Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage  19+5 DEX 18 13-/14- 18 CON 8 13- 13 INT 3 12- PER Roll 14- 15 EGO 5 12- 20 PRE 10 13- PRE Attack: 4d6 6 OCV 15 6 DCV 15 3 OMCV 0 5 DMCV 6 3+1 SPD 10 Phases: 4, 8, 12/3, 6, 9, 12 7 PD 5 Total: 7 PD (0 rPD) 5 ED 3 Total: 5 ED (0 rED) 6 REC 2 30 END 2 13 BODY 3 30 STUN 5 Total Characteristic Cost: 115 Movement: Running: 11m/22m Leaping: 3m/7m Swimming: 3m/7m Cost Powers & Skills 5 Can Drive Anything: +5 DEX; Only For Driving (-1) 4 Takes A Bullet To The Knee: +4 EGO Rolls; Only For Wounding Rolls (-2) 5 Survived The Apocalypse: +10 PRE; Only To Protect Against Presence Attacks (-1) 5 Can Drive Anything: +1 SPD; Only For Driving (-1) 8 Takes A Bullet To The Knee And A Motorcycle To The Arm: Physical Damage Reduction, Resistant, 25%; STUN Damage Defined As Pain/Shock Only (-½), Character Must Be Aware Of Attack (-¼) -1 Leg Brace: Leaping -1m -1 Leg Brace: Running -1m -1 Leg Brace: Swimming -1m 4 Road Warrior: Aid Ground Movement 2d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +¼); Only Works On Ground Vehicle The Character Is Currently Driving (-1), 4 Charges (-1), Costs Endurance (-½), Requires A Combat Driving Roll (Skill roll, -1 per 20 Active Points modifier; -¼), END 1 6 Observant And Wary: +2 PER with all Sense Groups Perks 7 Faithful Companion: Monkey Skills 20 +2 with All Attacks 3 AK: The Australia Outback 12- 3 Animal Handler (Camels, Canines) 13- 7 "I Was A Cop. A Driver.": Combat Driving 15- (16-) 3 Scavenging/Scrounging: Concealment 12- Notes: See PAH page 36. 5 Demolitions 13- 3 Electronics 12- 3 Fast Draw: Blades 13- (14-) 3 Fast Draw: Handguns 13- (14-) 3 KS: Motor Vehicles 12- 0 Language: English (idiomatic; literate) 3 Lockpicking 13- (14-) 5 Mechanics 13- 2 PS: Teamster 11- 3 Stealth 13- (14-) 2 Survival (Desert (Outback)) 12- 3 Trading 13- 3 TF: Common Motorized Ground Vehicles, Camels, Carts & Carriages 5 WF: Blades, Clubs (Crowbar), Common Melee Weapons, Small Arms, Crossbows Total Powers & Skill Cost: 120 Total Cost: 235 175+ Matching Complications 10 Physical Complication: Bad/Lamed Left Leg (Infrequently; Slightly Impairing) 15 Psychological Complication: Protective Of Children (Common; Strong) 10 Psychological Complication: Somewhat Amoral, Mostly Concerned With Survival (Common; Moderate) 60 Experience Points Total Complications Points: 235
Background/History: It’s been something like 18 years since the events depicted in the film The Road Warrior, and Max has settled into the life of a wanderer. He has his vehicle (but no fuel) and a string of camels with which to pull it. He seems to be a wandering trader, swapping goods with any isolated communities he comes across.
Personality/Motivation: Having sent years along and on his own, Max has become concerned only with himself. He readily agrees to commit murder for Auntie Entity in order to get his stolen vehicle back and only backs off when he discovers Blaster is little more than a child mentally. His later discovery of the children living in the oasis has a profound effect on him—he now realizes he doesn’t have to wander anymore, and stay in one place, surrounded by fresh water, food, and somewhat agreeable companions. Of course, it doesn’t work out.
Quote: "I ain't Captain Walker. I'm the guy who carries Mr. Dead in his pocket."
Powers/Tactics: His time spent surviving have made Max even tougher than before (hence his increased PD and ED) and is able to walk away from the fight with Blaster. He’s also faster, with his Lighting Reflexes replaced by pure DEX. He’s good enough to pass Auntie’s “audition,” even though he’s outnumbered roughly four to one.
At the start of Thunderdome, Max is asked to disarm himself. He gives up his shotgun, as well as Mauser C96, a Smith & Wesson Model 29, a Webley Revolver, and a crossbow.
Appearance: Max is of average height, with a strong, lean build, long light brown hair (with a blond patch over one temple), and several days worth of stubble. He dresses in miss-matched clothes, including one MFP boot (with patched sole), one cowboy boot, black leather trousers, a black cotton shirt, his black leather MFP jacket (patched and repaired), a football shoulder pad on the right shoulder, a black long-sleeved tunic that comes down to his knees, a cloak, and a turban.
Designer's Notes: Watching Mad Max Beyond Thunderdome, I realized that while the first half has great potential, it sort of lags in the middle, and the end is just a re-hash of The Road Warrior. There’s also the PG factor—the fight with Auntie’s guards ends up more comical than serious and really detracts from the tension you’d expect from a chase like this. There’s also the fact that in some ways Blaster is just another version of Humungus, Ironbar is Wez, and Jebediah is the Gryo Captain (having them both played by Bruce Spence doesn’t help).
(Max Rockatansky created by George Miller and Mel Gibson, character sheet created by Michael Surbrook.)
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