MILITARY GROUND VEHICLES

BRDM-2 SCOUT CAR

Val	Char	Cost	Notes
7	Size	35	Length 5.04", Width 2.52", Area 12.7", Mass 12.8 ton, KB -7
45	STR	0	HTH Damage 9d6  END [4]
10	DEX	0	OCV 5 DCV 1
17	BODY	0	
3	DEF	3	
2	SPD	0	Phases:  3, 6, 9, 12
Total Characteristic Cost:  39

Movement:	Ground:		20"/40"
		Swimming:	8"/16"

Abilities & Equipment
	Hull and Construction
5	1)  Boat Hull:  Physical Damage Reduction, Resistant, 25%; OIF Immobile (-1 ½), Custom Modifier 
	(only versus mines and hits to bottom of hull; -1) plus Swimming +1" (8" total); OIF 
	Immobile (-1 ½)
	Notes:  V Hull design channels explosion damage from below away from vehicle
8	2)  Armored To Resist Small Arms:  +7 DEF; OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼)
	 
	Movement Systems
21	1)  Fast Wheeled Movement: Ground Movement +14" (20" total); OIF Bulky (-1), Fuel Dependent (fuel 
	is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier 
	(Real equipment; -¼) plus +2 SPD; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier 
	(Real equipment; -¼) plus +6 DEX; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier 
	(Real equipment; -¼)
2	2)  Auxillary Water Jets:  Swimming +4" (8" total); OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
5	3)  Self-Inflating Tires:  Healing BODY 2d6, Trigger (Activating the Trigger requires a Zero Phase 
	Action, Trigger requires a Turn or more to reset; when tire takes its full BODY; +¼); 1 Charge (-2), 
	OAF Bulky (-1 ½), Self Only (-½), [1]
	 
	Tactical Systems
60	1)  14.5mm KPV MG:  RKA 3 ½d6, Semi-Armor Piercing (+¼), Increased Maximum Range (3,775"; +¼), 
	Autofire (5 shots; +½), 250 Charges (+1); OAF Bulky (-1 ½), Real Weapon (-¼), [250]
43	2)  PKT 7.62mm Machine Gun (Turret-Mounted):  RKA 2d6+1, +1 Increased STUN Multiplier (+¼), 
	Autofire (5 shots; +½), 2000 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [2000]
	 
	Personnel Systems
4	1)  Basic Vehicle Radios:  Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real equipment; -¼)
2	2)  Nightvision:  IR Perception (Sight Group); OIF Bulky (-1)
2	3)  Nightvision:  UV Perception (Sight Group); OIF Bulky (-1)
11	4)  NBC Protection:  LS  (Immunity All terrestrial poisons and chemical warfare agents; Safe in 
	High Radiation; Safe in Intense Heat; Self-Contained Breathing); OIF Bulky (-1), Custom Modifier 
	(Real equipment; -¼)
	 
	Weapons Options
	1)  SA-9 Gaskin SAM with 4 Missiles

	Talents
1	Vehicle Clock:  Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
1	Vehicle Compass And Paper Maps:  Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real 
	Equipment; -¼)

	Skills
1	Fold Down Drive Wheels:  +2 with Combat Driving; Extra Time (1 Minute, -1 ½), OIF Bulky (-1), 
	Custom Modifier (Used to provide extra stability in rough terrain; -½)
1	Basic Tools Carried Aboard:  +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)

Total Abilities & Equipment Cost:  167
Total Vehicle Cost:  206

Value Disadvantages
	Vehicle Quirks And Disadvantages
	1)  Custom Disadvantage
	Notes:  Front Mounted Engine, If Front Takes A Penetrating Hit, Crew Hits Are Treated As 
	Engine Instead
10	2)  Physical Limitation:  Gas Engine, Vulnerable To Fires If Fuel System Hit (Infrequently, 
	Greatly Impairing)
	Vehicle Statistics
	1)  Weight and size in displacement tons
	Notes:  7 Tons, 2 Displacement Tons
	2)  Top Speed in MPH
	Notes:  62 MPH
	3)  Range in Miles
	Notes:  485 miles
	4)  Crew
	Notes:  5
	5)  Payload

Total Disadvantage Points:  10
Total Cost:  196/5 = 39
BRDM-2

Character sheet by Robert Kevin Walsh


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