MILITARY WATER VEHICLES

LA FAYETTE CLASS FRIGATE

Val	Char	Cost	Notes
21	Size	105	Length 128", Width 64", Area 8,192", Mass 209.7 kton, KB -21
115	STR	0	HTH Damage 23d6  END [11]
11	DEX	3	OCV 4/DCV  -10
64	BODY	33	
2	DEF	0	
3	SPD	9	Phases:  4, 8, 12
Total Characteristic Cost:  138

Movement:	Swimming:	8"/16"

Abilities & Equipment
	Construction
1	1)  Hardened Steel:  +1 BODY
15	2)  Stealthy Construction:  CE 1" radius, -2 to Radio Group PER Rolls, -2 to Sight Group PER Rolls,
	-0 to Radio Group PER Rolls, Multiple Combat Effects, Reduced Endurance (0 END; +½), Persistent (+½); 
	OIF Bulky (-1), No Range (-½)
	 
	Propulsion Systems
1	1)  Four SEMT Pielstick 12 PA6 V 280 STC Diesel Engines:  Swimming +6" (8" total), 1 Continuing 
	Fuel Charge lasting 1 Week (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller 
	does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only 
	affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½)
13	2)  Ship's Generators:  Endurance Reserve  (32 END, 32 REC) Reserve: 1 Continuing Charge lasting 
	1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); 
	REC: OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc]
	3)  Water Vehicle:  Ground Movement -6" (already figured in)
35	4)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼)
2	5)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier 
	(Real Gear; -¼)
42	6)  Fire Extinguishing System:  Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); 
	Only Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, 
	all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 
	4 Charges (-1), Costs Endurance (-½), END 19
15	7)  Fire Extinguishing System:  7 more Fire Extinguishing Systems
	 
	Tactical Systems
85	1)  MM40 Exocet:  RKA 7d6, Explosion (+½), MegaScale (1" = 1 km; +¼), Can Be Scaled Down 1" = 1km (+¼), 
	Autofire (2 shots; +1 ¼); 4 Charges (-1), Extra Time (1 Minute, Only to Activate, -¾), Crew-Served 
	([3-4] people; -½), Custom Modifier (Terminally Active Radar Homing; -½), Real Weapon (-¼), Custom 
	Modifier (3km minimum range; -¼), [4]
	Notes:  (x2 number of items)
98	2)  DCNS 100mm Gun:  RKA 6d6, Indirect (Same origin, always fired away from attacker; +¼), Autofire 
	(2 shots; +¼), Increased Maximum Range (28,125"; 16,000" actual range; +½), 250 Charges (+1); OIF 
	Bulky (-1), Crew-Served ([3-4] people; -½), Real Weapon (-¼), [250]
71	3)  Giat 20F2 20mm Cannon:  RKA 4d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 
	2100 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), Crew-Served (2 people; -¼), [2100]
	Notes:  (x2 number of items)
	 
	Defensive Systems
20	1)  Thales Crotale Naval CN2:  RKA 4d6, 24 Charges (+0), Explosion (+½); Extra Time (1 Turn 
	(Post-Segment 12), -1 ¼), OIF Bulky (-1), Custom Modifier (Air Targets only; -½), Real Weapon (-¼), 
	Crew-Served (2 people; -¼), Custom Modifier (Dual IR and Radar Guided; -¼), [24]
21	2)  Thales ARBB33 Jammer:  Suppress Radar 6d6, MegaArea (1" = 1 km; +¼), Area Of Effect 
	(8" Radius; +1 ¼); OIF Bulky (-1), No Range (-½), Requires A Skill Roll (-½), Crew-Served 
	(2 people; -¼), Real Weapon (-¼)	7
4	3)  Thales ARBR 21 Radar Warner:  Detect Detection By Radar 14- (Radio Group); OIF Bulky (-1)
9	4)  Sagem Défense Sécurité Dagaie Chaff And Flare Launching System:  Radio Group and Infrared 
	Perception Images 1" radius; OIF Bulky (-1), 6 Continuing Charges lasting 1 Turn each (-¼), 
	Custom Modifier (Real Gear; -¼), [6 cc]
	Notes:  (x2 number of items)
5	5)  ECM Systems:  Radio Group Flash Defense (10 points); OIF Bulky (-1)
16	6)  EMP Hardening:  Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, 
	electronic warfare attacks, and the like; -¼)
5	7) Internal Bulkteads And Watertight Compartments:  Physical Damage Reduction, Resistant, 25%; 
	Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1)
3	8)  Systems Armoring:  +4 DEF; Partial Coverage (covers 600 Hexes; -2 ¾), Ablative BODY Only (-½)
	 
