KING KONG

ANN DARROW

Val	CHA	Cost	Roll	Notes
13	STR	3	12-	Lift 151.6 kg; 2 1/2d6 HTH Damage
18	DEX	24	13-	OCV:  6/DCV:  6
13	CON	6	12-
12	BODY	4	11-
13	INT	3	12-	PER Roll 12-
13	EGO	6	12-	ECV:  4
18	PRE	8	13-	PRE Attack:  3 1/2d6
18	COM	4	13-

3	PD	0		Total:  13 PD (6 rPD)
3	ED	0		Total:  3 ED (6 rED)
3	SPD	2		Phases:  4, 8, 12
6	REC	0
26	END	0
26	STUN	0		Total Characteristic Cost:  60

Movement:	Running:	7"/14"
		Leaping:	2"/4"
		Swimming:	2"/4"

Cost	Powers & Skills
10	She's OK:  +10 PD
	Notes:  After the pulling, shaking and falls she took, she should be crippled or dead. She 
	was fine. At the GM's option, this extra PD may not apply to non-cinematic risks.
14	Bravest Girl I Ever Knew:  Armor (6 PD/6 ED); Does Not Prevent Penetration, May 
	Not Apply Against Non-Cinematic Risks  (-1/4)
	Notes:  All of that physical trauma barely left a few scratches.
2	Almost Kept Up With An Ape:  Running +1" (7" total), END 1
4	Comfy Outdoors in a Slip in the Winter:  Life Support  (Safe in Intense Cold; Safe in 
	Intense Heat)
	Notes:  Able to wander around on top of the Empire State Building in winter in a 
	sleeveless dress and not turn blue.
25	He'll Find Her, And Bring Her Back:  Luck 5d6
	Notes:  Rescued repeatedly when she needed it most.

	Talents
1	Environmental Movement (High Heels)
	Notes: She climbs and charges about on the outside of the Empire State Building in winter 
	in high heels. No problems.
5	Rapid Healing
	Notes:  She seemed fine despite everything after a good night's sleep next to a giant ape.

	Skills
3	Acting 13-
	Notes:  Performance
3	Acrobatics 13-
3	Breakfall 13-
	Notes:  Seems good at taking falls.
3	Climbing 13-
	Notes:  Cling on and climb many times when she should have fallen
3	KS: Theater 12-
2	KS: Theater World 11-
3	Oratory 13-
	Notes:  Performance
3	PS: Dancer 13-
3	PS: Vaudevillian Entertainer 13-
	Notes:  Covers basic juggling, slapstick
3	Seduction 13-
	Notes:  Good at making friends, even with giant apes.
90	Total Powers & Skill Cost
150	Total Cost

100+	Disadvantages
5	Money:  Poor
0	Psychological Limitation:  Does Not Know She's Invulnerable (Common, Total, 
	Custom Adder)
15	Psychological Limitation:  Sense of Duty, Loyalty, Responsibility (Common, Strong)
15	Psychological Limitation:  Soft Hearted (Very Common, Moderate)
15	Unluck: 3d6
	Notes:  "Good things never last"
150	Total Disadvantage Points

Background/History: A young comedian and entertainer in NY. Ann will eventually make her fateful trip to Skull Island in 1933.

Personality/Motivation: Kind, soft hearted, considerate, loyal, sad. She is a very good person, and will do almost anything for a friend. She will not compromise her principles, and demands respect. She might be too much of a paragon to be interesting, but she also has a pessimistic streak. Her life has taught her that everyone will eventually abandon her, and that nothing good ever lasts. Men and giant apes with a Lancelot streak fall in love with her almost instantly.

Quote: "EYEEEAAAAAAAAAAAA!"

Powers/Tactics:
Time and again, Ann is in situations where she should have been maimed or killed. Instead, she's fine. Even the minor injuries she takes only make her look more heart wrenchingly beautiful. The only logical conclusion is that she has flesh like stone and bones like steel, and that even the laws of physics love her. Somehow, she seems unaware that bullets should bounce off her, and therefore runs away a lot.

Campaign Use: Kidnap victim, surprisingly competent adventuress, love interest.

Appearance: Beautiful blue-eyed blonde, and a size 4

Ann Darrow by Merian C. Cooper et al. Character sheet by Robert Dorf (robertdorf@hotmail.com)


Ann Darrow | Carl Denham | Jack Driscoll | King Kong

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