MILITARY GROUND VEHICLES

M60A3 PATTON MAIN BATTLE TANK

Val	Char	Cost	Notes
8	Size	40	Length 6.35", Width 3.17", Area 20.16", Mass 25.6 ton, KB -8
50	STR	0	HTH Damage 10d6  END [5]
10	DEX	0	OCV 5 DCV 0
18	BODY	0	
4	DEF	6	
2	SPD	0	Phases:  4, 8, 12
Total Characteristic Cost:  46

Movement:	Ground:		13"/26"
		Swimming:	2"/4"

Abilities & Equipment
	Hull and Construction
4	1)  Hardened Steel:  +1 BODY plus +1 DEF
20	2)  Hull Armor:  +15 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼)
	 
	Movement Systems
14	1)  Continental AVDS Diesel:  Ground Movement +7" (13" total); OIF Bulky (-1), Fuel Dependent (fuel 
	is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier 
	(Real equipment; -¼) plus +5 DEX; OIF Bulky (-1), Linked (Ground Movement; -¼), Custom Modifier 
	(Real equipment; -¼) plus +1 SPD; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier 
	(Real equipment; -¼)
	 
	Tactical Systems 
85	1)  M68 105mm Gun:  RKA 7d6+1, Indirect (can be arced over some intervening obstacles; +¼), 
	+1 Increased STUN Multiplier (+¼), 32 Charges (+¼); OIF Bulky (-1), Real Weapon (-¼), [32]
	Notes:  M68 Gun is a adaptation of the British L7A1 Gun System
55	2)  12.7mm Machine Gun (Pintle-Mounted):  RKA 3d6, +1 Increased STUN Multiplier (+¼), Autofire 
	(5 shots; +½), 500 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [500]
29	3)  M1919A4 7.62mm Machine Gun (Co-Ax mounted):  RKA 2d6+1, +1 Increased STUN Multiplier (+¼), 
	Autofire (5 shots; +½), 500 Charges (+1); OIF Bulky (-1), Custom Modifier (open mount, no protection 
	for gunner; -½), Custom Modifier (Co-Axial mount must fire in same direction as main gun; -½), 
	Real Weapon (-¼), [500]
22	4)  Engine-Mounted Smoke Generating System:  Darkness to Sight Group 5" radius; No Range (-½), 
	4 Continuing Charges lasting 1 Turn each (-½), Real Weapon (-¼), [4 cc]
	Notes:  generates smoke by injecting diesel fuel on hot intake
22	5)  Smoke Grenade Launcher:  Darkness to Sight Group 4" radius, 12 Continuing Charges lasting 
	1 Turn each (+¼); OIF Bulky (-1), Real Weapon (-¼), [12 cc]
	 
	Personnel Systems
4	1)  Basic Vehicle Radios:  Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real equipment; -¼)
2	2)  Commander And Driver's Periscopes:  +3 versus Range Modifier for Sight Group; OIF Bulky 
	Fragile (-1 ¼), Custom Modifier (Real equipment; -¼)
4	3)  Active IR Spotlight:  Sight Group Images Increased Size (8" radius; +¾) (16" Cone; +0); OAF 
	Bulky (-1 ½), Custom Modifier (IR spectrum only; -1), Custom Modifier (Real equipment; -¼)	2
	Notes:  M60, Sheridan, some late WWII German vehicles.
2	4)  Nightvision:  IR Perception (Sight Group); OIF Bulky (-1)
29	5)  Fire Suppression System:  Dispel Fire Powers 12d6, all Fire powers simultaneously (+2); 
	2 Charges (-1 ½), OIF Bulky (-1), Custom Modifier (Real equipment; -¼), [2]
11	6)  NBC Protection:  LS  (Immunity All terrestrial poisons and chemical warfare agents; Safe in 
	High Radiation; Safe in Intense Heat; Self-Contained Breathing); OIF Bulky (-1), Custom Modifier 
	(Real equipment; -¼)
	 
	Weapons Options
	1)  M256 120mm M1A1 Turret
	Notes:  In testing as of late 2006.
49	2)  Shilleagh Missile:  RKA 6d6, Semi-Armor Piercing (+¼), Increased Maximum Range (2,800"; 2 KM 
	Max Range; +¼); Custom Modifier (Minimum range of 750 meters; -½), 8 Charges (-½), Concentration 
	(½ DCV; Wire Guided; -¼), Crew-Served (2 people; -¼), Real Weapon (-¼), [8]
	Notes:  M60A2 variants and Sheridan only, System was a failure.
50	3)  M81 152mm Gun:  RKA 6 ½d6, 20 Charges (+¼), Increased Maximum Range (4,375"; +¼), Armor Piercing (+½); 
	OIF Bulky (-1), Activation Roll 14-, Jammed (Unreliable due to breach fouling from combustible 
	cartridge cases; -1), Side Effects (Combustible cartridge cases increase chances of fires or 
	explosions when hit; -½), Crew-Served (2 people; -¼), Real Weapon (-¼), [20]
	Notes:  Low Muzzle Velocity Weapon.
	 
	Other Equipment Options
7	1)  HIRE II Advanced Thermal Imaging Sight:  Detect A Single Thing 14- (Sight Group), Discriminatory, 
	Rapid:  x10; OIF Bulky Fragile (-1 ¼)
2	2)  Fording Kit:  Swimming 4"; Extra Time (5 Minutes, Only to Activate, -1), Crew-Served ([3-4] people; -½)

	Talents
1	Laser Rangefinder:  Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
1	Vehicle Clock:  Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
1	Vehicle Compass and paper maps:  Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)

	Skills
4	Ballistic Fire Control System:  +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼)
4	Digital Rangefinder:  Penalty Skill Levels:  +3 vs. Range Modifier with All Attacks; OIF Bulky Fragile (-1 ¼)
	 
1	Basic Tools Carried Aboard:  +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)

Total Abilities & Equipment Cost:  423
Total Vehicle Cost:  469

Value Disadvantages
	Vehicle Quirks and Disadvantages
10	1)  Physical Limitation:  Unprotected Drivetrain, No Armor Covering (Infrequently, Greatly Impairing)
	Vehicle Statistics  
	1)  Crew
	Notes:  4
	2)  Payload
	3)  Range in Miles
	Notes:  311
	4)  Top Speed in MPH
	Notes:  30 MPH
	5)  Weight and size in displacement tons
	Notes:  52 tons, 8 Displacement Tons

Total Disadvantage Points:  10
Total Cost:  459/5 = 92
M60a3 Patton MBT

Character sheet by Robert Kevin Walsh


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