Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH damage 31 DEX 63 15- OCV: 10/DCV: 10 35 CON 50 16- 13 BODY 6 12- 25 INT 15 14- PER Roll 14- 25 EGO 30 14- ECV: 8 25 PRE 15 14- PRE Attack: 5d6 25 COM 8 14- 3 PD 0 Total: 23 PD (23 rPD) 7 ED 0 Total: 27 ED (27 rED) 5 SPD 9 Phases: 3, 5, 8, 10, 12 10 REC 0 70 END 0 39 STUN 0 Total Characteristics Cost: 201 Movement: Running: 6"/12" Flight: 15"/30" Swimming: 2"/4" Cost Powers & Skills Quantum Powers 150 Spatial Manipulation: VPP, 75 Base + 75 Control Cost, Powers Can Be Changed As A Half-Phase Action (+1/2), No Skill Roll Required (+1) (169 Active Points); Limited Class Of Powers Available (Slightly Limited; -1/4) 1) Twist Space: Missile Deflection (Any Ranged Attack; Missile Reflection, Reflect At Any Target), Ranged (Adjacent Hex; +1/2); Costs Endurance (Only Costs END to Activate; -1/4), END 7 2) Spatial Distortion Field: Force Field (15 PD / 15 ED) (Protect Carried Items), Hardened (+1/4), END 5 3) Spatial Manipulation: Stretching 6", Does Not Cross Intervening Space (+1/4), Costs END Only To Activate (+1/4), END 4 4) Translocation: Teleportation 20" (x16 Increased Mass), Safe Blind Teleport (+1/4),END 7 5) Warp Space: Teleportation 9" (x8 Increased Mass), Safe Blind Teleport (+1/4), Megascale (1" = 1000 km; +1), END 7 45 Bend Space: Flight 15", Usable Underwater (+1/4), Invisible Power Effects (Hearing Group; +1/4), END 4 30 Spatial Warp Viewing: Clairsentience (Sight Group; Additional Sense Group: Hearing Group), END 3 37 Long Distance Spatial Warp Viewing: Clairsentience (Sight Group; Additional Sense Group: Hearing Group), Megascale (1" = 1 km; +1/4), END 4 Martial Arts: Maneuver OCV DCV Notes 5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove 4 Martial Disarm -1 +1 25 STR Disarm 3 Martial Throw +0 +1 3d6+v/5, Target Falls Quantum Enhancments 36 Soothe: Mind Control 8d6, Area Of Effect (4" Radius; +1); Only To Soothe And Calm (-1/2), No Range (-1/2), Does Not Provide Mental Awareness (-1/4), END 8 48 Almost Live: Naked Modifier:Mega Scale on Soothe power, Megascale (1" = 100000 km; +1 1/2); Targets Must Be Able To Perceive Her In Some Fashion (-1/4) 6 Hardbody: Damage Resistance (3 PD/7 ED), Hardened (+1/4) 5 Perfect Balance: Gliding 6"; Ground Gliding (-1/4) 5 Ultra Peripheral Vision: Increased Arc Of Perception (240-Degree) (Sight Group) 5 Regeneration: Healing 1 BODY (Can Heal Limbs); Extra Time (Regeneration-Only) (1 Turn (Post-Segment 12); -1 1/4), Self Only (-1/2), END 1 18 Blind Fighting: Talent: Combat Sense 17- 4 Speed Reading: Talent: Speed Reading: x10 18 Multitasking: +4 Overall Levels; Only To Offset Penalties For Multi-Tasking (-1), Cost Endurance (Only Costs END to Activate; -1/4), END 4 16 Accuracy: +3 with All Combat; Costs Endurance (Costs END Every Phase; -1/2), END 2 11 First Impression: +5 with Interaction Skills; Only to make a first impression (-1), Costs Endurance (Only Costs END to Activate; -1/4), END 2 12 Cat Footed: +3 with Stealth-based Skills; Costs Endurance (Only Costs END to Activate; -1/4), END 1 Equipment: 4 Eufiber Quantum Reserve: +10 END; IIF (costume; -1/4) 9 Eufiber Uniform: Armor (5 PD / 5 ED); Only as long as it holds Endurance (-1/2), IIF (costume; -1/4) 4 Malleable Uniform: Transform 2d6: Uniform into any other outfit (Cosmetic); Limited Target (uniform; -1), IIF (-1/4), END 1 Perks 3 Contact: Andre "Bender" Corbin (12-) 4 Contact: Andy "Iron Skin" Vance (12-) (Good relationship with Contact) 27 Contact: Utopia (13-) (Contact has access to major institutions, Contact has extremely useful Skills or resources, Good relationship with Contact), Organization Contact (+2) 12 Reputation: Extremely well-loved member of Team Tomorrow, "The world's sweetheart" (A large group, 14-) +4/+4d6 10 Money (Wealthy) Talents 3 Internal Compass: Bump Of Direction Skills 10 +2 with HTH Combat 5 Bureaucratics 15- 1 Combat Driving 8- 9 Computer Programming 17- 5 Deduction 15- 7 High Society 16- 4 KS: Intrusion Countermeasures (INT-based) 15- 3 Language: French (English is native): Completely Fluent, w/Accent 3 Language: Hindustani: Completely Fluent, w/Accent 3 Language: Spanish: Completely Fluent, w/Accent 5 Lockpicking 16- 5 Oratory 15- 3 Paramedics 14- 5 PS: Opnet Programmer (INT-based) 16- 3 PS: Visual Computer Artist (INT-based) 14- 7 Security Systems 16- 5 Sleight Of Hand 16- 3 SS: Spatial Physics (INT-based) 14- 4 Survival (Temperate/Subtropical, Temperate/Subtropical Forests, Temperate/Subtropical Plains) 15- 7 Stealth 17- 3 Trading 14- 635 Total Powers & Skills Cost 835 Total Cost 400+ Disadvantages 30 Hunted: Project Proteus, More Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find 10 Physical Limitation: Nova Physiology, Frequently, Slightly Impairing 15 Psychological Limitation: Devoted to the Utopian ideal, Common, Strong 15 Psychological Limitation: Free Spirit and outspoken, Common, Strong 10 Psychological Limitation: Reluctant to use lethal force, Common, Moderate 10 Psychological Limitation: Hatred of corruption, Common, Moderate 345 Team Tomorrow Bonus 835 Total Disadvantage Points
