ABERRANT CHARACTER ADAPTATIONS

JEREMIAH SCRIPTURE


Val	CHA	Cost	Roll	Notes
10	STR	0	11-	Lift 100 kg; 2d6 HTH damage
18	DEX	24	13-	OCV:  6/DCV:  6
25	CON	30	14-
10	BODY	0	11-
40	INT	30	17-	PER Roll 17-
25	EGO	30	14-	ECV:  8
40	PRE	30	17-	PRE Attack:  8d6
20	COM	5	13-

2	PD	0		Total:  2 PD (0 rPD)
5	ED	0		Total:  5 ED (0 rED)
4	SPD	12		Phases:  3, 6, 9, 12
7	REC	0
60	END	5
29	STUN	1		Total Characteristics Cost:  167

Movement:	Running:  6"/12"
		Swimming:  2"/4"

Cost	Powers & Skills
400	Mastery of Light and Air:  VPP, 200 base + 200 control cost, Powers Can Be Changed As A Half-Phase 
	Action (+1/2), No Skill Roll Required (+1); Limited Class Of Powers Available (Slightly Limited; -1/4)
	1) Smite:  RKA 3d6 (vs. ED), Does BODY (+1), Attack Versus Limited Defense:  Hardened Defenses (+1 1/2), END 16

15	Psychic Screen:  Mental Defense (20 points total)
20	Sensory Shield:  Flash Defense (20 points) (Sight Group)
33	Mastery of Beasts:  Telepathy 8d6, Reduced Endurance (Half END; +1/4); Communication Only (-1/4), 
	Does Not Provide Mental Awareness (-1/4)	2
25	Mastery of Tongues:  Universal Translator 22-
117	The Voice of God's Authority:  Mind Control 12d6 (Additional Class of Minds:  Animals), Reduced 
	Endurance (Half END; +1/4), Personal Immunity (+1/4), Area Of Effect (11" Radius; +1); Does Not 
	Provide Mental Awareness (-1/4), Targets must be able to hear him (-1/4), END 8
15	Detecting the Truth:  Detect A Class Of Things 17- (Discriminatory, Range)
33	Listening to the Voice of God:  Spatial Awareness (Analyze, Discriminatory, Increased Arc of 
	Perception:  360-Degree, Range, Telescopic (+8); Concentration, Must Concentrate throughout use 
	of Constant Power (1/2 DCV; -1/2)	
75	Mental Manipulation:  Multipower, 75-point reserve   
7u	1) The Babel Effect:  Transform 5d6:  Target into Target with Disadvantage:  Doesn't speak or comprehend 
	language (Major), END 7
7u	2) Mind Blasting:  Ego Attack 7d6, END 7
7u	3) Scramble Autonomic Nervous System:  RKA 1d6 (vs. ED), Does BODY (+1), Continuous (+1), Attack 
	Versus Limited Defense:  Mental Defense (+1 1/2), END 7
5u	4) Shut Down Senses:  Flash 5d6 (Sight Group), Reduced Endurance (Half END; +1/4), Attack Versus 
	Limited Defense:  Mental Defense (+3/4), END 2

17	Physical Prodigy:  +3 Overall (30 Active Points); Only for Physical skills and PSes (-1/2), Costs 
	Endurance (Only Costs END to Activate; -1/4), END 3
3	Hyper-enhanced Hearing:  Ultrasonic Perception 
8	Hyper-enhanced Hearing:  Radio Perception
5	Full EM scan:  Ultraviolet Perception
10	Electro Magnetic Vision:  N-Ray Perception
5	Ultra Peripheral Vision:  Increased Arc Of Perception (240-Degree) (Sight Group)
5	Full EM Scan:  Infrared Perception
5	The Perfect Guest:  Detect:  The right manners and social graces for any occasion A Class Of Things 17- 
28	Natural Empath:  Telepathy 10d6, Reduced Endurance (Half END; +1/4);	Receive Only (-1/2), 
	Empathy (All Emotions; -1/2), Does Not Provide Mental Awareness (-1/4), END 2
2	Human Nature:  Detect:  Inner or concealed motivations A Class Of Things 17-, Sense Affected As 
	Another Sense:  Hearing group (+0); Extra Time (1 Minute; -1 1/2)
12	Mega Perception:  Enhanced Perception (+4 to PER Rolls for All Sense Groups)  
40	Soothe:  Mind Control 9d6, Area Of Effect (5" Radius; +1); No Range (-1/2), Only to quell 
	violence (-1/2), Does Not Provide Mental Awareness (-1/4), END 9
7	Awe Inspiring/Face of Terror:  +10 PRE, Only to cause fear/awe (+0); Costs Endurance (Costs END 
	Every Phase; -1/2), END 1
 
