Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage  18 DEX 16 13- 20 CON 10 13- 18 INT 8 13- PER Roll 13- 23 EGO 13 14- 15 PRE 5 12- PRE Attack: 3d6 6 OCV 15 6 DCV 15 8 OMCV 15 8 DMCV 15 4 SPD 20 Phases: 3, 6, 9, 12 6 PD 4 Total: 6 PD (0 rPD) 6 ED 4 Total: 6 ED (0 rED) 6 REC 2 50 END 6 10 BODY 0 25 STUN 3 Total Characteristic Cost: 151 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills Martial Arts: Taijutsu Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 5 Kick -2 +1 6d6 Strike 4 Punch +0 +2 4d6 Strike 4 Reversal -1 -2 25 STR to Escape; Grab Two Limbs 3 Takedown +1 +1 2d6 Strike; Target Falls 1 Weapon Element: Karate Weapons Path of the Shadow's Companion 15 1) Shelter Of Darkness: Darkness to Sight Group 2m radius, Usable As Attack (+1 ¼); No Range (-½), END 2 30 2) Strike From Darkness: HA +6d6, Armor Piercing (+¼); Hand-To-Hand Attack (-¼), END 4 30 3) Warfan Of Darkness: HKA 2d6 (2 ½d6 w/STR), END 3 20 4) Dark's Soft Whisper: Invisibility to Hearing Group , No Fringe, END 2 7 5) Gathering The Darkness: Change Environment (-6 to Sight Group PER Rolls); No Range (-½), Self Only (-½), Only In Shadowy Areas (-½), END 2 25 6) Friend Of Darkness: Spatial Awareness (Unusual Group), Increased Arc Of Perception (360 Degrees); Costs Endurance (-½), END 4 10 Nunchaku: HA +3d6, Reduced Endurance (0 END; +1/2); OAF (-1), Hand-To-Hand Attack (-1/4) Talents 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 24 +3 with HTH Combat 2 +1 OCV with Blade of Darkness 6 +2 with Conversation, Persuasion, and Seduction 3 +1 with Acrobatics, Breakfall, and Climbing 3 Acrobatics 13- 3 Breakfall 13- 2 CK: Hong Kong 11- 3 Charm 12- 3 Climbing 13- 3 Conversation 12- 3 Disguise 13- 4 Gambling (Card Games, Dice Games) 13- 4 KS: Hong Kong Underworld 14- 3 KS: Path of the Shadow's Companion 13- 3 KS: Sorcery and the Occult 13- 1 KS: Taijutsu 8- 0 Language: Cantonese (idiomatic; literate) 3 Language: English (completely fluent; literate) 3 Language: Japanese (completely fluent; literate) 3 Lockpicking 13- 5 Persuasion 13- 2 PS: Mercenary 11- 3 Shadowing 13- 3 Stealth 13- 3 Streetwise 12- 1 WF: Karate Weapons Total Powers & Skill Cost: 262 Total Cost: 412 400+ Matching Complications 10 Distinctive Features: Always Dresses In Dark Clothing; Never, Ever Wears White (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Commonly- Used Senses) 10 Hunted: Old Enemies, Especially Other Triads Infrequently (As Pow; Harshly Punish) 15 Psychological Complication: Greedy (Common; Strong) 20 Psychological Complication: Secretive; Avoids Telling The Truth (Common; Total) 15 Psychological Complication: Self Centered And Amoral (Common; Strong) 15 Social Complication: Secret ID (her true name and origins) (Frequently; Major) 12 Experience Points Total Complications Points: 412
Background/History: Deathshadow's story is about as clear as the fields of darkness she can create on command. The rumors about her past are many, and Deathshadow willingly encourages them all. It's said she's an immortal sorceress; she hails from a dream-like place called the Netherworld; she calls upon dark talents only known to certain secretive ninja clans. Even her name—her real name—is unknown, although it is rumored she has a sibling who is a powerful martial artist and master of even more esoteric chi powers.
Currently, Deathshadow operates as a freelance mercenary, selling her skills and services to anyone who can meet her demands and price. She works all along the Pacific Rim, buying and selling information, stolen technology, and whatever else those of the Underworld have a desire for. She is an equal opportunity employee and has no qualms about working for Chinese Triads, Japanese Yakuza, or European crime syndicates. To her the only color that matters isn't the color of one's skin, but the color of one's money.
Personality/Motivation: Deathshadow's life is one of lies and misdirection. She understands that many people pride themselves on knowing what is going on—even if they really don't—and many people are more than willing to read more into a situation than is really there. Thus, Deathshadow tries to encourage any rumor about herself that she hears about, knowing the more people don't know about her, the more they will convince themselves they do know.
Aside from trying to create an intricate web of lies and half-truths about herself, Deathshadow is also in the business of making money. She understands the more money you have, the easier it is to keep people guessing about who you are and what you are up to, so she does her best to find well-paying contracts. Deathshadow prefers not to kill, however, and tends to take contracts that involve the acquisition of goods, or—better yet—information. Industrial espionage is a favored occupation of hers, since anything she learns can usually be sold to more than just her main client. However, Deathshadow is not stupid and will not attempt to sell information that is too "hot" for the market or that can be easily traced back to her.
Quote: (Taken from her description in Back for Seconds.) "I know people who can walk into a room full of hardened killers and walk out covered with blood from head to toe—none of it their own. I'm not that good. I can handle the typical mook or hired sword one at a time, but I have something better than the finely-homed ability to kill a dozen men with an 8-shot clip... and that's a vivid imagination in a world where even the mighty are gullible beyond any reasonable expectation."
Powers/Tactics: If there is one thing Deathshadow isn't, it is a front-line combatant. Her powers are very useful for sneaking into and out of places, and her martial arts skills can help her out against the typical sort of flunky employed by mob bosses and corporations, but Deathshadow is no match for any sort of serious martial artist. Thus, she relies on stealth and trickery to avoid confrontations. In most cases, Deathshadow will use her Dark's Soft Whisper and Friend of Darkness powers to move about undetected. If caught or trapped she will try and play off of her reputation to bluff her way out, or simply fast-talk her way past any opposition. If faced with an opponent she can't readily escape, she will use her Shelter of Darkness schtick to make her escape. If that fails she'll surrender, as there is little use fighting a hopeless battle. At all times, however, Deathshadow will keep one eye open for a means of quick escape, and will not hesitate to exploit such an opening once it becomes available. As a final note, Deathshadow's Blade of Darkness takes the appearance of a broad razor-edged fan.
Appearance: Deathshadow is of average height, with a lithe, slim build. Her glossy black hair falls past her shoulders and occasionally into her dark eyes. In order to enhance her mysterious image and maintain her mystique, Deathshadow always dresses in dark colors, and prefers somewhat archaic dress. She will never, ever, wear any article of white clothing. A typical costume for Deathshadow would be a dark gray body stocking, black boots, a black cloak and a thin belt. Her nunchaku are carried thrust through the belt.
(Death Shadow was created by Carl Rigney and originally appeared in the Feng Shui supplement, Back for Seconds. Character sheet created by Michael Surbrook)
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