Val CHA Cost Roll Notes 8 STR -2 11- Lift 75.8 kg; 1 1/2d6 HTH Attack  13 DEX 9 12- OCV: 4/DCV: 4 11 CON 2 11- 10 BODY 0 11- 10 INT 0 11- PER Roll 11-/17- 16 EGO 12 12- ECV: 5 8/18 PRE -2 11-/13- PRE Attack: 1 1/2d6/3 1/2d6 10 COM 0 11- 4/24 PD 2 Total: 4/24 PD (0/20 rPD) 4/24 ED 2 Total: 4/24 ED (0/20 rED) 3 SPD 7 Phases: 4, 8, 12 4 REC 0 22 END 0 20 STUN 0 Total Characteristic Cost: 30 Movement: Running: 6"/12" Leaping: 1"/2" Swimming: 2"/4" Cost Powers & Skills 5 Mental Stability: +10 PRE; Only To Defend Against Presence Attacks (-1) 80 Aesgir: HKA 4d6 (4d6+1 w/STR), Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2); OAF (spear; -1) plus Ranged (+1/2), No Range Modifier (+1/2); 1 Recoverable Charge (-1 1/4), OAF (spear; -1) for up to 60 Active Points of HKA plus +1 OCV; OAF (spear; -1), [1 rc] 7 To Me!: Telekinesis (10 STR), LOS (+1/2), Reduced Endurance (0 END; +1/2); Only To Retrieve The Aesgir (-2), Extra Time (Extra Segment, -1/2), Instant (-1/2) 30 Invulnerability: Armor (20 PD/20 ED); OAF (spear; -1) 30 Invulnerability: Physical Damage Reduction, Resistant, 75%; OAF (spear; -1) 7 Mental Stability: Mental Defense (10 points total) 31 Open Portal To Valhalla: Extra-Dimensional Movement (Valhalla, Any Location), x32 Increased Weight, Reduced Endurance (1/2 END; +1/4); OAF (spear; -1), END 2 3 Alertness: +3 PER with Normal Sight 3 Alertness: +3 PER with Normal Hearing Perks 4 Fringe Benefit: Colonel Skills 12 +4 with Aesgir 2 AK: Norway 11- 3 Climbing 12- 3 Concealment 11- 1 Cryptography 8- 1 Demolitions 8- 2 KS: Axis Forces 11- 3 Language: Danish (completely fluent) 2 Language: English (fluent conversation) 2 Language: German (fluent conversation) 0 Language: Norwegian (idiomatic; literate) 1 Navigation (Land) 8- 9 Persuasion 14- (16-) 2 PS: Soldier 11- 5 Stealth 13- 2 Survival (Arctic/Subarctic, Temperate/Subtropical) 8- 1 Systems Operation (Radio) 8- 3 Tactics 11- 6 WF: Small Arms, General Purpose/Heavy Machine Guns, Javelins and Thrown Spears, Polearms and Spears, Shoulder-Fired Weapons 260 Total Powers & Skills Cost 290 Total Character Cost 150+ Disadvantages 5 Distinctive Features: Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Hunted: Enemy Governments 11- (Mo Pow, NCI, Limited Geographical Area, Capture) 15 Psychological Limitation: Hatred Of Nazis (Common, Strong) 20 Social Limitation: Subject To Orders (Very Frequently, Major) 80 Experience 290 Total Disadvantage Points
Background/History: Christian Fasal Hansen manifested his paranormal Talents in April of 1940 when the German army attacked his home city of Eivann, Norway. For three weeks he fought the German invasion forces before fleeing to England.
Once in England, Christian, calling himself Aesgir, was made a member of the British Free Norwegian forces, and attended the training course of British Special Executives (i.e. Commandos). Upon graduation, he returned to active duty, leading Commando units into Axis-held territory by bringing them through an icy land he called Valhalla.
Aesgir was killed in 1944, outside of Cean, assaulting what turned out to be the Twelfth SS Panzer Division.
Personality/Motivation: Aesgir stated his spear gave him his special powers, and even went so far as to claim the weapon spoke to him and warned him of potential dangers. His death came from his refusal to abandon the men under his command.
Powers/Tactics: Aesgir's spear is nothing more than a cheap theater prop, but in Christian's hand it can penetrate armor plate with ease. It can be hurled as well, and is known to change course in mid-flight in order to hit its intended target. While holding the spear, Aesgir is effectively invulnerable, and was once witnessed deflecting an 88 mm shell from his open hand.
Aesgir could also use his spear to open a portal to a place he called "Valhalla." By traveling through Valhalla, Aesgir could cover an equal distance in the real world, although such travel was taxing and dangerous. Aesgir could take people with him as well, and once brought 80 Commandos through in a single trip.
If separated from his spear, Aesgir could recall it instantly, as long as he could see the weapon.
Appearance: As of 1940 Aesgir was a Norwegian youth of 17. He stood 5'9" and weighed all of 133 pounds.
Designer's Notes: Aesgir is one of the Talents from the WW II RPG Godlike. His stats and powers were adapted from his character sheet and reflect the idea that in Godlike, one is physically a very normal human with some very unnormal superhuman powers. To make him more "super human" pump up his DEX, CON, defenses, and SPD (you have 60 points to spend to bring him up to 350).
To really pump up Aesgir power level, you could give him some of the powers hinted at in his descriptive text, but not actually expressed in his Godlike character sheet. For example, his ability to deflect an 88 mm shell could be defined as Missile Deflection. He could have Danger Sense defined the spear warning him of things he can't see. The spear was also supposed to offer advice to Aesgir as well, at which point you could even define the spear as an AI computer, with various appropriate KS.
Finally, Aesgir was supposed to be able to instantly recall his spear. This can be done in several ways. The power shown here was an attempt to simulate Godlike's Fetch power, although that was more like Teleport Usable As Attack (and this can get very expensive!). You may want to remove the spear's focus limitation, and apply a -1/4 limitation to his powers of "Not Usable If Out Of Sight," or make the Focus an OIF and define it as instantly recallable if within line-of-sight.
(Aesgir created by Dennis Detwiller, character sheet created by Michael Surbrook)
[GODLIKE RPG by Dennis Detweiler and Greg Stolze, 2002 Pagan Publishing, HERO System conversion by Michael Surbrook]
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