	Perks
3	Anonymity
30	Large web of contacts and favors
10	Money (Wealthy)
3	Well-Connected
41	1) Contact:  The Teragen (17-) (Contact has access to major institutions, Contact has:  extremely 
	useful Skills or resources, Very Good relationship with Contact), Organization Contact (+2)

	Skills
1	Acrobatics 8-
1	Breakfall 8-
3	Bribery 17-
1	Combat Driving 8-
3	Conversation 17-
3	Deduction 17-
5	Disguise 18-
3	High Society 17-
9	Interrogation 20-
3	KS:  Art 12-
5	KS:  Philosophy (INT-based) 19-
6	KS:  Teras (INT-based) 20-
3	Persuasion 17-
5	Tactics 18-
11	Survival (Arctic/Subarctic, Desert, Marine Surface, Temperate/Subtropical, Tropical) 18-

1055	Total Powers & Skills Cost
1222	Total Cost
 
400+	Disadvantages
10	Distinctive Features:  Hairless, glowing haloed albino with blank white eyes, Concealable, Noticed 
	and Recognizable, Detectable By Commonly-Used Senses
10	Physical Limitation:  Nova Physiology, Frequently, Slightly Impairing
15	Hunted:  The Directive, As Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
15	Psychological Limitation:  In love with Divis Mal, Common, Strong
15	Psychological Limitation:  Believes in Teras and Nova Spirituality, Uncommon, Total
15	Psychological Limitation:  Non Violent, tries diplomacy first , Common, Strong
742	Teragen Pantheon Bonus

1222	Total Disadvantage Points

Background/History: Jeremiah Scripture cannot be mistaken for human, though he is strangely beautiful. He is constantly sheathed in white light and has a faint halo when he uses his more spiritual powers and dresses in the simple robes of a traveling monk or holy man. His eyes are pure white and glow faintly particularly when he is looking for truths or thinking deeply. He is of modest height but seems far larger in person and would be intimidating if it wasn't the air of peace that surrounds him. Scripture is an albino but does not suffer for it. He has a powerful, melodic voice that always carries strongly though he never seems to raise it.

Those who respect him say when the Galatea lit up the Heaven, Scripture erupted during a state of calm contemplation. But the truth of it and his life long relationship with Divis Mal is unknown. Rumors abound in the Teragen, however. Some say he knew Mal before his Eruption, others claim Scripture is just playing the Apostle John to Mal's Jesus. A few think he is setting Mal up as something greater than he is. Scripture claims to follow Mal because he speaks with unparalleled clarity and vision.

Scripture advocates a totally religious view of Novas. He sees them as the latest avatars of God. Angels with souls. He is unbending in this stance and this has put him at odds with some of the more logical members of the Teragen, such as The Mathematician. Only recently has he begun to take an active role in the Teragen and these inter-group conflicts have blinded him and other leaders to dangerous intrigues simmering within the organization. Threw it all though, Scripture is peaceful. He listens to all points of view and is often the mediator in inter-group conflicts.

Powers: Scripture has complete control over light and air, both literally and metaphysically. He can create, destroy and manipulate them in any way he sees fit, at will, and can effect target KMs away with relative ease. He can also manipulate the human mind in power ways, directly shutting down the brain's language or sensory centers or turning off autonomic functions such as breathing and heartbeat, though he is reluctant to do so. On a more spiritual level, Scripture can hear and project the "Voice of God" and command any living thing in ear shot to do his bidding. By listening to this "voice" he can become aware of anything and everything around him and detect hidden truths.

(Jeremiah Scripture created by White Wolf, character sheet created by Kim Foster [nexus@qx.net])


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