann is in situations where she should have been maimed or killed. Instead, she's fine. Even the minor injuries she takes only make her look more heart wrenchingly beautiful. The only logical conclusion is that she has flesh like stone and bones like steel, and that even the laws of physics love her. Somehow, she seems unaware that bullets should bounce off her, and therefore runs away a lot.
Campaign Use: Kidnap victim, surprisingly competent adventuress, love interest.
Appearance: Beautiful blue-eyed blonde, and a size 4
Ann Darrow by Merian C. Cooper et al. Character sheet by Robert Dorf (firstname.lastname@example.org)
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