MILITARY WATER VEHICLES

FREMM EUROPEAN MULTI-MISSION FRIGATE

Val	Char	Cost	Notes
24	Size	120	Length 256", Width 128", Area 32,768", Mass 1,677.7 kton, KB -24
130	STR	0	HTH Damage 26d6  END [13]
15	DEX	15	OCV 5 DCV -11
38	BODY	4	
2	DEF	0	
3	SPD	5	Phases:  4, 8, 12
Total Characteristic Cost:  132

Movement:	Swimming:	10"/20"

Abilities & Equipment
	Propulsion Systems
2	1)  Combined Gas Turbine and Electric Propulsion:  Swimming +8" (10" total), 1 Continuing Fuel 
	Charge lasting 1 Day (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does 
	KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects 
	environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½)
13	2)  Ship's Generators:  Endurance Reserve  (32 END, 32 REC); OIF Bulky (-1), Crew-Served ([3-4] 
	people; -½), Custom Modifier (Real Gear; -¼)
	3)  Water Vehicle:  Ground Movement -6" (already figured in)
	 
	Tactical Systems
40	1)  MM40 Block 3 Exocet:  RKA 7d6, MegaScale (1" = 10 km; 38 mile range; +½), Armor Piercing (+½); 
	Extra Time (1 Minute, -1 ½), OIF Bulky (-1), 4 Charges (-1), Custom Modifier (ITARH Guidance; -½), 
	Real Weapon (-¼), [4]
5	2)  MM40 Block 3 Exocet:  a second MM40 Block 3 Exocet (total of 2)
75	3)  76mm Oto Melara Gun:  RKA 5d6, Indirect (Same origin, always fired away from attacker; +¼), 
	+1 Increased STUN Multiplier (+¼), Increased Maximum Range (4,675"; 6.5km Max Range; +¼), 
	250 Charges (+1); OIF Bulky (-1), Crew-Served (2 people; -¼), Real Weapon (-¼), Limited Arc Of 
	Fire (180 degrees; Mounted Aft; -¼), [250]
102	4)  Sylver A-70 Verticle Launch SAM System:  RKA 4d6, Semi-Armor Piercing (+¼), Area Of Effect 
	Accurate (One Hex; +½), 48 Charges (+½), MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼), 
	Autofire (3 shots; +1 ¼); Custom Modifier (Radar Guided, must have a target lock; -½), Custom 
	Modifier (Works versus Air Targets Only; -½), Crew-Served (2 people; -¼), Real Weapon (-¼), [48]
	Notes:  Fires ASTER 15 and 30 Missiles
	 
	Defensive Systems
2	1)  Systems Armoring:  +4 DEF; Partial Coverage (covers 600 Hexes; -3 ½), Ablative BODY Only (-½)
5	2)  ECM Systems:  Radio Group Flash Defense (10 points); OIF Bulky (-1)
16	3)  EMP Hardening:  Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, 
	electronic warfare attacks, and the like; -¼)
	 
	Sensors And Commo
12	1)  Thales Herakles Radar Sytem:  Radar (Radio Group), +4 to PER Roll, Increased Arc Of Perception 
	(360 Degrees), Telescopic:  +10, MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); 
	OAF Bulky Fragile (-1 ¾), Custom Modifier (Range Varies by Target Size; -½), Costs Endurance (-½), 
	Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼)
8	2)  Electronic Support Measures:  Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), 
	MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time 
	(1 Turn (Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼)
	Notes:  Detect Electronic Emissions
3	3)  Long Range Enhanced Optics:  +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
4	4)  Thales Artemis IRST:  Infrared Perception (Sight Group), +2 to PER Roll, MegaScale (1" = 1 km; +¼); 
	OIF Bulky (-1), Custom Modifier (Real Gear; -¼)
2	5)  Sensor Control Systems:  +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
6	6)  Communications System:  HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected 
	As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served 
	(2 people; -¼), Custom Modifier (Real Gear; -¼)	2
2	7)  Ship's Tactical Data Net:  Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼)
7	8)  Naval Tactical Data Link:  Mind Link , Machine class of minds, Specific Group of Minds, Number 
	of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs Endurance (-½), 
	Custom Modifier (Real Gear; -¼)
	Notes:  Links 11, 16, 22, and JSAT
	 
	Operations Systems
1	1)  Bridge and Helm:  +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼)
5	2)  Combat Information Center:  KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; OIF 
	Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus +2 with Tactics; 
	OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼)
4	3)  RTN-25X Fire Control Systems:  +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance 
	(Only Costs END to Activate; -¼)	
42	4)  Fire Extinguishing System:  Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only 
	Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, 
	all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 4 Charges (-1), 
	Costs Endurance (-½)	
15	5)  Fire Extinguishing System:  7 more Fire Extinguishing Systems (total of 8)
35	6)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼)
2	7)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼)
	 
	Personnel Systems
2	1)  Ship's Environmental Systems:  Life Support  (Eating: Character only has to eat once per week; 
	Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½)
	Notes:  Ship's stores and consumables.
2	2)  Ship's Sick Bay:  +2 with Paramedics; OIF Bulky Fragile (-1 ¼)
2	3)  Ship's Maintenance Shops:  +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
2	4)  Ship's Maintenance Shops:  +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
3	5)  Ship's Armory:  +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼)
1	6)  Damage Control Systems:  +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom 
	Modifier (Real Gear; -¼)
5	7)  Cryptography Section:  Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼), Crew-Served (2 people; -¼)
2	8)  Ship's Administrative Support Systems:  +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼)
	 
	Aircraft
	1)  1 Medium Helicopter
	Notes:  Can Also carry UAV's

	Talents
1	Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
1	Inertial Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼)

Total Abilities & Equipment Cost:  430
Total Vehicle Cost:  562

Value Disadvantages
20	Distinctive Features:   Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures)

Total Disadvantage Points:  20
Total Cost:  542/5 = 108
FREMM European Multi-Mission Frigate

Character sheet by Robert Kevin Walsh


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