Background/History: Jennifer never really lived an "ordinary" life, though to hear her tell it, she was just another face in the crowd. Straight-A student, Homecoming Queen, civil and environmental activist; Jennifer was working to make the world a better place well before her eruption.
Of course, like every other Nova, her life changed forever the day she erupted. For Jennifer, the crisis was an attempt by a digi-terrorist to destroy the website she'd done for a local branch of Greenpeace. (Local to her, of course.) As a site designer trying to outthink a prepared hacker in real time, Jennifer herself says she was outclassed. She tried to imagine herself in several places at once, throwing up firewalls in an attempt to block access. Space is an illusion in the OpNet, Jennifer once told me, and that proved to be her triumph. Though she couldn't out-program the hacker, she just popped into his room, then popped him to the nearest police station, before either of them knew what happened.
Given her history of activism and devotion to the greater good, Jen was almost destined to become a member of Team Tomorrow. The young American was an immediate media sensation. Her charming persona, girl next door beauty and forthright, caring attitude immediately won the hearts of the world. Slider (named because of her ability to "slide" objects with her spatial manipulation) was a favored member of Team Tomorrow and Utopia's greatest spokeswoman.
Unfortunately, Jennifer intelligence and inquisitive nature brought about her downfall. After looking into several inconsistencies and rumors, she began to stumble across the rot at the heart of Utopia, the secretive Project Proteus. As was her nature, she spoke out, calling in friends (such as André Corbrin) and other Novas that have begun to suspect the truth. Clearly she had to be silenced. In 2008, Slider was found murdered in her Calcutta apartment, the victim of a brutal assault. No murderers was ever caught though suspects were many, from the Teragen to Corbin himself. The truth would not be revealed for many years, but a great deal of suspicion fell on Utopia itself, furthering blackening its reputation and perhaps adding more fuel to the growing fires of discontent against the organization. Its also Jennifer's warning that leads André into his unlikely position as leader of the Aberrants (Former Utopian Nova that suspect the truth).
Quote: "No, you look, André. Novas are one in a million, may six or eight thousand world wide. They're systematically killing us off and they're getting us to do it so it doesn't look like they're anything up. All for N! or for publicity or whatever screen they want to throw up against us!"
Powers/Tactics: Jennifer's power are based on spatial manipulation. She can bend space as she sees fit allowing to perform many amazing feats. She can shift her and other positions, manipulation objects by "sliding" them about, or deflect attacks. She open portals to view distant locations and transport large amounts of material instantly. This made her invaluable in disaster relief and combat scenarios alike. Jennifer's personal enhancements include a increase to her natural charisma. Her dexterity and stamina are superhuman as well and unlike many social novas her supernatural abilities work just as well over the media.
Appearance: Jennifer Landers is a fresh faced, attractive young woman. She's naturally redheaded and has a light dusting of freckles. Overall she looks younger than she really is, perhaps in her mid teens, despite being very beautiful. She dresses casually in t-shirts and jeans for the most part when off duty and wears the standard Team Tomorrow bodysuit when working with the team though the logo is on her chest rather than shoulder.
Thanks to the people at T2M.com for the background information.
(Slider created by White Wolf, character sheet created by Kim Foster [firstname.lastname@example.org])
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