MILITARY GROUND VEHICLES

BMP-3 ARMORED PERSONNEL CARRIER

Val	Char	Cost	Notes
6	Size	30	Length 4", Width 2", Area 8"   Mass 6.4 ton, KB -6
40	STR	0	HTH Damage 8d6  END [4]
13	DEX	9	OCV 6 DCV 2
16	BODY	0	
2	DEF	0	
2	SPD	0	Phases:  4, 8, 12
Total Characteristic Cost:  39

Movement:	Ground:		19"/38"
		Swimming:	2"/4"

Abilities & Equipment
2	1)  Light Composites:  +2 BODY
	 
	Movement Systems
16	1)  UTD-29 6 Cylinder Diesel:  Ground Movement +13" (19" total); OIF Bulky (-1), Fuel Dependent 
	(fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom 
	Modifier (Real equipment; -¼) plus +5 DEX; OIF Bulky (-1), Linked (Ground Movement; -½), 
	Custom Modifier (Real equipment; -¼) plus +1 SPD; OIF Bulky (-1), Linked (Ground Movement; -½), 
	Custom Modifier (Real equipment; -¼)
2	2)  Advanced Suspension:  +2 with Combat Driving; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
	 
	Tactical Systems
80	1)  2A70 100mm Gun:  RKA 6d6, Indirect (Same origin, always fired away from attacker; +¼), 
	Autofire (2 shots; +¼), 32 Charges (+¼), Increased Maximum Range (3,925"; +¼); OIF Bulky (-1), 
	Real Weapon (-¼), [32]
65	2)  2A72 30mm Cannon:  RKA 4d6+1, Autofire (3 shots; +¼), Increased Maximum Range (3,650"; +¼), 
	500 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), Crew-Served (2 people; -¼), [500]
62	3)  AT-10 Stabber ATGM:  RKA 6d6, Increased Maximum Range (4,500"; +¼), Armor Piercing (x2; +1); 
	OIF Bulky (-1), 6 Charges (-¾), Real Weapon (-¼), Concentration (½ DCV; Laser Guided, must guide 
	to target; -¼), [6]
35	4)  PKT 7.62mm Machine Gun (Turret-Mounted):  RKA 2d6+1, +1 Increased STUN Multiplier (+¼), 
	Autofire (5 shots; +½), 2000 Charges (+1); OIF Bulky (-1), Custom Modifier (Mounted Co-Axial must 
	fire at same target as Main gun; -½), Real Weapon (-¼), [2000]
5	5)  PKT 7.62mm Machine Gun:  a second 7.62mm MG (a total of two)
16	6)  Smoke Grenade Launcher:  Darkness to Sight Group 4" radius; OIF Bulky (-1), Real Weapon (-¼), 
	6 Continuing Charges lasting 1 Turn each (-¼), [6 cc]
	 
	Personnel Systems
4	1)  Basic Vehicle Radios:  Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real equipment; -¼)
2	2)  Commander And Driver's Periscopes:  +3 versus Range Modifier for Sight Group; OIF Bulky 
	Fragile (-1 ¼), Custom Modifier (Real equipment; -¼)
2	3)  Nightvision:  IR Perception (Sight Group); OIF Bulky (-1), Custom Modifier (Driver and 
	Gunner Only; -½)
2	4)  Nightvision:  UV Perception (Sight Group); OIF Bulky (-1), Custom Modifier (Driver and 
	Gunner Only; -½)
11	5)  NBC Protection:  LS  (Immunity All terrestrial poisons and chemical warfare agents; 
	Safe in High Radiation; Safe in Intense Heat; Self-Contained Breathing); OIF Bulky (-1), Custom 
	Modifier (Real equipment; -¼)

	Talents
1	Laser Rangefinder:  Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
1	Vehicle Clock:  Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
1	Vehicle Compass And Paper Maps:  Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)

	Skills
4	Ballistic Fire Control System:  +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼)
12	Laser Rangefinder:  Penalty Skill Levels:  +4 vs. Range Modifier with All Attacks
	 
1	Basic Tools Carried Aboard:  +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)

Total Abilities & Equipment Cost:  324
Total Vehicle Cost:  363

Value Disadvantages
	Vehicle Quirks and Disadvantages
10	1)  Physical Limitation:  Cramped Vehicle Interior (Frequently, Slightly Impairing)
10	2)  Physical Limitation:  Unprotected Drivetrain, No Armor Covering (Infrequently, Greatly Impairing)
	Vehicle Statistics
0	1)  Crew
0	2)  Payload
0	3)  Range in Miles
0	4)  Top Speed in MPH
0	5)  Weight and size in displacement tons

Total Disadvantage Points:  20
Total Cost:  343/5 = 69
BMP-3

Character sheet by Robert Kevin Walsh


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