Val CHA Cost Roll Notes 15 STR -10 12- Lift 200 kg; 3d6 HTH Damage  14 DEX 12 12- OCV: 5/DCV: 5 13 CON 6 12- 11 BODY 2 11- 13 INT 3 12- PER Roll 13- 14 EGO 8 12- ECV: 5 20 PRE 10 13- PRE Attack: 4d6 14 COM 2 12- 6 PD 3 Total: 6 PD (6 rPD) 6 ED 3 Total: 6 ED (6 rED) 3 SPD 6 Phases: 4, 8, 12 6 REC 0 26 END 0 26 STUN 0 Total Characteristic Cost: 43 Movement: Running: 5"/10" Leaping: 3"/6" Swimming: 2"/4"" Cost Powers & Skills 10 "'cause It Makes Me That Much Stronger, Makes Me Work A Little Bit Harder": +15 STR; Increased Endurance Cost (x2 END; -1/2), END 6 7 "YOU-WON'T-STOP-ME": +10 PRE, Does Knockback (+1/4), Double Knockback (+3/4); 3 Charges (-1 1/4), Costs Endurance (-1/2), END 2 5 "Made My Skin A Little Bit Thicker": Damage Resistance (6 PD/6 ED); Cannot Stop First BODY Of A Killing Attack (-1/4) 3 "It Makes Me That Much Wiser": +1 PER with all Sense Groups 10 Luck 2d6 Talents 15 "Never, Saw It Coming, All Of Your Backstabbing": Combat Sense 12- 22 "Yes You Wanted To Hurt Me But That Won't Work Anymore": Danger Sense (self only, out of combat, Function as a Sense) 12- 2 "Thought I Would Forget, But I....I Remember, I Remember, I Remember.": Eidetic Memory; No Conscious Control (-2) 2 "I Am A Fighter And I, I Ain't Gonna Stop": Rapid Healing; 2 Charges (-1 1/2), Not Versus Poisoned, Infected, Or Maiming Wounds (-1/2) 2 "If It Wasn't For All Of Your Torture": Resistance (2 points) Skills 8 "Thanks For Making Me A Fighter": +1 With All Combat 3 "Thanks For Making Me A Fighter.": +1 With Any Sword 3 "Ever See A Cimmerian Scale A Sheer Cliff?": Climbing 12- 3 "Makes Me That Much Wiser.": Concealment 12- 5 "Made Me Learn A Little Bit Faster": Cramming 3 "Makes Me That Much Smarter": Deduction 12- 4 "Called Your Bluff": Gambling (Card Games, Dice Games) 12- 3 "I Am A Lady Of The Royal House": High Society 13- 0 "Thanks For Making Me A Fighter": Ps: Warrior (Background Skill) 11- 3 "Always Down For The Ride": Riding (Horses) 12- 3 "Sshh.": Stealth 12- 3 "Makes Me That Much Streetwiser": Streetwise 13- 6 "I Survived Winter In Cimmeria. I Can Survive These Slums.": Survival (Arctic/Subarctic, Temperate/Subtropical, Urban) 12- 3 "Makes Me That Much Wiser": Tactics 12- 3 "You Were There By My Side": Teamwork 12- 3 "I Have Tracked Wolves In My Ancestral Hills": Tracking 12- 1 Trading 8- 0 "Always Down For The Ride": TF: Carts & Carriages 4 "Thanks For Making Me A Fighter": WF: Common Melee Weapons, Common Missile Weapons 3 Linguist 0 1) Aquilonian: Language (Imitate Dialects; Literate) 5 2) Cimmerian: Language: Both "Court Cimmerian" The Language Of Aquilonia's Court, And The "Real Thing" (Imitate Dialects; Literate) 1 3) Nemedean: Language (Completely Fluent; (Related To Aquilonian)) 1 4) Shemite: Language (Fluent Conversation) 3 Scholar 1 1) "I Heard, You're Going 'round": KS: Intrigue 11- 2 2) "Thanks For Making Me A Fighter": KS: Aquilonian Military 12- 2 3) "When I, Thought I Knew You": KS: Wicked Uncle 12- Total Powers & Skill Cost: 157 Total Cost: 200 100+ Disadvantages 10 Dependent NPC: 8- (As Powerful As The Pc; Group DNPC: X4 DNPCs) 10 "After All You Put Me Through" Hunted: Wicked Uncle 8- (As Pow, NCI, Limited Geographical Area, Harshly Punish) 10 "Cause Your Greed Sold Me Out Of Shame": Hunted Agents Of King Of Aquilonia 11- (As Pow, Limited Geographical Area, Harshly Punish) 5 "After All Of The Fights And The Lies" Hunted: Random Encounters (Usually Seeking To Capture For Reward Or Betray To The King's Men.) 8- (As Pow, Mildly Punish) 5 "After All Of The Stealing And Cheating" Money: Poor Notes: When She Has Money, It's Often Stolen, Lost At Gambling, Spent Helping Friends, Etc. 10 Psychological Limitation: Suspicious: "I Guess I, I Couldn't