MILITARY AIR VEHICLES

SEPECAT JAGUAR

Val	Char	Cost	Notes
9	Size	45	Length 8", Width 4", Area 32", Mass 51.2 ton, KB -9
55	STR	0	HTH Damage 11d6  END [5]
10	DEX	0	OCV 5/DCV -1
19	BODY	0	
2	DEF	0	
2	SPD	0	Phases:  3, 5, 8, 10, 12
Total Characteristic Cost:  45

Movement:	Ground:  6"/12"
		Flight:  36"/288"

Abilities & Equipment
	Flight Systems
19	1)  Jet Fighter:  Flight 36", x8 Noncombat; Takeoff/Landing (-1), OIF Bulky (-1), Extra Time 
	(5 Minutes, Only to Activate, -1), Fuel Dependent (fuel is Very Common; must refuel Once per Hour; -1), 
	Stall Velocity (19"; -¼), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 
	turn per Phase at Noncombat speed (-¼), Custom Modifier (Real Gear; -¼)
	Notes:  (x2 number of items)
1	2)  Mach Speed Flight:  Flight 2", Cannot Take Off Or Land At This Speed (+0), MegaScale (1" = 
	1 km; +¼); OIF Bulky (-1), Limited Maneuverability Only 1 turn per Phase at Combat speed; only 
	1 turn per Turn at Noncombat speed (-½), Custom Modifier (Consumes Fuel at 4* Standard Rate; -½), 
	Custom Modifier (Real Gear; -¼)
5	3)  In Flight Refueling Capable
10	4)  +3 SPD; OIF Bulky (-1), Linked (Flight; -½), Custom Modifier (Real Gear; -¼), Custom Modifier 
	(Aircraft must have power; -¼)
5	5)  +5 DEX; OIF Bulky (-1), Linked (Flight; -½), Custom Modifier (Real Gear; -¼), Custom Modifier 
	(Aircraft must have power; -¼)
	 
	Tactical Systems
76	1)  Twin 30mm DEFA 554 Cannons (Forward-Mounted):  RKA 4 ½d6, +1 Increased STUN Multiplier (+¼), 
	150 Charges (+¾), Autofire (10 shots; +1); OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only 
	on same horizontal level; -½), Real Weapon (-¼), [150]
32	2)  Sidewinder Missile in Overwing Launch rails:  RKA 5d6, MegaScale (1" = 1 km; +¼), Area Of 
	Effect Accurate (One Hex; +½), Armor Piercing (+½); 2 Charges (-1 ½), OAF Bulky (-1 ½), Custom 
	Modifier (Requires IR Lock On; -½), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; -¼), 
	Limited Range (18km ; -¼), [2]
	Notes:  Can also carry Magic-2 or ASRAAM.
	 
	Defensive Systems
3	1)  IFF Transponder and Interrogator:  Detect A Single Thing 14- (Unusual Group); OIF Bulky 
	Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
5	2)  ECM Systems:  Radio Group Flash Defense (12 points); OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
4	3)  ECM Systems:  Power Defense (12 points); OIF Bulky Fragile (-1 ¼), Only Works Against Limited 
	Type Of Attack (electronic warfare attacks; -¼), Custom Modifier (Real Gear; -¼)
3	4)  Radar Warning Receiver:  Detect Detection By Radar 14- (Radio Group); OIF Bulky (-1), Custom 
	Modifier (Real Gear; -¼)
2	5)  Armored Crash Seat:  Armor (4 PD/0 ED); OIF Bulky (-1), Ablative BODY Only (-½), Custom Modifier 
	(Real Gear; -¼)
	 
	Sensors
6	1)  Infrared Search And Track (IRST) System:  Infrared Perception (Sight Group), +3 to PER Roll, 
	MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky (-1), Custom Modifier 
	(Real Gear; -¼)
4	2)  Basic Aircraft Radios:  Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼), Custom Modifier (Aircraft must have power; -¼)
4	3)  Tactical Datalink:  Mind Link , One Specific Mind, Number of Minds (x4); OIF Bulky (-1), Only 
	With Others Who Have Mind Link (-1), Sense Affected As More Than One Sense [very common Sense] (-½), 
	Custom Modifier (Real Equipment; -¼)
	 
