MILITARY GROUND VEHICLES

T-90 MAIN BATTLE TANK

Val	Char	Cost	Notes
6	Size	30	Length 4", Width 2", Area 8", Mass 6.4 ton, KB -6
55	STR	15	HTH Damage 11d6  END [5]
10	DEX	0	OCV 3 DCV -1
25	BODY	9	
	DEF	-6	
	3	SPD	10	Phases:  4, 8, 12
Total Characteristic Cost:  58

Movement:	Ground:		17"/34"
		Swimming:	6"/12"

Abilities & Equipment
	Hull and Construction
28	1)  Layered Composite Armor:  +24 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), 
	Custom Modifier (Half Value on bottom; -½), Real Armor (-¼)
11	2)  Low Silhouette:  Change Environment 1" radius, -2 to Sight Group PER Rolls, -2 to Radar PER 
	Rolls, Multiple Combat Effects, Reduced Endurance (0 END; +½); OIF Bulky (-1), No Range (-½)
10	3)  Dozer Blade:  Area Of Effect (up to One Hex; +½) for up to 35 Active Points of STR, Reduced 
	Endurance (0 END; +½); Only To Push Things From The Front (-1), Custom Modifier (only for digging 
	emplacements for tank itself; -½)
	 
	Movement Systems
18	1)  840 hp V-84MS diesel:  Ground Movement +11" (17" total), 1 Continuing Fuel Charge lasting 6 Hours 
	(easily-obtained fuel; +0); Only On Appropriate Terrain (-¼)
	Notes:  Multi Fuel Diesel, Can Use T-2, Kerosene, or A-72 Benzene
1	2)  Vehicular Fording Equipment:  Swimming +4" (6" total); Extra Time (20 Minutes, Only to 
	Activate, -1 ¼), OIF Bulky (-1), Crew-Served ([3-4] people; -½)
	Notes:  Limited to 5 meters depth
	 
	Tactical Systems 
60	1)  2A46 125mm Smoothbore Cannon:  RKA 8d6, 44 Charges (2 Clips of 22; +0), Indirect (can be arced 
	over some intervening obstacles; +¼), +1 Increased STUN Multiplier (+¼), Increased Maximum Range 
	(4,500"; +¼); OIF Bulky (-1), Extra Time (Extra Phase, takes 4 seconds to load a round; -¾), Lockout 
	(Cannot Fire Main Gun in same phase as missile launcher; -½), Real Weapon (-¼), [44]
	Notes:  Can Fire APFSDS, HEAT-FS, HE-FRAG rounds
85	2)  9M119M Refleks-M [AT-11 Sniper] ATGW:  RKA 8d6, +1 Increased STUN Multiplier (+¼), Increased Maximum 
	Range (8,250"; +¼), No Range Modifier (+½), Armor Piercing (x2; +1); OIF Bulky (-1), 5 Charges (-¾), 
	Custom Modifier (Painting laser affected by rain or smoke; -½), Lockout (Cannot Fire Main Gun in same 
	phase as missile launcher; -½), Real Weapon (-¼), Concentration (½ DCV; Lasrer Beam Riding Missile; -¼), [5]
	Notes:  uses 9S515 missile guidance system
65	3)  Utjos NSVT 12.7mm Antiaircraft Machine Gun:  RKA 3d6, +1 Increased STUN Multiplier (+¼), 
	Autofire (10 shots; +1), 300 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [300]
32	4)  PKT 7.62mm Machine Gun (Turret-Mounted):  RKA 2d6+1, +1 Increased STUN Multiplier (+¼), 
	Autofire (5 shots; +½), 16 clips of 250 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; 
	Only on same horizontal level; must fire in same direction turret is pointing; -¾), Real Weapon (-¼), [250]
15	5)  Front Defense:  +8 DEF, Hardened (+¼); Limited Coverage Front 60 Degrees (-1)
14	6)  Kontakt-5 Explosive Reactive Armor:  +12 DEF; Ablative BODY Only (-½), Custom Modifier (only versus
	shaped charge weapons; -½), Custom Modifier (Turret and Front Chassis only; -½)
24	7)  NBC Protection:  LS  (Immunity All terrestrial poisons and chemical warfare agents; Safe in 
	High Radiation; Safe in Intense Heat; Self-Contained Breathing)
29	8)  3ETs13 Inej Fire Suppression System:  Dispel Fire Powers 12d6, all Fire powers simultaneously (+2); 
	2 Charges (-1 ½), OIF Bulky (-1), Custom Modifier (Real equipment; -¼)	[2]
6	9)  Heavy:  Knockback Resistance -3"
	 
	Shtora-1 Defensive Countermeasures System
4	1)  Eletromashina Laser Warning Receiver:  Detect A Single Thing 16- (Unusual Group); OIF Bulky 
	Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
7	2)  TShU1-7 EOCMDAS IR Jamming System:  Dispel IR Sensing Systems and SACLOS targeting units using 
	IR 4d6, Reduced Endurance (0 END; +½); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
11	3)  Electromashina 3D17 Series Aeresol Smoke Grenade Launchers:  Darkness to Sight Group 4" radius; 
	OAF Bulky (-1 ½), Extra Time (Full Phase, -½), Real Weapon (-¼), 6 Continuing Charges lasting 1 Turn 
	each (-¼), Limited Arc Of Fire (180 degrees; Left Side; -¼), [6 cc]
5	4)  Smoke Grenade Launchers:  Total of two Smoke Grenade Launchers
	Notes:  Right Side
	 
	Operations Systems
4	1)  R-163-50U Radio Package:  Radio Perception/Transmission (Radio Group); OAF Bulky (-1 ½), Affected 
	As Hearing Group As Well As Radio Group (-¼)
2	2)  PNK-4/SR AGAT Day Night Sighting System:  +4 versus Range Modifier for Sight Group; OIF Bulky 
	Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
2	3)  TYN-5 Day and Night Sight:  IR Perception (Sight Group); OIF Bulky (-1)
2	4)  TVN-5 Day and Night Sight:  UV Perception (Sight Group); OIF Bulky (-1)

	Talents
1	Laser Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼)

	Skills
4	1A45 Irtysh Fire Control System:  +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)

Total Abilities & Equipment Cost:  440
Total Vehicle Cost:  498

Value Disadvantages
25	Distinctive Features:  Tank (Not Concealable; Extreme Reaction)
5	Physical Limitation:  All Weapons Except For Antiaircraft Machine Guns Must Point In Same Direction 
	(Infrequently, Slightly Impairing)
10	Physical Limitation:  Cramped Crew Compartment (Frequently, Slightly Impairing)
10	Physical Limitation:  Exposed Suspension (Infrequently, Greatly Impairing)
15	Social Limitation:  High Production Cost Is Keeping Production Low (Frequently, Major)

Total Disadvantage Points:  65
Total Cost:  433/5 = 87
T-90

Character sheet by Robert Kevin Walsh


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