HEROES

MATT PARKMAN

Val	CHA	Cost	Roll	Notes
13	STR	3	12-	Lift 151.6 kg; 2 1/2d6 HTH Damage [1]
14	DEX	12	12-	OCV:  5/DCV:  5
11	CON	2	11-
13	BODY	6	12-
10	INT	0	11-	PER Roll 11-/12-
14	EGO	8	12-	ECV:  5
13	PRE	3	12-	PRE Attack:  2 1/2d6
12	COM	1	11-

5	PD	2		Total:  5 PD (0 rPD)
5	ED	3		Total:  5 ED (0 rED)
3	SPD	6		Phases:  4, 8, 12
5	REC	0
22	END	0
30	STUN	4		TTotal Characteristic Cost:  50

Movement:		Running:	6"/12"
		Leaping:	2"/4"
		Swimming:	2"/4"

Cost	Powers & Skills
10	Mind Reader:  Elemental Control, 74-point powers; all slots No Conscious Control (Only Effects 
	cannot be controlled; -1), Concentration (simulates distraction from hearing voices), Must Concentrate 
	throughout use of Constant Power (1/2 DCV; -1/2), Requires A Power: Mind Reading Skill Roll (-1/2), 
	Stops Working If Mentalist Is Stunned (-1/2), Side Effects (-1/4)
8	1)  Telepathy 10d6, Reduced Endurance (0 END; +1/2); No Conscious Control (Only Effects cannot 
	be controlled; -1), Language Barrier (-1/2), Receive Only (-1/2), Concentration (simulates 
	distraction from hearing voices), Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), 
	Requires A Power: Mind Reading Skill Roll (-1/2), Stops Working If Mentalist Is Stunned (-1/2), 
	Normal Range (-1/4), Side Effects (-1/4)
10	2)  Mind Scan 10d6, +5 ECV, Reduced Endurance (1/2 END; +1/4); No Conscious Control (Only Effects 
	cannot be controlled; -1), Concentration (simulates distraction from hearing voices), Must 
	Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Requires A Power: Mind Reading Skill 
	Roll (-1/2), Stops Working If Mentalist Is Stunned (-1/2), Side Effects (-1/4), END 3

4	Maybe I Can Pull A Name:  Telepathy 5d6; Limited Power Only to Push Telepathy (-1), 
	Language Barrier (-1/2), Receive Only (-1/2), Concentration (0 DCV; -1/2), Side Effects, 
	Side Effect occurs automatically whenever Power is used (-1/2), Stops Working If Mentalist Is 
	Stunned (-1/2), Increased Endurance Cost (x2 END; -1/2), Costs END To Maintain (Full END Cost; -1/2), 
	Normal Range (-1/4), Limited Range (does not add to EC telepathy range) (-1/4), END 4
5	Brawler:  Hand-To-Hand Attack +1 1/2d6; Hand-To-Hand Attack (-1/2), END 1
2	Observant:  +1 PER with Sight Group

	Perks
3	Contact:  Audrey Hanson, FBI agent (Contact has access to major institutions, Contact 
	has useful Skills or resources) 8-
2	Fringe Benefit:  Local Police Powers
1	Fringe Benefit:  Police officer (Patrolman)
1	Fringe Benefit:  Weapon Permit (where appropriate)

	Talents
17	Danger Sense (self only, out of combat, Intuitional) 13-/14-

	Skills
5	+1 with HTH Combat
6	+3 with Pistol

0	AK: California (Everyman Skill) 11-
1	Breakfall 8-
3	CK: Los Angeles 12-
3	Climbing 12-
3	Combat Driving 12-
3	Concealment 11-
0	Conversation 8-
3	Criminology 11-
3	Deduction 11-
1	Interrogation 8-
2	KS: Criminal Law/Procedure 11-
2	KS: Law Enforcement World 11-
0	Language:  English (idiomatic) (4 Active Points)
3	Paramedics 11-
0	Persuasion 8-
3	Power:  Mind Reader 12-
1	PS: Handyman/Home Repair 8-
0	PS: Police Officer (Everyman Skill) 11-
1	PS: Cooking 8-
3	Shadowing 11-
3	Stealth 12-
3	Streetwise 12-
1	Tactics 8-
3	Teamwork 12-
2	TF:  Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
4	WF:  Common Melee Weapons, Small Arms

