WARHAMMER 40,000 GROUND VEHICLES

CHIMERA
(Version 2)

Val	Char	Cost	Notes
5	Size	25	Length 3.17", Width 1.59", Area 5.04", Mass 3.2 tons, KB -5
48	STR	13	HTH Damage 9 ½d6  END [5]
10	DEX	0	OCV 3 DCV 0
26	BODY	11
19	DEF	0	
3	SPD	10	Phases:  4, 8, 12
Total Characteristic Cost:  59

Movement:	Ground:		9"/18"
		Swimming:	4"/8"

Cost	Abilities and Equipment
	Propulsion Systems
2	1)  Motorized Tracked Vehicle:  Ground Movement +3" (9" total); Fuel Dependent (fuel is Very Common; 
	must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Limited Maneuverability: 
	Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-¼)
2	2)  Amphibious Kit:  Swimming +2" (4" total)

	Tactical Systems
70	1)  Multi-:Laser:  RKA 4 ½d6, Autofire (3 shots; +¼), Increased Maximum Range (3,925"; +¼), Reduced 
	Endurance (0 END; +1); OIF Bulky (-1), Real Weapon (-¼), Custom Modifier (only works if vehicle 
	has power; -¼)
0	2)  Hull Mounted Weapon
		Notes:  Can Mount either a heavy bolter or heavy flamer in a fixed front hull mount.

	Defensive Systems
4	1)  Front Armor:  +3 DEF; Limited Coverage (Front of Hull, Superstructure,  and Turret; -1), Ablative 
	(BODY Only; -½)
5	2)  Side and Front Armor:  +3 DEF; Ablative (BODY Only; -½), Limited Coverage (Front and Sides  
	of Hull, Superstructure, and Turret (roughly 300 Degree protection; -¼)
43	3)  Overall Armor Plating:  +17 DEF, Hardened (+¼); Ablative (BODY Only; -½)
11	4)  Low Silhouette:  Change Environment 1" radius (-2 to Sight Group PER Rolls, -2 to Radar PER Rolls, 
	Multiple Combat Effects), Reduced Endurance (0 END; +½); OIF Bulky (-1), No Range (-½)
6	5)  Heavy:  Knockback Resistance -3"

	Operation Systems
14	1)  Radar Sensing Gear:  Radar (Radio Group), +4 to PER Roll, Increased Arc Of Perception (360 Degrees), 
	Telescopic:  +8; OIF Bulky (-1)
2	2)  Nightvision Gear:  Infrared Perception (Sight Group); OIF Bulky (-1)
2	3)  Nightvision Gear:  Ultraviolet Perception (Sight Group); OIF Bulky (-1)
6	4)  Comms:  High Range Radio Perception (Radio Group), Concealed (-1 with High Range Radio Perception 
	PER Rolls); OIF Bulky (-1)

	Personnel Systems
8	1)  NBC And Multi-Environmental Seals:  Life Support  (Immunity: All terrestrial diseases and biowarfare 
	agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; 
	Safe in Low Pressure/Vacuum) (19 Active Points); OIF Bulky Fragile (-1 ¼)
5	2)  Oxygen Tanks And Carbon Dioxide Scrubbers:  Life Support  (Self-Contained Breathing); OIF Bulky (-1), 
	1 Continuing Charge lasting 1 Week (-0), [1 cc]
5	3)  Side Mounted Gun Ports
		Notes:  up to 3 lasguns can be fired out each side of the vehicle
5	4)  Top Hatch:
		Notes:  One Heavy Weapon can be fired out the top hatch, Firer is partially exposed when doing so.
5	5)  Rear Assault Ramp:

   Skills
20 Targeting And Tracking Computers:  +4 with Ranged Combat
12 Targeting And Tracking Computers:  Penalty Skill Levels:  +4 vs. Range Modifier with All Attacks