	Personnel Systems
6	1)  Helmet Mounted Sight:  +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Custom Modifier (real 
	gear; -¼) plus Lightning Reflexes: +3 DEX to act first with All Actions; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
6	2)  Pressurized Cockpit:  Life Support  (Safe in Intense Cold; Safe in Intense Heat; Safe in Low 
	Pressure/Vacuum; Self-Contained Breathing), 1 Continuing Charge lasting 6 Hours (+0); OIF Bulky (-1), 
	Custom Modifier (Real Gear; -¼), Custom Modifier (Aircraft must have power; -¼), [1 cc]
6	3)  Ejection Seat:  Telekinesis (26 STR); Only To Throw Target Straight Up (-2), 1 Recoverable 
	Charge (-1 ¼), OIF Bulky (-1), No Range (-½), Affects Whole Object (-¼), [1 rc]
2	4)  Cockpit Data Recorders:  Eidetic Memory, 1 Continuing Charge lasting 6 Hours (+0); OIF Bulky 
	Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
	 
	Equipment Options
9	1)  Recon  POD:  Eidetic Memory, 1 Continuing Charge lasting 6 Hours (+0); OIF Bulky (-1), Custom 
	Modifier (Real Gear; -¼) plus +10 versus Range Modifier for Sight Group; OIF Bulky (-1), 
	Custom Modifier (Real Equipment; -¼), [1 cc]
	 
	Weapons Options
48	1)  Rocket Pods:  RKA 3d6, 32 Charges (+¼), Explosion (+½), Armor Piercing (+½), Autofire (2 shots; +1 ¼); 
	OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Cannot Use 
	Targeting (-½), Custom Modifier (Real Equipment; -¼), [32]
	Notes:  Normally Carried in pairs on underwing pylons
38	2)  AS.37 Martel Missile:  RKA 6d6, +1 Increased STUN Multiplier (+¼), Explosion (+½), Increased 
	Maximum Range (19,625"; +½); OAF Bulky (-1 ½), 2 Charges (-1 ½), Limited Arc Of Fire (180 degrees; 
	Only on same horizontal level; -½), Custom Modifier (Anti Radiation Missile; -½), Custom Modifier 
	(1km Minimum Range; -¼), [2]
24	3)  500-pound Laser Guided Bombs:  RKA 3d6+1, Explosion (+½); OAF Bulky (-1 ½), 6 Charges (-¾), 
	Concentration (½/DCV; Must Paint target on launch; -¼) plus +3 with any single attack with 
	one specific weapon	[6]

	Talents
1	Rangefinder:  Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real Gear; -¼)
1	Basic Inertial Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)

	Skills
4	Advanced Bombsight:  +2 with Ranged Combat (10 Active Points); OIF Bulky Fragile (-1 ¼), Custom 
	Modifier (Real Gear; -¼)
	 
1	Basic Control Systems:  +1 with Combat Piloting; OIF Bulky (-1), Custom Modifier (real gear; -¼), 
	Custom Modifier (Aircraft must have power; -¼)
1	Basic Electronic Diagnostic Systems:  +1 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
1	Basic Mechanical Diagnostic Systems:  +1 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
6	GPS and Navigation Computer:  Navigation (Air, Land, Marine) 14-; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼)
	Autopilot:  TF:  Combat Aircraft ; OIF Bulky (-1), Custom Modifier (real gear; -¼); OIF Bulky (-1), 
	Custom Modifier (real gear; -¼)
	Notes:  Autopilot

Total Abilities & Equipment Cost:  333
Total Vehicle Cost:  378

Value Disadvantages
	Limitations and Disadvantages
25	1)  Distinctive Features:  Warplane (Not Concealable; Extreme Reaction [fear])
	Typical Weapons Loadouts
	Available Hardpoints
	Date Entered Service
	Maximum Combat Radius in Miles
	Maximum Payload
	Notes:  Five underwing hardpoints for 4,500 kg (10,000 lb) of disposable stores.
	Service Ceiling in Feet
	Notes:  46,000
	Top Speed in MPH
	Notes:  535

Total Disadvantage Points:  25
Total Cost:  353/5 = 71
SEPECAT Jaguar

Character sheet by Robert Kevin Walsh

SEPECAT Jaguar Hero Designer File


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