Total Powers & Skill Cost:  125
Total Cost:  175

75+	Disadvantages
10	Dependent NPC:  Janice Parkman, wife 8- (Normal)
5	Distinctive Features:  Police Uniform & Badge (Easily Concealed; Noticed and 
	Recognizable; Detectable By Commonly-Used Senses)
5	Distinctive Features:  Tattoo on Neck (Easily Concealed; Noticed and Recognizable; 
	Detectable By Commonly-Used Senses)
5	Distinctive Features:  "Special" (Not Concealable; Noticed and Recognizable; Detectable 
	Only By Unusual Senses)
10	Hunted:  Mr. Bennett/Horned Rim Glasses Man 8- (Mo Pow, NCI, Watching)
10	Hunted:  LAPD 11- (Mo Pow, NCI, Limited Geographical Area, Watching)
5	Physical Limitation:  Dyslexia (Infrequently, Slightly Impairing)
10	Psychological Limitation:  Protective of Innocents (Common, Moderate)
10	Psychological Limitation:  Impulsive (Common, Moderate)
5	Reputation:  career patrolman - failed the Detective exam 3 times, 11- (Known Within the Police Community)
0	Rivalry:  Professional (Tom McHenry; Rival is Less Powerful; Seek to Outdo, Embarrass, or Humiliate 
	Rival; Rival Aware of Rivalry)
	Notes:  Rivalry was Romantic when Tom was having an Affair with his wife. The affair seems to 
	have ended.
15	Social Limitation:  Subject to Orders from LAPD (Frequently, Major)
10	Social Limitation:  Secret- has Powers (Occasionally, Major)
175	Total Disadvantage Points

Background/History: Matt Parkman is a police officer with the Los Angeles Police Department. He would like to become a detective, but has flunked the test three times due to his dyslexia. Parkman is a mind-reader; he can hear the thoughts of people around him, which he first realizes after hearing the thoughts of Molly Walker, a little girl who was hiding from a serial killer named Sylar. When he found the girl, suspicion of how he knew her location led to his arrest.

After proving his ability by reading an FBI agent's mind in the interrogation room, he is offered a position to assist in the investigation.

Powers/Tactics: Matt possesses telepathy, but lacks control over it. He is unable to deactivate his ability fully, so he often hears the thoughts of everyone in his immediate vicinity unwillingly. It is likely activated by the clear thoughts of others; thus, the time and amount depends on the "sender(s)" rather than himself. He is, however, able to focus on and gleam specific thoughts from those he wishes to, such as when he was able to pull the name "Claire" from the mind of Mr. Bennet, despite being blocked by the Haitian, which Mr. Bennet considers as evidence that Matt's powers are growing.

With concentration, he was able to duplicate the feat of "pulling a name" from Bennet's mind with the Haitian present. However, he was only able to do it once and the strain caused a severe nosebleed. Since then, he generally hasn't been able to get past what he described as "white noise" caused by the Haitian.

Currently, the biggest problem of the power is his inability to turn it off, allowing for a whole room of thoughts to bombard him. Also, as he stated in "Nothing to Hide," he has been having trouble honing in on a specific person in a crowd. He is unable to send messages to others or use his abilities over any significant range. In general, he only seems able to hear thoughts from those in his immediate vicinity.

Occasionally, Matt's use of his powers have had physical side effects. He may take large amounts of aspirin a day to deal with headaches caused by him unwillingly hearing multiple thoughts at a time. When attempting to read the mind of Peter Petrelli during his interrogation, Matt's telepathy and Peter's mimicry of telepathy overlapped, causing both parties to experience an uncomfortable feedback.


Claire Bennett | DL Hawkins | Isaac Mendez | Matt Parkman | Nathan Petrelli | The Haitian

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