Total Abilities & Equipment Cost:  var
Total Vehicle Cost:  var

Value  Disadvantages
20	Distinctive Features:  Human Military Vehicle (Not Concealable; Extreme Reaction; Detectable By 
	Commonly-Used Senses; Not Distinctive In Some Cultures)
10	Physical Limitation:  Gas Engine, vulnerable to fires if fuel system hit (Infrequently; 
	Greatly Impairing)
15	Rear Mounted Assault Ramp:  Vehicle counts as having no rear armor if ramp open (Frequently; 
	Greatly Impairing)


Total Disadvantage Points:  45
Total Cost:  var

	VEHICLE OPTIONS
		Notes:  these are open to all Imperial vehicles, only one of each can be taken per vehicle.
5	1)  Crew Escape Mechanisms
		Notes:  Allows 2D3 Crew to escape a destroyed vehicle.
13	2)  Extra Armor:  +10 DEF, Hardened (+¼); OIF Bulky (-1), Ablative (BODY Only; -½), Real Armor (-¼)
42	3)  Hunter-Killer Missile:  RKA 6d6, +1 Increased STUN Multiplier (+¼), Indirect (Same origin, 
	always fired away from attacker; +¼), Increased Maximum Range (4,500"; +¼), No Range Modifier (+½); 
	1 Charge (-2), OAF Bulky (-1 ½), Real Weapon (-¼)	[1]
7	4)  Improved Comms:  High Range Radio Perception (Radio Group), Concealed (-2 with High Range Radio 
	Perception PER Rolls), MegaScale (1" = 1 km; +¼); OIF Bulky Fragile (-1 ¼)
3	5)  Mine Sweepers:  Stretching 2", Reduced Endurance (0 END; +½); Only To Impact The Ground 2" In 
	Front Of Tank (-2), OIF Bulky (-1), Always Direct (-¼), No Velocity Damage (-¼), no Noncombat 
	Stretching (-¼)
82	6)  Pintle Mounted Storm Bolter:  RKA 4d6, +1 Increased STUN Multiplier (+¼), Autofire (20 shots; +1 ½); 
	OIF Bulky (-1), Custom Modifier (Open Mount, Gunner must be exposed to fire; -½), Real Weapon (-¼),
	1250 Charges (+1), [1250]
12	7)  Rough Terrain Modification:  Area Of Effect (up to One Hex; +½) for up to 35 Active 
	Points of STR, Reduced Endurance (0 END; +½); Only To Push Things From The Front (-1)
11	8)  Searchlight:  Sight Group Images Increased Size (8" radius; +¾) (16" Cone; +0), +4 to PER Rolls, 
	Reduced Endurance (0 END; +½); OAF Bulky Fragile (-1 ¾), Only To Create Light (-1), Real Weapon (-¼), 
	Custom Modifier (only works while vehicle has power; -¼)
13	9)  Track Guards:  +12 DEF, Hardened (+¼); OIF Bulky (-1), Limited Coverage Hull/Frame Only; -¾), 
	Ablative (BODY Only; -½), Real Armor (-¼)
	 
	WEAPONS OPTIONS
		Notes:  These replace the turreted multi-laser.
70	1)  Heavy Flamer:  RKA 4d6, Area Of Effect (19" Cone; +1); OIF Bulky (-1), Custom Modifier (Very 
	Flammable Fuel; -½), Real Weapon (-¼), 60 Charges (+½) plus RKA 1d6, Uncontrolled (lasts until flammable 
	material affected  by RKA 4d6 is consumed, or a Full Phase is spent putting out the flames;; +½), 
	Sticky (+½), Continuous (+1); OIF Bulky (-1), Linked (RKA; -½), Custom Modifier (Very Flammable 
	Fuel; -½), Real Weapon (-¼), 60 Charges (+½), [60]
73	2)  Heavy Bolter:  RKA 4d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½); OIF Bulky (-1), 
	Real Weapon (-¼), 1250 Charges (+1)	[1250]

	Skills
1	Assorted Maintenance Tools Carried Aboard:  +1 with Mechanics; OIF Bulky (Reduces Vehicle to 
	½ DCV; -1 ¼), Custom Modifier (Real Equipment; -¼)
Chimera

Chimera Version 2 Hero Designer File


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