	Sensors and Commo
7	1)  Sea Tiger Mk.2 Dual Mode Radar:  Radar (Radio Group), +6 to PER Roll, Increased Arc Of Perception 
	(360 Degrees), Telescopic:  +5, MegaScale (1" = 1 km; +¼); OAF Bulky Fragile (-1 ¾), Custom Modifier 
	(Range Varies by Target Size; -½), Costs Endurance (-½), Sense Affected As More Than One Sense 
	[very common Sense] (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 4
8	2)  Electronic Support Measures:  Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), 
	MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time 
	(1 Turn (Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼), END 3
	Notes:  Detect Electronic Emissions
3	3)  Sagem TDS 90 Optronic Target Designation Sight:  +5 versus Range Modifier for Sight Group; 
	OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
2	4)  OPSMER Command Support System:  +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom 
	Modifier (Real Gear; -¼)
6	5)  Communications System:  HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected 
	As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), 
	Custom Modifier (Real Gear; -¼), END 2
2	6)  TAVITAC 2000:  Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), 
	Custom Modifier (Real Gear; -¼), END 1
7	7)  Naval Tactical Data Link:  Mind Link , Machine class of minds, Specific Group of Minds, Number 
	of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼), END 3
	 
	Operations Systems
1	1)  Bridge and Helm:  +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1
5	2)  Combat Information Center:  KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; 
	OIF Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus 
	+2 with Tactics; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 3
4	3)  Thales Castor 2J Fire Control Radar:  +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs 
	Endurance (Only Costs END to Activate; -¼)	1
	 
	Personnel Systems
2	1)  Ship's Environmental Systems:  Life Support  (Eating: Character only has to eat once per week; 
	Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½)
	Notes:  Ship's stores and consumables.
2	2)  Ship's Sick Bay:  +2 with Paramedics; OIF Bulky Fragile (-1 ¼)
2	3)  Ship's Maintenance Shops:  +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
2	4)  Ship's Maintenance Shops:  +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
3	5)  Ship's Armory:  +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼)
1	6)  Damage Control Systems:  +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom 
	Modifier (Real Gear; -¼)
5	7)  Cryptography Section:  Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼), Crew-Served (2 people; -¼)
2	8)  OPSMER Command Support Systems:  +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼)
	 
	Aircraft
	1)  Carried Aircraft:  
	Notes:  1 x 10t helicopter such as AS 565 MA Panther, SA 321G Super Frelon or NH 90

	Talents
1	Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
1	Inertial Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼)

Total Abilities & Equipment Cost:  527
Total Vehicle Cost:  665

Value Disadvantages
20	Distinctive Features:   Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some 
	Cultures)	
	Ship Statistics
	1)  Top Speed in Knots
	Notes:  25
	2)  Propulsion Type
	Notes:  Combined Diesel and Diesel (CODAD)
	3)  Maximum Range
	Notes:  9,000 at 12 Knots
	4)  Crew
	Notes:  164

Total Disadvantage Points:  20
Total Cost:  645/5 = 129
La Fayette Class Frigate

La Fayette Class Frigate Hero Designer File

Character sheet by Robert Kevin Walsh


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