Val CHA Cost Roll Notes 63 STR 53 22- Lift 155.2 tons; 12 1/2d6 HTH Damage  15 DEX 15 12- OCV: 5/DCV: 5 40 CON 60 17- 30 BODY 40 15- 8 INT -2 11- PER Roll 11- 30 EGO 40 15- ECV: 10 40 PRE 30 17- PRE Attack: 8d6 2 COM -4 9- 40 PD 27 Total: 40 PD (30 rPD) 40 ED 32 Total: 40 ED (30 rED) 3 SPD 5 Phases: 4, 8, 12 21 REC 0 80 END 0 85 STUN 3 Total Characteristic Cost: 299 Movement: Running: 6"/52" Leaping: 0"/0" Swimming: 2"/4" Teleportation: 20"/40" (20km/40km) Cost Powers & Skills 16 Immense Strength: Reduced Endurance (1/2 END; +1/4) for up to 63 Active Points of STR 20 Virtually Invulnerable: Hardened (+1/4) for up to 40 Active Points of PD plus Hardened (+1/4) for up to 40 Active Points of ED 79 Huge Serrated Claws: HKA 3d6 (5 1/2d6 w/STR), Reduced Endurance (1/2 END; +1/4), Area Of Effect (One Hex; +1/2), END 3 120 Virtually Invulnerable: Physical Damage Reduction, Resistant, 75% plus Energy Damage Reduction, Resistant, 75% 60 Insane Mind: Mental Damage Reduction, 75% 37 Virtually Invulnerable: Damage Resistance (30 PD/30 ED), Hardened (+1/4) 20 Heavy: Knockback Resistance -10" 24 Insane Mind: Mental Defense (30 points total) 30 Virtually Invulnerable: Power Defense (30 points) 40 Long Legs: Running +20" (26" total), END 4 60 Vanish From Sight: Teleportation 20", No Relative Velocity, MegaScale (1" = 1 km; +1/4), Safe Blind Teleport (+1/4); Must Pass Through Intervening Space (-1/4), END 7 48 Summon Miasmic Fog: Change Environment 32" radius, -3 to Sight Group PER Rolls, Long-Lasting 20 Minutes, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2); No Range (-1/2) 6 Multiple "Arms" And Legs: Extra Limbs (20), Inherent (+1/4) 50 Virtually Invulnerable: LS (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 15 Long Arms: Stretching 4", Reduced Endurance (0 END; +1/2); Always Direct (-1/4), Limited Body Parts (arms; -1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) Skills 8 +4 with Huge Serrated Claws 3 Climbing 12- 636 Total Powers & Skills Cost 935 Total Character Cost 200+ Disadvantages 25 Distinctive Features: 16th Century Russian Shack Mounted Atop A Cluster Of Spider- Like Legs (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) 10 Physical Limitation: Huge (House 3m x 5m x 5m, Legs 8m long, Mass 25 tons [?]) (Frequently, Slightly Impairing) 10 Physical Limitation: Near-Human Intelligence (Frequently, Slightly Impairing) 5 Physical Limitation: Reduced Leap, cannot leap (Infrequently, Slightly Impairing) 15 Psychological Limitation: Casual Killer (Common, Strong) 10 Psychological Limitation: Curious, Drawn To Conflict And Scenes Of Battle (Common, Moderate) 20 Reputation: Terror Of The Eastern Front, 14- (Extreme) 640 Mad Talent Bonus 935 Total Disadvantage Points
Background/History: In June of 1940, Joseph Stalin created the Special Directive One, a secret project designed to search out and recruit parahuman Talents in Russia. Unable to find any "natural" Talents, the project soon decided to make some.
In June of 1941, in the city of Minsk, a male inmate of Special Directive One's experimentation compound demonstrated incredible telekinetic powers, killing nine Soviet scientists in the process. On June 27th, Subject 3009 (as he was known), finally snapped, screaming incoherently, and telekinetically pushing apart his holding cell. Stalin, his hands full with the invading German army, ordered Subject 3009 killed (as well as hundreds of other test subjects) by having the inmate facility pumped full of Sarin nerve gas. It worked, quieting Subject 3009... briefly.
The few survivors of what happened next all agreed that some sort of "house" erupted from the facility, leaving death and destruction in its wake. It killed over a hundred and fifty people in a matter if minutes, and escaped into the Pripet marshes, vanishing... for the time being.
Personality/Motivation: The thing that used to be Subject 3009 no longer has much of a personality per se. It seems mindless, and certainly can't be reasoned with. Instead it wanders the Eastern Front, haunting past battlefields and picking through the debris. Baba Yaga kills freely of both Germans and Russians alike, but doesn't seem to have a specific objective in mind.
Quote: None. Baba Yaga is not known to speak.
Powers/Tactics: Due to its nature as a "mad" Talent, Baba Yaga is capable of feats far beyond those of more "normal" Talents. It is tremendously strong, and was once seen to lift a wrecked King Tiger tank, turning it over in its claws with ease. It is also virtually immune to damage, and withstood a main gun barrage of 13 T-34 tanks at 1000 yards. Afterwards it rushed the Russian forces, killing 2,000 men and destroying 60 assorted vehicles.
Aside from its pure physical prowess, Baba Yaga apparently can produce a thick fog at will, and can vanish from sight in an instant, only to reappear far away at a later date.
Appearance: What was once a human is now a large 16th Century Russian shack mounted on top of a cluster if segmented legs, many of which end in large pinchers.
Designer's Notes: To be honest, Baba Yaga is not a playable "character." I built it more as an experiment in adapting the loose description in Godlike to the HERO System. Of course, there is the old adage of "give it stats and your players will kill it" and I don't doubt there are campaigns in which Baba Yaga would end up a smoking ruin in a few phases. As written, it makes for a really nightmarish Fantasy Hero monster, or a really weird (and deadly) Champions foe.
I based Baba Yaga's stats off of material in Golden Age of Champions. Specifically the stats given for a 75 mm cannon and the King Tiger tank. The STR stat was based off of the idea Baba Yaga lifted a King Tiger to its "waist". As the tank weighed 76 tons, I doubled that to 152 to get Baba Yaga's "max" lift (if Baba Yaga had lifted the tank over it's head, then I'd have quadrupled the number, resulting in a 68 STR). The 40 DEF was arbitrary, as a 30 DEF, fully resistant, and Hardened should be sufficient to stop any BODY from a 75 mm AP round. I upped it to 40 (and added the Damage Reduction) to allow Baba Yaga to simply be staggered by a 13 tank barrage.
Godlike doesn't state how Baba Yaga can vanish from view. I selected Teleport as it made the being even more "creepy" and allows the mad Talent to appear here and there randomly, without warning.
(Baba Yaga created by Dennis Detwiller, character sheet created by Michael Surbrook)
[GODLIKE RPG by Dennis Detweiler and Greg Stolze, 2002 Pagan Publishing, HERO System conversion by Michael Surbrook]
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