Trust" (Common, Moderate) 10 Psychological Limitation: Stubborn: "I Wouldn't Know How To Be This Way Now And Never Back Down" (Common, Moderate) 5 Psychological Limitation: Merciful, Forgiving: "You Probably Think That I Hold Resentment For You, But Uh Uh, Oh No, You're Wrong." (Uncommon, Moderate) Notes: Will Seldom Pursue A Fleeing Foe, Releases Those Who Surrender Unarmed But Unharmed, Etc. 10 Psychological Limitation: Honorable (Common, Moderate) 10 "I Heard, You're Going Round, Playing The Victim Now" Reputation: Betrayed Uncle, 11- 5 Unluck: 1d6 10 "Could Only See The Good In You, Pretended Not To See The Truth" Vulnerability: 2 X Effect Illusions (Uncommon) Notes: Double Effect Mental Illusions, Double Penalties For Images. 200 Total Disadvantage Points
Background/History: Although not standing too close in line for the throne, the young Kristina was often compared to her heroic ancestor Conan who founded the current royal house, and following custom was fostered for part of her childhood in Cimmeria. She led a small force of knights and men-at-arms on assorted adventures for her kinsman and mentor, the duke of a strangely troublesome province who was himself a couple of steps farther from inheriting than she was. Over a course of a very few years, several members of the royal house fell to odd accidents or illnesses; a friend's chance remark that at this rate it could come down to her or her uncle triggerred some very disturbing ideas. Things she had seen or overheard came back to haunt her; but almost before she began asking questions or looking into things, she found herself accused of trying to assassinate her own uncle, with suspicion cast on her for all the other deaths as well. Now the king has branded her a traitor, and she is a fugitive.
Personality/Motivation: Although one would expect Kristina to be both bitter and vengeful, the teachings of Hyborean Mitra influence her more than those of barbaric Crom; Although certain of her former patron's treachery and suspecting him of malevolent sorcery, she would shrug and accept self-exile and let him seize the throne she never wanted or expected to have, except that she knows he would never let her simply escape into obscurity. She is often conflicted about having to fight honorable people loyal to her king, and while she does what she must to survive and remain at large, she would prefer not to have to kill those she regards as innocent victims like herself. Her kinsman is making the classic villain mistake; digging his own grave by leaving the hero no option but to come after him and destroy him.
Quote: "How could this man I thought I knew turn out to be unjust, so cruel?"
Powers/Tactics: Although her limited Eidetic Memory costs only 2 pts, and Deduction only 3, the capacity to notice and remember apparently irrelevant details and find the meaning in them months or even years later is one of Kristina's most unusual and striking abilities. She is learning to understand her own vulnerabity to her uncle's evil mind-bending powers, and is growing suspicious of everything - sometimes even her own perceptions and memories. On the other hand, this near-paranoia makes her very hard to surprise or outmaneuver these days.
Appearance: A tall raven haired amazon with startling blue eyes, Kristina's appearance belies two centuries of interbreeding between the dynasty founded by Conan and the noble houses of Aquilonia. She looks as if she just came down from the hills, a throwback to her famous ancestor's traits.
(Song Fighter by Christina Aguilera. Character Kristina of Aquilonia by Lucius Alexander, copyright Palindromedary Enterprises)
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